Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates to a client that isn't there yet...bulletsim
parent
c5465414b6
commit
6ed6b46aad
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@ -166,7 +166,11 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
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ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
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if (presence == null)
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if (presence == null)
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{
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{
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m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
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// this shouldn't happen, it basically means that we are prioritizing
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// updates to send to a client that doesn't have a presence in the scene
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// seems like there's race condition here...
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// m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
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// throw new InvalidOperationException("Prioritization agent not defined");
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// throw new InvalidOperationException("Prioritization agent not defined");
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return Int32.MaxValue;
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return Int32.MaxValue;
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}
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}
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