minor: add some currently commented log lines for use in debugging

iar_mods
Justin Clark-Casey (justincc) 2011-12-14 21:27:47 +00:00
parent e830a77860
commit 6f2d80cc93
1 changed files with 8 additions and 1 deletions

View File

@ -1699,6 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void RemoveAvatar(PhysicsActor actor)
{
// m_log.DebugFormat(
// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
// actor.Name, actor.LocalID, Name);
//m_log.Debug("[PHYSICS]:ODELOCK");
((OdeCharacter) actor).Destroy();
}
@ -1707,6 +1711,9 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (!_characters.Contains(chr))
{
// m_log.DebugFormat(
// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}", chr.Name, chr.LocalID, Name);
_characters.Add(chr);
if (chr.bad)
@ -1765,7 +1772,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
{
// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid);
// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
}