Add a --noassets option to "save oar".
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.bulletsim
parent
ef3f6b4e63
commit
6f4d079fc5
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@ -267,12 +267,13 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "save oar",
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//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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"save oar [-p|--profile=<url>] [<OAR path>]",
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"save oar [-p|--profile=<url>] [--noassets] [<OAR path>]",
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"Save a region's data to an OAR archive.",
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// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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"-p|--profile=<url> adds the url of the profile service to the saved user information" + Environment.NewLine
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+ "The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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"-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ " The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory." + Environment.NewLine
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+ "--noassets stops assets being saved to the OAR.",
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SaveOar);
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m_console.Commands.AddCommand("region", false, "edit scale",
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@ -58,7 +58,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <summary>
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/// The maximum major version of OAR that we can write.
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/// </summary>
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public static int MAX_MAJOR_VERSION = 0;
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public static int MAX_MAJOR_VERSION = 0;
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/// <summary>
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/// Determine whether this oar will save assets. Default is true.
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/// </summary>
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public bool SaveAssets { get; set; }
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protected Scene m_scene;
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protected Stream m_saveStream;
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@ -73,10 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <exception cref="System.IO.IOException">
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/// If there was a problem opening a stream for the file specified by the savePath
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/// </exception>
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
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public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
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{
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m_scene = scene;
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try
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{
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m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
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@ -86,10 +89,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.ErrorFormat(
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"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
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+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
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m_log.Error(e);
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m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
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}
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m_requestId = requestId;
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}
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/// <summary>
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@ -98,11 +99,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <param name="scene"></param>
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/// <param name="saveStream">The stream to which to save data.</param>
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/// <param name="requestId">The id associated with this request</param>
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId)
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public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
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{
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m_saveStream = saveStream;
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}
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protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
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{
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m_scene = scene;
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m_saveStream = saveStream;
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m_requestId = requestId;
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SaveAssets = true;
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}
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/// <summary>
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@ -111,22 +118,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
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public void ArchiveRegion(Dictionary<string, object> options)
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{
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if (options.ContainsKey("noassets") && (bool)options["noassets"])
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SaveAssets = false;
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try
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{
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Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
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EntityBase[] entities = m_scene.GetEntities();
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List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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/*
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foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
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{
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if (name == lo.LandData.Name)
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{
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// This is the parcel we want
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}
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}
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*/
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// Filter entities so that we only have scene objects.
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// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
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@ -141,17 +141,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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sceneObjects.Add((SceneObjectGroup)entity);
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}
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}
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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if (SaveAssets)
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{
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
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foreach (SceneObjectGroup sceneObject in sceneObjects)
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{
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assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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}
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else
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{
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m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
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}
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m_log.DebugFormat(
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"[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
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sceneObjects.Count, assetUuids.Count);
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// Make sure that we also request terrain texture assets
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RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
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@ -187,11 +194,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, m_scene.UserAccountService,
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m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
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if (SaveAssets)
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new AssetsRequest(
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new AssetsArchiver(archiveWriter), assetUuids,
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m_scene.AssetService, m_scene.UserAccountService,
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m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
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else
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awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
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}
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catch (Exception)
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{
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@ -204,7 +214,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// Create the control file for the most up to date archive
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/// </summary>
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/// <returns></returns>
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public static string CreateControlFile(Dictionary<string, object> options)
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public string CreateControlFile(Dictionary<string, object> options)
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{
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int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
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//
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@ -258,6 +268,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
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xtw.WriteElementString("id", UUID.Random().ToString());
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xtw.WriteEndElement();
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xtw.WriteElementString("assets_included", SaveAssets.ToString());
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xtw.WriteEndElement();
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xtw.Flush();
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@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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OptionSet ops = new OptionSet();
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// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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List<string> mainParams = ops.Parse(cmdparams);
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@ -160,7 +161,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void ArchiveRegion(Stream saveStream, Guid requestId)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(new Dictionary<string, object>());
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ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
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}
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public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
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{
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new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
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}
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public void DearchiveRegion(string loadPath)
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@ -211,6 +211,89 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test saving an OpenSim Region Archive with the no assets option
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/// </summary>
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[Test]
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public void TestSaveOarNoAssets()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(sog1, false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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part2.Inventory.AddInventoryItem(ncItem, true);
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m_scene.AddNewSceneObject(sog2, false);
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MemoryStream archiveWriteStream = new MemoryStream();
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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Dictionary<string, Object> options = new Dictionary<string, Object>();
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options.Add("noassets", true);
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m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
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//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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//while (assetServer.HasWaitingRequests())
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// assetServer.ProcessNextRequest();
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// Don't wait for completion - with --noassets save oar happens synchronously
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// Monitor.Wait(this, 60000);
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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List<string> foundPaths = new List<string>();
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List<string> expectedPaths = new List<string>();
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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arr.LoadControlFile(filePath, data);
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Assert.That(arr.ControlFileLoaded, Is.True);
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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foundPaths.Add(filePath);
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}
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}
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Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test loading an OpenSim Region Archive.
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/// </summary>
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@ -230,7 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// upset load
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH,
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new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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@ -331,7 +416,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>()));
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tar.WriteFile(
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ArchiveConstants.CONTROL_FILE_PATH,
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new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
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RegionSettings rs = new RegionSettings();
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rs.AgentLimit = 17;
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@ -52,31 +52,44 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Archive the region to the given path
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/// </summary>
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///
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// </remarks>
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/// <param name="savePath"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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/// <param name="options">Options for the save</param>
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void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options);
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/// <summary>
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/// Archive the region to a stream.
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/// </summary>
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///
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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///
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/// </remarks>
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/// <param name="saveStream"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(Stream saveStream, Guid requestId);
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/// <summary>
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/// Archive the region to a stream.
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/// </summary>
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/// <remarks>
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/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
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/// the EventManager.OnOarFileSaved event.
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/// </remarks>
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/// <param name="saveStream"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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/// <param name="options">Options for the save</param>
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void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options);
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/// <summary>
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/// Dearchive the given region archive. This replaces the existing scene.
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/// </summary>
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///
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/// <remarks>
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// </remarks>
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/// <param name="loadPath"></param>
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void DearchiveRegion(string loadPath);
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