diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 221f02bda9..5fcf376b84 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule();
- scene = new SceneHelpers().SetupScene();
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 6e3a58e63a..6e78d6d774 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
server.Start();
}
}
-
+
base.StartupSpecific();
}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 230706e042..8d5e0a5890 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,12 +52,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
+ public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
+
///
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
///
public int MaxTransferDistance { get; set; }
+ ///
+ /// If true then on a teleport, the source region waits for a callback from the destination region. If
+ /// a callback fails to arrive within a set time then the user is pulled back into the source region.
+ ///
+ public bool EnableWaitForCallbackFromTeleportDest { get; set; }
+
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List m_Scenes = new List();
@@ -99,9 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
+ {
+ EnableWaitForCallbackFromTeleportDest
+ = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
+
MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
+ }
else
+ {
MaxTransferDistance = DefaultMaxTransferDistance;
+ }
m_agentsInTransit = new List();
m_Enabled = true;
@@ -527,7 +542,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat(
- "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
+ "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
+ capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null)
{
@@ -546,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here.
- if (!WaitForCallback(sp.UUID))
+ if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@@ -579,7 +595,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
- Thread.Sleep(5000);
+// Thread.Sleep(5000);
sp.Close();
sp.Scene.IncomingCloseAgent(sp.UUID);
}
@@ -1286,7 +1302,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{
-
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
@@ -1311,7 +1326,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
}
else
+ {
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
+ }
cagents.Add(agent);
}
@@ -1926,7 +1943,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
- //m_log.Debug(" >>> Waiting... " + count);
+// m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(100);
}
@@ -1934,6 +1951,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true;
else
return false;
+
+ return true;
}
protected void SetInTransit(UUID id)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index d6afaa9e75..21d8bd77a9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
-
- m_scene = new SceneHelpers().SetupScene();
+
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ m_scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId;
- m_tc = new TestClient(acd, m_scene);
+ m_tc = new TestClient(acd, m_scene);
}
[Test]
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f1d092616c..e5a9a996ba 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2895,8 +2895,8 @@ namespace OpenSim.Region.Framework.Scenes
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
- //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
- //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
+// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
+// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
{
byebyeRegions.Add(handle);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 2e46377901..1aa48d7520 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
- TestScene scene = new SceneHelpers().SetupScene();
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ TestScene scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index c750cc5d10..ea4fb66b4e 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,8 +33,9 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
-using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.CoreModules.Framework;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [TestFixtureSetUp]
+ public void FixtureInit()
+ {
+ // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
+ Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
+ }
+
+ [TestFixtureTearDown]
+ public void TearDown()
+ {
+ // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
+ // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
+ // tests really shouldn't).
+ Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
+ }
+
[Test]
public void TestSameRegionTeleport()
{
@@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- // Not strictly necessary since FriendsModule assumes it is the default (!)
- config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
- config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
@@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
- ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = new Vector3(30, 31, 32);
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
- ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
+// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
@@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
+ ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
@@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
+
+ [Test]
+ public void TestSameSimulatorNeighbouringRegionsTeleport()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
+
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
+ SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ originalSp.AbsolutePosition = new Vector3(30, 31, 32);
+
+ ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(beforeSceneASp, Is.Not.Null);
+ Assert.That(beforeSceneASp.IsChildAgent, Is.False);
+
+ ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(beforeSceneBSp, Is.Not.Null);
+ Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
+
+ // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
+ // UDP stack (?)
+// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
+
+ sceneA.RequestTeleportLocation(
+ beforeSceneASp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
+
+ ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(afterSceneASp, Is.Not.Null);
+ Assert.That(afterSceneASp.IsChildAgent, Is.True);
+
+ ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(afterSceneBSp, Is.Not.Null);
+ Assert.That(afterSceneBSp.IsChildAgent, Is.False);
+ Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
+ Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+// TestHelpers.DisableLogging();
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
index 8e547077fc..dc24418145 100644
--- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs
@@ -58,6 +58,11 @@ namespace OpenSim.Tests.Common
///
public class SceneHelpers
{
+ ///
+ /// We need a scene manager so that test clients can retrieve a scene when performing teleport tests.
+ ///
+ public SceneManager SceneManager { get; private set; }
+
private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null);
@@ -76,6 +81,8 @@ namespace OpenSim.Tests.Common
public SceneHelpers(CoreAssetCache cache)
{
+ SceneManager = new SceneManager();
+
m_assetService = StartAssetService(cache);
m_authenticationService = StartAuthenticationService();
m_inventoryService = StartInventoryService();
@@ -186,6 +193,8 @@ namespace OpenSim.Tests.Common
testScene.LoginsDisabled = false;
testScene.RegisterRegionWithGrid();
+ SceneManager.Add(testScene);
+
return testScene;
}
@@ -350,6 +359,7 @@ namespace OpenSim.Tests.Common
List newModules = new List();
foreach (object module in modules)
{
+// Console.WriteLine("MODULE RAW {0}", module);
if (module is IRegionModule)
{
IRegionModule m = (IRegionModule)module;
@@ -367,6 +377,7 @@ namespace OpenSim.Tests.Common
// for the new system, everything has to be initialised first,
// shared modules have to be post-initialised, then all get an AddRegion with the scene
IRegionModuleBase m = (IRegionModuleBase)module;
+// Console.WriteLine("MODULE {0}", m.Name);
m.Initialise(config);
newModules.Add(m);
}
@@ -426,6 +437,10 @@ namespace OpenSim.Tests.Common
///
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
///
+ ///
+ /// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
+ /// and teleport doesn't take place.
