Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null.
parent
901e97f821
commit
6ec680918b
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@ -38,7 +38,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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/* This module doesn't check for changes, since it's *assumed* there are none.
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* Nevertheless, it's possible to have changes, since all the fields are public.
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* There's no event to subscribe to. :/
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*
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*
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* I don't think anything changes the fields beyond RegionModule PostInit, however.
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*/
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private Scene m_scene = null;
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@ -23,7 +23,6 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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@ -23,7 +23,6 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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@ -53,9 +52,9 @@ namespace OpenSim.Region.DataSnapshot.Providers
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/*
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* David, I don't think we need this at all. When we do the snapshot, we can
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* simply look into the parcels that are marked for ShowDirectory -- see
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* simply look into the parcels that are marked for ShowDirectory -- see
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* conditional in RequestSnapshotData
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*
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*
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//Revise this, look for more direct way of checking for change in land
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#region Client hooks
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@ -119,7 +118,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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}
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public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
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{
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{
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ILandChannel landChannel = (LandChannel)m_scene.LandChannel;
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Dictionary<int, ILandObject> landList = null;
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try
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@ -79,7 +79,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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client.OnObjectPermissions += delegate(IClientAPI controller, LLUUID agentID, LLUUID sessionID,
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byte field, uint localId, uint mask, byte set) { this.Stale = true; };
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client.OnRezObject += delegate(IClientAPI remoteClient, LLUUID itemID, LLVector3 RayEnd,
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LLVector3 RayStart, LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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LLVector3 RayStart, LLUUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
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uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags, bool RezSelected,
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bool RemoveItem, LLUUID fromTaskID) { this.Stale = true; };
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}
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@ -99,7 +99,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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foreach (EntityBase entity in m_scene.Entities.Values)
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{
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// only objects, not avatars
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if (entity is SceneObjectGroup)
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if (entity is SceneObjectGroup)
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{
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SceneObjectGroup obj = (SceneObjectGroup)entity;
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@ -135,7 +135,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
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node.InnerText = m_rootPart.Description;
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xmlobject.AppendChild(node);
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node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
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node.InnerText = String.Format("{0:x}", m_rootPart.ObjectFlags);
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xmlobject.AppendChild(node);
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@ -23,7 +23,6 @@
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount);
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public interface IMoneyModule : IRegionModule
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{
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{
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bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID,
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int amount);
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@ -2658,7 +2658,7 @@ namespace OpenSim.Region.Environment.Scenes
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ClientManager.ForEachClient(delegate(IClientAPI controller)
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{
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ScenePresence p = GetScenePresence(controller.AgentId);
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bool childagent = !p.Equals(null) && p.IsChildAgent;
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bool childagent = p != null && p.IsChildAgent;
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if (controller.AgentId != godID && !childagent)
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// Do we really want to kick the initiator of this madness?
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{
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@ -2669,14 +2669,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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if (m_scenePresences[agentID].IsChildAgent)
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{
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m_innerScene.removeUserCount(false);
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}
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else
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{
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m_innerScene.removeUserCount(true);
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}
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m_innerScene.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
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m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
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m_scenePresences[agentID].ControllingClient.Close(true);
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@ -2696,7 +2689,6 @@ namespace OpenSim.Region.Environment.Scenes
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// Check for spoofing.. since this is permissions we're talking about here!
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if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
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{
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// Tell the object to do permission update
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if (localId != 0)
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{
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@ -2706,7 +2698,6 @@ namespace OpenSim.Region.Environment.Scenes
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chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set);
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}
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}
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}
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}
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@ -3126,8 +3117,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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// We don't want to try to send messages if there are no avatar.
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if (!(m_scenePresences.Equals(null)))
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// We don't want to try to send messages if there are no avatars.
