Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.iar_mods
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47377f17c6
commit
6e7154d55c
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@ -2077,12 +2077,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return retVal;
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return retVal;
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}
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}
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public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
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return NpcCreate(firstname, lastname, position, notecard, true);
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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@ -173,7 +173,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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key osNpcCreate(string user, string name, vector position, string notecard);
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key osNpcCreate(string user, string name, vector position, string notecard);
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
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key osNpcCreate(string user, string name, vector position, string notecard, int options);
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key osNpcCreateOwned(string user, string name, vector position, string notecard);
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
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LSL_Key osNpcSaveAppearance(key npc, string notecard);
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void osNpcLoadAppearance(key npc, string notecard);
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void osNpcLoadAppearance(key npc, string notecard);
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vector osNpcGetPos(key npc);
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vector osNpcGetPos(key npc);
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@ -493,11 +493,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
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return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
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}
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}
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public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
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{
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return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
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}
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public key osNpcSaveAppearance(key npc, string notecard)
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public key osNpcSaveAppearance(key npc, string notecard)
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{
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{
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
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