+ ///
///
///
///
@@ -434,6 +449,18 @@ namespace OpenSim.Tests.Common
return AddScenePresence(scene, GenerateAgentData(agentId));
}
+ ///
+ /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
+ {
+ return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
+ }
+
///
/// Add a root agent.
///
@@ -453,6 +480,30 @@ namespace OpenSim.Tests.Common
///
///
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
+ {
+ return AddScenePresence(scene, agentData, null);
+ }
+
+ ///
+ /// Add a root agent.
+ ///
+ ///
+ /// This function
+ ///
+ /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
+ /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
+ /// agent was coming.
+ ///
+ /// 2) Connects the agent with the scene
+ ///
+ /// This function performs actions equivalent with notifying the scene that an agent is
+ /// coming and then actually connecting the agent to the scene. The one step missed out is the very first
+ ///
+ ///
+ ///
+ ///
+ ///
+ public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
{
// We emulate the proper login sequence here by doing things in four stages
@@ -463,7 +514,7 @@ namespace OpenSim.Tests.Common
lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
// Stages 1 & 2
- ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin);
+ ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
sp.CompleteMovement(sp.ControllingClient, true);
@@ -471,7 +522,20 @@ namespace OpenSim.Tests.Common
return sp;
}
- private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf)
+ ///
+ /// Introduce an agent into the scene by adding a new client.
+ ///
+ /// The scene presence added
+ ///
+ /// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
+ /// neighbours and where no teleporting takes place.
+ ///
+ ///
+ ///
+ ///
+ private static ScenePresence IntroduceClientToScene(
+ Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
{
string reason;
@@ -480,7 +544,7 @@ namespace OpenSim.Tests.Common
Console.WriteLine("NewUserConnection failed: " + reason);
// Stage 2: add the new client as a child agent to the scene
- TestClient client = new TestClient(agentData, scene);
+ TestClient client = new TestClient(agentData, scene, sceneManager);
scene.AddNewClient(client, PresenceType.User);
return scene.GetScenePresence(agentData.AgentID);
@@ -492,7 +556,7 @@ namespace OpenSim.Tests.Common
acd.child = true;
// XXX: ViaLogin may not be correct for child agents
- return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin);
+ return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
}
///
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index cb9840e4f7..36049a1386 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -46,12 +46,10 @@ namespace OpenSim.Tests.Common.Mock
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
- // TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
- // methods on when a teleport is requested
- public Scene TeleportTargetScene;
private TestClient TeleportSceneClient;
private Scene m_scene;
+ private SceneManager m_sceneManager;
// Properties so that we can get at received data for test purposes
public List ReceivedOfflineNotifications { get; private set; }
@@ -432,15 +430,29 @@ namespace OpenSim.Tests.Common.Mock
///
/// Constructor
///
+ ///
+ /// Can be used for a test where there is only one region or where there are multiple regions that are not
+ /// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
+ /// scene manager should be used.
+ ///
///
///
- public TestClient(AgentCircuitData agentData, Scene scene)
+ public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
+
+ ///
+ /// Constructor
+ ///
+ ///
+ ///
+ ///
+ public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager)
{
m_agentId = agentData.AgentID;
m_firstName = agentData.firstname;
m_lastName = agentData.lastname;
m_circuitCode = agentData.circuitcode;
m_scene = scene;
+ m_sceneManager = sceneManager;
SessionId = agentData.SessionID;
SecureSessionId = agentData.SecureSessionID;
CapsSeedUrl = agentData.CapsPath;
@@ -590,8 +602,16 @@ namespace OpenSim.Tests.Common.Mock
AgentCircuitData newAgent = RequestClientInfo();
// Stage 2: add the new client as a child agent to the scene
- TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
- TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
+ uint x, y;
+ Utils.LongToUInts(neighbourHandle, out x, out y);
+ x /= Constants.RegionSize;
+ y /= Constants.RegionSize;
+
+ Scene neighbourScene;
+ m_sceneManager.TryGetScene(x, y, out neighbourScene);
+
+ TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
+ neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@@ -601,6 +621,13 @@ namespace OpenSim.Tests.Common.Mock
CapsSeedUrl = capsURL;
+ // We don't do this here so that the source region can complete processing first in a single-threaded
+ // regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
+ // CompleteTeleportClientSide();
+ }
+
+ public void CompleteTeleportClientSide()
+ {
TeleportSceneClient.CompleteMovement();
//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
}
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index 5030d4bf7f..6744fcac97 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -46,7 +46,8 @@ namespace OpenSim.Tests.Common
-
+
+
@@ -62,9 +63,9 @@ namespace OpenSim.Tests.Common
Encoding.UTF8.GetBytes(
// "")));
//"")));
- //"")));
- //"")));
- //"")));
+// ""));
+// "")));
+// ""));
""));
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)