Add Avination's support for parcel eject and freeze
parent
1593d795ea
commit
6f3c905744
|
@ -210,6 +210,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
|
||||
client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
|
||||
client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
|
||||
client.OnParcelEjectUser += ClientOnParcelEjectUser;
|
||||
client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
|
||||
|
||||
|
||||
EntityBase presenceEntity;
|
||||
if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
|
||||
|
@ -1738,6 +1741,88 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
UpdateLandObject(localID, land.LandData);
|
||||
}
|
||||
|
||||
Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
|
||||
|
||||
public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
|
||||
{
|
||||
ScenePresence targetAvatar = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
|
||||
ScenePresence parcelManager = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
|
||||
System.Threading.Timer Timer;
|
||||
|
||||
if (targetAvatar.UserLevel == 0)
|
||||
{
|
||||
ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
|
||||
if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
|
||||
return;
|
||||
if (flags == 0)
|
||||
{
|
||||
targetAvatar.AllowMovement = false;
|
||||
targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
|
||||
System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
|
||||
Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
|
||||
Timers.Add(targetAvatar.UUID, Timer);
|
||||
}
|
||||
else
|
||||
{
|
||||
targetAvatar.AllowMovement = true;
|
||||
targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
|
||||
Timers.TryGetValue(targetAvatar.UUID, out Timer);
|
||||
Timers.Remove(targetAvatar.UUID);
|
||||
Timer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEndParcelFrozen(object avatar)
|
||||
{
|
||||
ScenePresence targetAvatar = (ScenePresence)avatar;
|
||||
targetAvatar.AllowMovement = true;
|
||||
System.Threading.Timer Timer;
|
||||
Timers.TryGetValue(targetAvatar.UUID, out Timer);
|
||||
Timers.Remove(targetAvatar.UUID);
|
||||
targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
|
||||
}
|
||||
|
||||
public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
|
||||
{
|
||||
ScenePresence targetAvatar = null;
|
||||
ScenePresence parcelManager = null;
|
||||
|
||||
// Must have presences
|
||||
if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
|
||||
!m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
|
||||
return;
|
||||
|
||||
// Cannot eject estate managers or gods
|
||||
if (m_scene.Permissions.IsAdministrator(target))
|
||||
return;
|
||||
|
||||
// Check if you even have permission to do this
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
|
||||
if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
|
||||
!m_scene.Permissions.IsAdministrator(client.AgentId))
|
||||
return;
|
||||
Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
|
||||
|
||||
targetAvatar.TeleportWithMomentum(pos, null);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
|
||||
if ((flags & 1) != 0) // Ban TODO: Remove magic number
|
||||
{
|
||||
LandAccessEntry entry = new LandAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Expires = 0; // Perm
|
||||
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
}
|
||||
}
|
||||
|
||||
protected void InstallInterfaces()
|
||||
{
|
||||
Command clearCommand
|
||||
|
|
|
@ -5138,9 +5138,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_allowScriptCrossings; }
|
||||
}
|
||||
|
||||
public Vector3? GetNearestAllowedPosition(ScenePresence avatar)
|
||||
public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
|
||||
{
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
return GetNearestAllowedPosition(avatar, null);
|
||||
}
|
||||
|
||||
public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
|
||||
{
|
||||
ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
|
||||
|
||||
if (nearestParcel != null)
|
||||
{
|
||||
|
@ -5149,10 +5154,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
|
||||
if (nearestPoint != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
|
||||
// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
|
||||
|
||||
Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
|
||||
return nearestPoint.Value;
|
||||
}
|
||||
|
||||
|
@ -5162,17 +5164,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
|
||||
if (nearestPoint != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
|
||||
|
||||
Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
|
||||
return nearestPoint.Value;
|
||||
}
|
||||
|
||||
//Ultimate backup if we have no idea where they are
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition);
|
||||
ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
|
||||
if (dest != excludeParcel)
|
||||
{
|
||||
// Ultimate backup if we have no idea where they are and
|
||||
// the last allowed position was in another parcel
|
||||
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
}
|
||||
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
// else fall through to region edge
|
||||
}
|
||||
|
||||
//Go to the edge, this happens in teleporting to a region with no available parcels
|
||||
|
@ -5205,6 +5210,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
|
||||
{
|
||||
return GetNearestAllowedParcel(avatarId, x, y, null);
|
||||
}
|
||||
|
||||
public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
|
||||
{
|
||||
List<ILandObject> all = AllParcels();
|
||||
float minParcelDistance = float.MaxValue;
|
||||
|
@ -5212,7 +5222,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
foreach (var parcel in all)
|
||||
{
|
||||
if (!parcel.IsEitherBannedOrRestricted(avatarId))
|
||||
if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
|
||||
{
|
||||
float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
|
||||
if (parcelDistance < minParcelDistance)
|
||||
|
|
Loading…
Reference in New Issue