* One change in SQLiteLocalStorage
* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)0.1-prestable
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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// BDB Support
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// Apparently broken on Mono
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using System;
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using System.Collections.Generic;
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using System.Data;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Assets;
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using OpenSim.Framework.Terrain;
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using BerkeleyDb;
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using Kds.Serialization;
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using Kds.Serialization.Buffer;
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namespace OpenSim.Storage.LocalStorageBDB
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{
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public class BDBLocalStorage : ILocalStorage
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{
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const string simDbName = "localsim.db";
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DbHash sim;
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Db DB;
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BEFormatter formatter;
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public BDBLocalStorage()
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{
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DB = new Db(DbCreateFlags.None);
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sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
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//vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
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}
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public void StorePrim(PrimData prim)
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{
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DbEntry key = new DbEntry();
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DbEntry data = new DbEntry();
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lock (sim)
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{
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sim.PutUnique(null, key, data, DbFile.WriteFlags.AutoCommit);
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}
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}
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public void RemovePrim(LLUUID primID)
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{
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}
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public void LoadPrimitives(ILocalStorageReceiver receiver)
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{
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}
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public float[] LoadWorld()
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{
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return new float[65536];
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}
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public void SaveMap(float[] heightmap)
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{
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}
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public void ShutDown()
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{
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sim.GetDb().Close();
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DB.Close();
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}
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}
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}
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5D7AB19E-5673-4DDB-8B6B-E3105B826CB4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenSim.Storage.LocalStorageBerkeleyDB</RootNamespace>
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<AssemblyName>OpenSim.Storage.LocalStorageBerkeleyDB</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Kds.Serialization, Version=0.8.1.26141, Culture=neutral, PublicKeyToken=07e6449d79bffb34, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\Kds.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="libdb_dotNET43, Version=0.9.1.26139, Culture=neutral, PublicKeyToken=0f0d57806cebdc08, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\libdb_dotNET43.dll</HintPath>
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</Reference>
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<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BDBLocalStorage.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Framework.Console</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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<Name>OpenSim.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageBerkeleyDB")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageBerkeleyDB")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("e8d6c27e-1feb-4cff-b029-51c701b9330b")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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Binary file not shown.
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bin\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.dll
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bin\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.pdb
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bin\Debug\Kds.Serialization.dll
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bin\Debug\libdb_dotNET43.dll
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bin\Debug\OpenSim.Framework.Console.dll
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bin\Debug\OpenSim.Framework.dll
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bin\Debug\Db4objects.Db4o.dll
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bin\Debug\libsecondlife.dll
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bin\Debug\OpenSim.Framework.pdb
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bin\Debug\OpenSim.Framework.Console.pdb
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obj\Debug\ResolveAssemblyReference.cache
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obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.dll
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obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.pdb
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@ -47,7 +47,7 @@ namespace OpenSim.Storage.LocalStorageSQLite
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{
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try
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{
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string connectionstring = "URI=file:localsim.db";
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string connectionstring = "URI=file:localsim.sdb";
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db = (IDbConnection)new SQLiteConnection(connectionstring);
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db.Open();
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}
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