reduce the resolution of llGetTime and llGetAndResetTime, to 1ms
parent
935510d879
commit
6f1080368d
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@ -3096,7 +3096,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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double ScriptTime = Util.GetTimeStampMS() - m_timer;
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return (ScriptTime / 1000.0);
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return (float)Math.Round((ScriptTime / 1000.0), 3);
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}
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public void llResetTime()
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@ -3111,7 +3111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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double now = Util.GetTimeStampMS();
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double ScriptTime = now - m_timer;
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m_timer = now;
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return (ScriptTime / 1000.0);
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return (float)Math.Round((ScriptTime / 1000.0), 3);
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}
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public void llSound(string sound, double volume, int queue, int loop)
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