minor test var name tweak
parent
bae03dfcbd
commit
6f4a588397
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@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@ -218,14 +218,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userItemCreatorLastName = "Lucan";
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UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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string itemName = "b.lsl";
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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string item1Name = "b.lsl";
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = itemName;
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item1.Name = item1Name;
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item1.AssetID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
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@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(
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@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
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InventoryItemBase foundItem2
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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// Now try loading to a more deeply nested folder
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@ -286,7 +286,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
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InventoryItemBase foundItem3
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
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Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
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}
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