moving to new namespace as this is mono only
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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using System.Data;
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// Yes, this won't compile on MS, need to deal with that later
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using Mono.Data.SqliteClient;
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using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
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namespace OpenSim.DataStore.SqliteStorage
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{
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public class SqliteDataStore : IRegionDataStore
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{
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter shapeDa;
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public void Initialise(string dbfile, string dbname)
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{
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// for us, dbfile will be the connect string
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
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SqliteConnection conn = new SqliteConnection(dbfile);
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SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
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primDa = new SqliteDataAdapter(primSelectCmd);
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// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
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shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
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ds = new DataSet();
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// We fill the data set, now we've got copies in memory for the information
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// TODO: see if the linkage actually holds.
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// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
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primDa.Fill(ds, "prims");
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ds.AcceptChanges();
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DataTable prims = ds.Tables["prims"];
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prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
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setupPrimCommands(primDa, conn);
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// shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
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shapeDa.Fill(ds, "primshapes");
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return;
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}
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private SqliteParameter createSqliteParameter(string name, DbType type)
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{
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SqliteParameter param = new SqliteParameter();
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param.ParameterName = ":" + name;
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param.DbType = type;
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param.SourceColumn = name;
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param.SourceVersion = DataRowVersion.Current;
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return param;
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}
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private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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SqliteParameter UUID = createSqliteParameter("UUID", DbType.String);
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SqliteParameter Name = createSqliteParameter("Name", DbType.String);
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SqliteParameter CreationDate = createSqliteParameter("CreationDate", DbType.Int32);
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SqliteParameter PositionX = createSqliteParameter("PositionX", DbType.Double);
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SqliteParameter PositionY = createSqliteParameter("PositionY", DbType.Double);
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SqliteParameter PositionZ = createSqliteParameter("PositionZ", DbType.Double);
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SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
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delete.Connection = conn;
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SqliteCommand insert =
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new SqliteCommand("insert into prims(" +
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"UUID, CreationDate, Name, PositionX, PositionY, PositionZ" +
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") values(:UUID, :CreationDate, :Name, :PositionX, :PositionY, :PositionZ)");
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insert.Connection = conn;
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SqliteCommand update =
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new SqliteCommand("update prims set " +
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"UUID = :UUID, CreationDate = :CreationDate, Name = :Name, PositionX = :PositionX, " +
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"PositionY = :PositionY, PositionZ = :PositionZ where UUID = :UUID");
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update.Connection = conn;
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delete.Parameters.Add(UUID);
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insert.Parameters.Add(UUID);
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insert.Parameters.Add(Name);
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insert.Parameters.Add(CreationDate);
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insert.Parameters.Add(PositionX);
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insert.Parameters.Add(PositionY);
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insert.Parameters.Add(PositionZ);
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update.Parameters.Add(UUID);
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update.Parameters.Add(Name);
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update.Parameters.Add(CreationDate);
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update.Parameters.Add(PositionX);
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update.Parameters.Add(PositionY);
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update.Parameters.Add(PositionZ);
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da.DeleteCommand = delete;
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da.InsertCommand = insert;
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da.UpdateCommand = update;
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}
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private void StoreSceneObject(SceneObject obj)
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{
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}
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public void StoreObject(AllNewSceneObjectPart2 obj)
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{
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// TODO: Serializing code
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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}
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private void fillPrimRow(DataRow row, Primitive prim)
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{
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row["UUID"] = prim.UUID;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.Name;
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row["PositionX"] = prim.Pos.X;
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row["PositionY"] = prim.Pos.Y;
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row["PositionZ"] = prim.Pos.Z;
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}
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private void addPrim(Primitive prim)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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DataRow row = prims.Rows.Find(prim.UUID);
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if (row == null) {
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row = prims.NewRow();
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fillPrimRow(row, prim);
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prims.Rows.Add(row);
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} else {
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fillPrimRow(row, prim);
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}
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}
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public void StoreObject(SceneObject obj)
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{
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foreach (Primitive prim in obj.Children.Values)
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{
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addPrim(prim);
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}
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MainLog.Instance.Verbose("Attempting to do update....");
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primDa.Update(ds, "prims");
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MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
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}
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public void RemoveObject(LLUUID obj)
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{
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// TODO: remove code
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}
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public List<SceneObject> LoadObjects()
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{
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List<SceneObject> retvals = new List<SceneObject>();
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
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return retvals;
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveLandObject(uint id)
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{
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}
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public void StoreParcel(Land parcel)
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{
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}
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public List<Land> LoadLandObjects()
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{
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return new List<Land>();
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}
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public void Shutdown()
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{
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// TODO: DataSet commit
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}
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}
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}
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