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if (m_scenePresences != null)
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{
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try
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{
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@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
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Result = m_localScenes[i].RegionInfo;
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}
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}
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if (!(Result.Equals(null)))
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if (Result != null)
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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@ -497,26 +497,26 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (TaskInventoryItem item in m_taskInventory.Values)
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{
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LLUUID ownerID=item.OwnerID;
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uint everyoneMask=0;
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uint baseMask=item.BaseMask;
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uint ownerMask=item.OwnerMask;
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LLUUID ownerID = item.OwnerID;
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uint everyoneMask = 0;
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uint baseMask = item.BaseMask;
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uint ownerMask = item.OwnerMask;
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if(item.InvType == 10) // Script
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if (item.InvType == 10) // Script
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{
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if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId))
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if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanViewScript(item.ItemID, UUID, client.AgentId))
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{
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ownerID=client.AgentId;
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baseMask=0x7fffffff;
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ownerMask=0x7fffffff;
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everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer);
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ownerID = client.AgentId;
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baseMask = 0x7fffffff;
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ownerMask = 0x7fffffff;
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everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer);
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}
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if((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId))
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if ((item.OwnerID != client.AgentId) && m_parentGroup.Scene.ExternalChecks.ExternalChecksCanEditScript(item.ItemID, UUID, client.AgentId))
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{
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ownerID=client.AgentId;
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baseMask=0x7fffffff;
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ownerMask=0x7fffffff;
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everyoneMask=(uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify);
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ownerID = client.AgentId;
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baseMask = 0x7fffffff;
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ownerMask = 0x7fffffff;
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everyoneMask = (uint)(PermissionMask.Move | PermissionMask.Transfer | PermissionMask.Modify);
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}
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}
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@ -1469,7 +1469,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable");
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m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable");
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance);
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client.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(int wearableId, AvatarWearable wearable)
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{
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m_log.Warn("[APPEARANCE] Setting Wearable");
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m_log.Warn("[APPEARANCE] Setting Wearable");
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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}
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@ -297,7 +297,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
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else
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{
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LLUUID assetId;
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InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID);
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if (baseItem != null)
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avatAppearance.Wearables[wear.Type].AssetID = assetId;
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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else
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else
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{
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m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, not wearing", wear.ItemID);
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}
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}
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}
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m_scene.CommsManager.UserService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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}
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else
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}
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else
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{
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m_log.Error("Root Profile is null, we can't set the appearance");
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}
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@ -144,9 +144,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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//private int m_returncollisions = 10;
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private IntPtr contactgroup;
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private IntPtr LandGeom = (IntPtr) 0;
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private IntPtr LandGeom;
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private IntPtr WaterGeom = (IntPtr)0;
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private IntPtr WaterGeom;
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private float nmTerrainContactFriction = 255.0f;
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private float nmTerrainContactBounce = 0.1f;
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@ -430,7 +430,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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internal void waitForSpaceUnlock(IntPtr space)
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{
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//if (space != (IntPtr)0)
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//if (space != IntPtr.Zero)
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//while (d.SpaceLockQuery(space)) { } // Wait and do nothing
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}
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@ -461,7 +461,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
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{
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if (g1 == (IntPtr)0 || g2 == (IntPtr)0)
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if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
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return;
