Make newly created prims be named "Object" and make newly created scripts

have a default touch handler. Compatibility patch
avinationmerge
Melanie Thielker 2010-06-29 03:51:16 +02:00
parent 3e908023b2
commit 6f4d4543b9
3 changed files with 4 additions and 4 deletions

View File

@ -1196,7 +1196,7 @@ namespace OpenSim.Framework
prim.Textures = this.Textures; prim.Textures = this.Textures;
prim.Properties = new Primitive.ObjectProperties(); prim.Properties = new Primitive.ObjectProperties();
prim.Properties.Name = "Primitive"; prim.Properties.Name = "Object";
prim.Properties.Description = ""; prim.Properties.Description = "";
prim.Properties.CreatorID = UUID.Zero; prim.Properties.CreatorID = UUID.Zero;
prim.Properties.GroupID = UUID.Zero; prim.Properties.GroupID = UUID.Zero;

View File

@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
remoteClient.AgentId); remoteClient.AgentId);
AssetService.Store(asset); AssetService.Store(asset);

View File

@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
Quaternion rotationOffset, Vector3 offsetPosition) Quaternion rotationOffset, Vector3 offsetPosition)
{ {
m_name = "Primitive"; m_name = "Object";
Rezzed = DateTime.UtcNow; Rezzed = DateTime.UtcNow;
_creationDate = (int)Utils.DateTimeToUnixTime(Rezzed); _creationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); PrimitiveBaseShape shape = PrimitiveBaseShape.Create();
part.Shape = shape; part.Shape = shape;
part.Name = "Primitive"; part.Name = "Object";
part._ownerID = UUID.Random(); part._ownerID = UUID.Random();
return part; return part;