parent
e9411a4c59
commit
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@ -127,8 +127,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract bool Selected { set; }
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public virtual String SOPName { get { return String.Empty; } set { return; } }
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public virtual String SOPDescription { get { return String.Empty; } set { return; } }
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public string SOPName;
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public string SOPDescription;
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public abstract void CrossingFailure();
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@ -41,15 +41,15 @@ namespace OpenSim.Region.Physics.Manager
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public class PhysicsJoint
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{
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public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
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public virtual PhysicsJointType Type { get {return ((PhysicsJointType)(-1)); } set { return; } }
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public virtual string RawParams { get { return string.Empty; } set { return; } }
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public PhysicsJointType Type;
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public string RawParams;
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public List<string> BodyNames = new List<string>();
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public virtual PhysicsVector Position { get { return PhysicsVector.Zero; } set { return; } } // global coords
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public virtual Quaternion Rotation { get { return Quaternion.Identity; } set { return; } } // global coords
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public virtual string ObjectNameInScene { get { return string.Empty; } set { return; } } // proxy object in scene that represents the joint position/orientation
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public virtual string TrackedBodyName { get { return string.Empty; } set { return; } } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
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public virtual Quaternion LocalRotation { get { return Quaternion.Identity; } set { return; } } // joint orientation relative to one of the involved bodies, the tracked body
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public virtual int ErrorMessageCount { get { return 0; } set { return; } } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
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public PhysicsVector Position; // global coords
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public Quaternion Rotation; // global coords
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public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation
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public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
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public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body
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public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
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public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
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}
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}
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@ -44,6 +44,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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return (jointID != IntPtr.Zero);
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}
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}
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public virtual IntPtr jointID { get { return IntPtr.Zero; } set { return; } }
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public IntPtr jointID;
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}
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}
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