diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 2e0ea3ebea..06bb1aa3dc 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -669,6 +669,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); + // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, + // where that neighbour simulator could otherwise request a child agent create on the source which then + // closes our existing agent which is still signalled as root. + sp.IsChildAgent = true; + if (m_eqModule != null) { m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); @@ -679,9 +684,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer teleportFlags, capsPath); } - // Let's set this to true tentatively. This does not trigger OnChildAgent - sp.IsChildAgent = true; - // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation // that the client contacted the destination before we close things here. @@ -714,8 +716,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // Now let's make it officially a child agent sp.MakeChildAgent(); -// sp.Scene.CleanDroppedAttachments(); - // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))