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// Separating static prim geometry spaces.
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// We'll be calling near recursivly if one
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return;
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}
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if (g1 == (IntPtr)0 || g2 == (IntPtr)0)
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if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
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return;
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IntPtr b1 = d.GeomGetBody(g1);
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@ -1037,10 +1037,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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lock (chr)
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{
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if (space != (IntPtr)0 && chr.prim_geom != (IntPtr)0 && chr.m_taintremove == false)
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if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
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{
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d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
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}
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else
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{
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m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed");
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}
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}
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}
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catch (AccessViolationException)
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remCollisionEventReporting(prim);
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lock (ode)
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{
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if (prim.prim_geom != (IntPtr)0)
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if (prim.prim_geom != IntPtr.Zero)
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{
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prim.ResetTaints();
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// If the geometry is in the targetspace, remove it from the target space
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//m_log.Warn(prim.m_targetSpace);
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//if (prim.m_targetSpace != (IntPtr)0)
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//if (prim.m_targetSpace != IntPtr.Zero)
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//{
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//if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
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//{
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@ -1226,7 +1230,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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//{
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//waitForSpaceUnlock(prim.m_targetSpace);
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//d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
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prim.m_targetSpace = (IntPtr)0;
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prim.m_targetSpace = IntPtr.Zero;
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//}
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//else
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//{
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@ -1239,10 +1243,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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//m_log.Warn(prim.prim_geom);
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try
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{
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if (prim.prim_geom != (IntPtr)0)
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if (prim.prim_geom != IntPtr.Zero)
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{
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d.GeomDestroy(prim.prim_geom);
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prim.prim_geom = (IntPtr)0;
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prim.prim_geom = IntPtr.Zero;
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}
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else
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{
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//If there are no more geometries in the sub-space, we don't need it in the main space anymore
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//if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
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//{
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//if (!(prim.m_targetSpace.Equals(null)))
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//if (prim.m_targetSpace != null)
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//{
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//if (d.GeomIsSpace(prim.m_targetSpace))
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//{
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@ -1327,11 +1331,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (currentspace != space)
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{
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//m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
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//if (currentspace == (IntPtr) 0)
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//if (currentspace == IntPtr.Zero)
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//{
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//int adfadf = 0;
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//}
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if (d.SpaceQuery(currentspace, geom) && currentspace != (IntPtr) 0)
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if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
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{
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if (d.GeomIsSpace(currentspace))
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{
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@ -1347,20 +1351,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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{
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IntPtr sGeomIsIn = d.GeomGetSpace(geom);
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if (!(sGeomIsIn.Equals(null)))
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if (sGeomIsIn != IntPtr.Zero)
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{
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if (sGeomIsIn != (IntPtr) 0)
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if (d.GeomIsSpace(currentspace))
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{
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if (d.GeomIsSpace(currentspace))
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{
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waitForSpaceUnlock(sGeomIsIn);
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d.SpaceRemove(sGeomIsIn, geom);
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}
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else
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{
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m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
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sGeomIsIn.ToString() + " Geom:" + geom.ToString());
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}
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waitForSpaceUnlock(sGeomIsIn);
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d.SpaceRemove(sGeomIsIn, geom);
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}
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else
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{
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m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
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sGeomIsIn.ToString() + " Geom:" + geom.ToString());
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}
