Make newly created prims be named "Object" and make newly created scripts
have a default touch handler. Compatibility patchavinationmerge
parent
3e908023b2
commit
6f4d4543b9
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@ -1196,7 +1196,7 @@ namespace OpenSim.Framework
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prim.Textures = this.Textures;
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prim.Textures = this.Textures;
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prim.Properties = new Primitive.ObjectProperties();
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prim.Properties = new Primitive.ObjectProperties();
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prim.Properties.Name = "Primitive";
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prim.Properties.Name = "Object";
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prim.Properties.Description = "";
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prim.Properties.Description = "";
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prim.Properties.CreatorID = UUID.Zero;
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prim.Properties.CreatorID = UUID.Zero;
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prim.Properties.GroupID = UUID.Zero;
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prim.Properties.GroupID = UUID.Zero;
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@ -1378,7 +1378,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
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Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
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Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
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remoteClient.AgentId);
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remoteClient.AgentId);
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AssetService.Store(asset);
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AssetService.Store(asset);
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@ -358,7 +358,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
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UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
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Quaternion rotationOffset, Vector3 offsetPosition)
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Quaternion rotationOffset, Vector3 offsetPosition)
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{
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{
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m_name = "Primitive";
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m_name = "Object";
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Rezzed = DateTime.UtcNow;
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Rezzed = DateTime.UtcNow;
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_creationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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_creationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
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PrimitiveBaseShape shape = PrimitiveBaseShape.Create();
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PrimitiveBaseShape shape = PrimitiveBaseShape.Create();
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part.Shape = shape;
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part.Shape = shape;
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part.Name = "Primitive";
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part.Name = "Object";
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part._ownerID = UUID.Random();
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part._ownerID = UUID.Random();
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return part;
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return part;
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