Fix code to check for no spawn points. Possibly a merge artefact?
parent
38b476d9d6
commit
6f3dcf58b8
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@ -4046,6 +4046,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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case "random":
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case "random":
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if (spawnPoints.Length == 0)
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return;
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do
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do
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{
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{
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index = Util.RandomClass.Next(spawnPoints.Length - 1);
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index = Util.RandomClass.Next(spawnPoints.Length - 1);
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@ -4057,8 +4059,8 @@ namespace OpenSim.Region.Framework.Scenes
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// SpawnPoint sp = spawnPoints[index];
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// SpawnPoint sp = spawnPoints[index];
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
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if (spawnPoints.Length == 0)
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return; if (land == null || land.IsEitherBannedOrRestricted(UUID))
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if (land == null || land.IsEitherBannedOrRestricted(UUID))
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selected = false;
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selected = false;
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else
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else
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selected = true;
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selected = true;
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