minor: add some currently commented log lines for use in debugging
parent
e830a77860
commit
6f2d80cc93
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@ -1699,6 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void RemoveAvatar(PhysicsActor actor)
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public override void RemoveAvatar(PhysicsActor actor)
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{
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{
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// m_log.DebugFormat(
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// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
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// actor.Name, actor.LocalID, Name);
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//m_log.Debug("[PHYSICS]:ODELOCK");
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//m_log.Debug("[PHYSICS]:ODELOCK");
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((OdeCharacter) actor).Destroy();
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((OdeCharacter) actor).Destroy();
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}
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}
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@ -1707,6 +1711,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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if (!_characters.Contains(chr))
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if (!_characters.Contains(chr))
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{
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{
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// m_log.DebugFormat(
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// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}", chr.Name, chr.LocalID, Name);
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_characters.Add(chr);
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_characters.Add(chr);
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if (chr.bad)
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if (chr.bad)
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@ -1765,7 +1772,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
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{
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{
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// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid);
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// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
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return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
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return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
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}
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}
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