From: Kurt Taylor <krtaylor@us.ibm.com>

Attached is a patch for adding the llGetSunDirection functionality. It was implemented by adding a parameter to estate settings for storing the sun position. The sun position is calculated and stored via the sun module everytime the client's sun position is updated. It was tested with several different srcipts on Linux and Windows
0.6.0-stable
Justin Clarke Casey 2008-04-23 10:16:26 +00:00
parent 2eb542dc59
commit 6efb16689a
3 changed files with 27 additions and 2 deletions

View File

@ -159,6 +159,18 @@ namespace OpenSim.Framework
} }
} }
private LLVector3 m_sunPosition;
public LLVector3 sunPosition
{
get { return m_sunPosition; }
set
{
//Just set - does not need to be written to settings file
m_sunPosition = value;
}
}
private float m_terrainRaiseLimit; private float m_terrainRaiseLimit;
public float terrainRaiseLimit public float terrainRaiseLimit

View File

@ -108,6 +108,9 @@ namespace OpenSim.Region.Environment.Modules
{ {
avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
} }
// set estate settings for region access to sun position
m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay());
m_frame = 0; m_frame = 0;
} }

View File

@ -2444,8 +2444,18 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.Vector3 llGetSunDirection() public LSL_Types.Vector3 llGetSunDirection()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llGetSunDirection");
return new LSL_Types.Vector3(); LSL_Types.Vector3 SunDoubleVector3;
LLVector3 SunFloatVector3;
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
// have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
SunDoubleVector3.x = (double)SunFloatVector3.X;
SunDoubleVector3.y = (double)SunFloatVector3.Y;
SunDoubleVector3.z = (double)SunFloatVector3.Z;
return SunDoubleVector3;
} }
public LSL_Types.Vector3 llGetTextureOffset(int face) public LSL_Types.Vector3 llGetTextureOffset(int face)