Allow reloading of estate settings into a running region. Move sun update
helper into Scene, since that is less evil than exposing m_storageManager to the public.slimupdates
parent
9635af61f0
commit
6eea0a3931
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@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
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m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
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TriggerEstateToolsSunUpdate();
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m_scene.TriggerEstateSunUpdate();
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//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
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//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
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@ -861,7 +861,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_scene.RegionInfo.EstateSettings.Save();
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TriggerEstateToolsSunUpdate();
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m_scene.TriggerEstateSunUpdate();
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sendDetailedEstateData(remoteClient, invoice);
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}
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@ -983,7 +983,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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// Sets up the sun module based no the saved Estate and Region Settings
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// DO NOT REMOVE or the sun will stop working
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TriggerEstateToolsSunUpdate();
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m_scene.TriggerEstateSunUpdate();
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}
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public void Close()
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@ -1004,40 +1004,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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#region Other Functions
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private void TriggerEstateToolsSunUpdate()
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{
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float sun;
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if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
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{
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sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
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if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
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{
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sun = m_scene.EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
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}
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//
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m_scene.EventManager.TriggerEstateToolsSunUpdate(
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m_scene.RegionInfo.RegionHandle,
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m_scene.RegionInfo.EstateSettings.FixedSun,
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m_scene.RegionInfo.RegionSettings.UseEstateSun,
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sun);
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}
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else
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{
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// Use the Sun Position from the Region Settings
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sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f;
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m_scene.EventManager.TriggerEstateToolsSunUpdate(
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m_scene.RegionInfo.RegionHandle,
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m_scene.RegionInfo.RegionSettings.FixedSun,
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m_scene.RegionInfo.RegionSettings.UseEstateSun,
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sun);
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}
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}
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public void changeWaterHeight(float height)
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{
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setRegionTerrainSettings(height,
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@ -5075,5 +5075,51 @@ namespace OpenSim.Region.Framework.Scenes
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{
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return new Vector3(x, y, GetGroundHeight(x, y));
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}
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public List<UUID> GetEstateRegions(int estateID)
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{
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if (m_storageManager.EstateDataStore == null)
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return new List<UUID>();
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return m_storageManager.EstateDataStore.GetRegions(estateID);
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}
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public void ReloadEstateData()
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{
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m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
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TriggerEstateSunUpdate();
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}
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public void TriggerEstateSunUpdate()
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{
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float sun;
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if (RegionInfo.RegionSettings.UseEstateSun)
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{
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sun = (float)RegionInfo.EstateSettings.SunPosition;
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if (RegionInfo.EstateSettings.UseGlobalTime)
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{
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sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
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}
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//
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EventManager.TriggerEstateToolsSunUpdate(
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RegionInfo.RegionHandle,
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RegionInfo.EstateSettings.FixedSun,
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RegionInfo.RegionSettings.UseEstateSun,
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sun);
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}
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else
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{
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// Use the Sun Position from the Region Settings
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sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
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EventManager.TriggerEstateToolsSunUpdate(
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RegionInfo.RegionHandle,
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RegionInfo.RegionSettings.FixedSun,
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RegionInfo.RegionSettings.UseEstateSun,
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sun);
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}
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}
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}
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}
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