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}
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}
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//If there are no more geometries in the sub-space, we don't need it in the main space anymore
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if (d.SpaceGetNumGeoms(currentspace) == 0)
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{
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if (currentspace != (IntPtr) 0)
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if (currentspace != IntPtr.Zero)
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{
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if (d.GeomIsSpace(currentspace))
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{
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@ -1391,7 +1392,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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{
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// this is a physical object that got disabled. ;.;
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if (currentspace != (IntPtr)0 && geom != (IntPtr)0)
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if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
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{
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if (d.SpaceQuery(currentspace, geom))
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{
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@ -1409,20 +1410,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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else
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{
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IntPtr sGeomIsIn = d.GeomGetSpace(geom);
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if (!(sGeomIsIn.Equals(null)))
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if (sGeomIsIn != IntPtr.Zero)
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{
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if (sGeomIsIn != (IntPtr)0)
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if (d.GeomIsSpace(sGeomIsIn))
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{
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if (d.GeomIsSpace(sGeomIsIn))
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{
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waitForSpaceUnlock(sGeomIsIn);
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d.SpaceRemove(sGeomIsIn, geom);
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}
|
||||
else
|
||||
{
|
||||
m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
|
||||
sGeomIsIn.ToString() + " Geom:" + geom.ToString());
|
||||
}
|
||||
waitForSpaceUnlock(sGeomIsIn);
|
||||
d.SpaceRemove(sGeomIsIn, geom);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
|
||||
sGeomIsIn.ToString() + " Geom:" + geom.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1461,20 +1459,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the space the prim should be in by it's position
|
||||
/// Calculates the space the prim should be in by its position
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns>a pointer to the space. This could be a new space or reused space.</returns>
|
||||
public IntPtr calculateSpaceForGeom(PhysicsVector pos)
|
||||
{
|
||||
IntPtr locationbasedspace =IntPtr.Zero;
|
||||
|
||||
int[] xyspace = calculateSpaceArrayItemFromPos(pos);
|
||||
//m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
|
||||
locationbasedspace = staticPrimspace[xyspace[0], xyspace[1]];
|
||||
|
||||
//locationbasedspace = space;
|
||||
return locationbasedspace;
|
||||
int[] xyspace = calculateSpaceArrayItemFromPos(pos);
|
||||
//m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
|
||||
return staticPrimspace[xyspace[0], xyspace[1]];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2050,7 +2043,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
lock (OdeLock)
|
||||
{
|
||||
if (!(LandGeom == (IntPtr) 0))
|
||||
if (LandGeom != IntPtr.Zero)
|
||||
{
|
||||
d.SpaceRemove(space, LandGeom);
|
||||
}
|
||||
|
@ -2060,7 +2053,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
offset, thickness, wrap);
|
||||
d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
|
||||
LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
|
||||
if (LandGeom != (IntPtr)0)
|
||||
if (LandGeom != IntPtr.Zero)
|
||||
{
|
||||
d.GeomSetCategoryBits(LandGeom, (int)(CollisionCategories.Land));
|
||||
d.GeomSetCollideBits(LandGeom, (int)(CollisionCategories.Space));
|
||||
|
@ -2115,7 +2108,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
lock (OdeLock)
|
||||
{
|
||||
if (!(WaterGeom == (IntPtr)0))
|
||||
if (WaterGeom != IntPtr.Zero)
|
||||
{
|
||||
d.SpaceRemove(space, WaterGeom);
|
||||
}
|
||||
|
@ -2125,7 +2118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
offset, thickness, wrap);
|
||||
d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
|
||||
WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
|
||||
if (WaterGeom != (IntPtr)0)
|
||||
if (WaterGeom != IntPtr.Zero)
|
||||
{
|
||||
d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
|
||||
d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
|
||||
|
|
|
@ -39,13 +39,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
|
||||
private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
|
||||
private Dictionary<string, string> quotes = new Dictionary<string, string>();
|
||||
// c Style
|
||||
// c Style
|
||||
private Regex cstylecomments = new Regex(@"/\*(.|[\r\n])*?\*/", RegexOptions.Compiled | RegexOptions.Multiline);
|
||||
// c# one liners
|
||||
// c# one liners
|
||||
private Regex conelinecomments = new Regex(@".?([\/]{2}[^\n]*)|([\n]{1,}[\/]{2}[^\n]*)", RegexOptions.Compiled | RegexOptions.Multiline);
|
||||
// ([^\"])((?:[a-zA-Z])\.[a-zA-Z].?)([^\"])
|
||||
|
||||
|
||||
|
||||
// value we're looking for: (?:[a-zA-Z])\.[a-zA-Z]
|
||||
public LSL2CSConverter()
|
||||
|
@ -89,16 +87,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
bool last_was_escape = false;
|
||||
int quote_replaced_count = 0;
|
||||
|
||||
|
||||
|
||||
string removecomments = conelinecomments.Replace(Script, "");
|
||||
removecomments = cstylecomments.Replace(removecomments, "");
|
||||
string[] localscript = removecomments.Split('"');
|
||||
string checkscript = String.Empty;
|
||||
bool flip = true;
|
||||
|
||||
|
||||
|
||||
for (int p = 0; p < localscript.Length; p++)
|
||||
{
|
||||
if (localscript[p].Length >= 1)
|
||||
|
@ -115,7 +109,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
if (!flip)
|
||||
checkscript += "\"" + localscript[p];
|
||||
}
|
||||
|
||||
|
||||
//System.Console.WriteLine("SCRIPT:" + checkscript);
|
||||
|
||||
// checks for alpha.alpha way of referring to objects in C#
|
||||
|
@ -132,9 +126,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
if (SecurityM.Success)
|
||||
throw new Exception("CS0103: 'The object.GetType method isn't allowed in LSL'");
|
||||
|
||||
|
||||
|
||||
|
||||
for (int p = 0; p < Script.Length; p++)
|
||||
{
|
||||
C = Script.Substring(p, 1);
|
||||
|
|
|
@ -45,27 +45,25 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
|
|||
ChannelServices.RegisterChannel(chan, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a channel for communicating w/ the remote object
|
||||
/// Notice no port is specified on the client
|
||||
/// </summary>
|
||||
public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port)
|
||||
{
|
||||
// Create a channel for communicating w/ the remote object
|
||||
// Notice no port is specified on the client
|
||||
|
||||
ScriptServerInterfaces.ServerRemotingObject obj = null;
|
||||
|
||||
try
|
||||
{
|
||||
// Create an instance of the remote object
|
||||
ScriptServerInterfaces.ServerRemotingObject obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
|
||||
obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject(
|
||||
typeof(ScriptServerInterfaces.ServerRemotingObject),
|
||||
"tcp://" + hostname + ":" + port + "/DotNetEngine");
|
||||
|
||||
// Use the object
|
||||
if (obj.Equals(null))
|
||||
if (obj == null)
|
||||
{
|
||||
Console.WriteLine("Error: unable to locate server");
|
||||
}
|
||||
else
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
|
@ -75,7 +73,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
|
|||
{
|
||||
Console.WriteLine("Error: unable to connect to server");
|
||||
}
|
||||
return null;
|
||||
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue