Merge branch '0.6.9-post-fixes' into careminster
commit
6f591376dd
|
@ -95,11 +95,6 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.communications.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.servers.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
|
||||
</exec>
|
||||
|
@ -160,17 +155,6 @@
|
|||
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Servers.cov" />
|
||||
</exec>
|
||||
|
||||
<exec program="mono">
|
||||
<arg value="--debug" />
|
||||
<arg value="--profile=monocov:outfile=./cov/OpenSim.Framework.Communications.cov,+[OpenSim.Framework.Communications]" />
|
||||
<arg value="/usr/lib/nunit/nunit-console.exe" />
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
</exec>
|
||||
<delete dir="./cov/OpenSim.Framework.Communications" />
|
||||
<exec program="monocov">
|
||||
<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
|
||||
</exec>
|
||||
|
||||
<!--
|
||||
<exec program="mono">
|
||||
<arg value="--debug" />
|
||||
|
@ -281,11 +265,6 @@
|
|||
<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.communications.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Communications.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Communications.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.serialization.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Serialization.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Serialization.Tests.dll-Results.xml" />
|
||||
|
@ -355,7 +334,6 @@
|
|||
<!-- <test> -->
|
||||
<!-- <assemblies> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Communications.Tests.dll"/> -->
|
||||
<!-- <include name="./bin/OpenSim.Framework.Servers.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" /> -->
|
||||
<!-- <include name="./bin/OpenSim.Region.ScriptEngine.Tests.dll" /> -->
|
||||
|
|
|
@ -2251,5 +2251,15 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
}
|
||||
}
|
||||
|
||||
public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
//Return default LL windlight settings
|
||||
return new RegionMeta7WindlightData();
|
||||
}
|
||||
public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl)
|
||||
{
|
||||
//This connector doesn't support the windlight module yet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -164,9 +164,9 @@ namespace OpenSim.Framework.Communications.Clients
|
|||
}
|
||||
}
|
||||
}
|
||||
catch (WebException ex)
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.InfoFormat("[REST COMMS]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
|
||||
m_log.DebugFormat("[REST COMMS]: exception on reply of DoCreateChildAgentCall {0}", ex.Message);
|
||||
// ignore, really
|
||||
}
|
||||
finally
|
||||
|
@ -176,7 +176,6 @@ namespace OpenSim.Framework.Communications.Clients
|
|||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
public bool DoChildAgentUpdateCall(GridRegion region, IAgentData cAgentData)
|
||||
|
|
|
@ -98,6 +98,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
|
||||
{
|
||||
/// <value>
|
||||
/// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets).
|
||||
/// </value>
|
||||
protected int m_debugPacketLevel = 0;
|
||||
|
||||
#region Events
|
||||
|
||||
public event GenericMessage OnGenericMessage;
|
||||
|
@ -365,6 +370,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </value>
|
||||
protected HashSet<uint> m_killRecord;
|
||||
|
||||
// protected HashSet<uint> m_attachmentsQueued;
|
||||
// protected HashSet<uint> m_attachmentsSent;
|
||||
|
||||
private int m_moneyBalance;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
|
@ -456,6 +464,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_killRecord = new HashSet<uint>();
|
||||
// m_attachmentsQueued = new HashSet<uint>();
|
||||
// m_attachmentsSent = new HashSet<uint>();
|
||||
|
||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
|
||||
|
@ -485,6 +495,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SetDebugPacketLevel(int newDebug)
|
||||
{
|
||||
m_debugPacketLevel = newDebug;
|
||||
}
|
||||
|
||||
#region Client Methods
|
||||
|
@ -670,7 +681,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
|
||||
packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
|
||||
|
||||
}
|
||||
|
||||
#endregion Packet Handling
|
||||
|
@ -3397,6 +3407,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
|
||||
// We need to record the avatar local id since the root prim of an attachment points to this.
|
||||
// m_attachmentsSent.Add(data.AvatarLocalID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3499,8 +3512,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}",
|
||||
// data.localID, text, Name);
|
||||
// "[CLIENT]: Queueing send full info about prim {0}, attachment {1}, text {2} to client {3}",
|
||||
// data.localID, data.attachment, text, Name);
|
||||
|
||||
if (data.priority == double.NaN)
|
||||
{
|
||||
|
@ -3519,6 +3532,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
|
||||
|
||||
// if (data.attachment)
|
||||
// m_attachmentsQueued.Add(data.localID);
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
|
||||
}
|
||||
|
@ -3545,14 +3561,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (!m_killRecord.Contains(block.ID))
|
||||
{
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
|
||||
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
|
||||
// if (m_attachmentsQueued.Contains(block.ID))
|
||||
// {
|
||||
// string text = Util.FieldToString(block.Text);
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
//
|
||||
// if (m_attachmentsSent.Contains(block.ParentID))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
|
||||
// outPacket.ObjectData[i].ID, text, Name);
|
||||
// "[CLIENT]: Sending full info about attached prim {0} text {1}",
|
||||
// block.ID, text);
|
||||
//
|
||||
// m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
//
|
||||
// m_attachmentsSent.Add(block.ID);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
|
||||
// block.ID, text, block.ParentID);
|
||||
//
|
||||
// lock (m_primFullUpdates.SyncRoot)
|
||||
// m_primFullUpdates.Enqueue(double.MaxValue, block, block.ID);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
// }
|
||||
}
|
||||
// else
|
||||
// {
|
||||
|
@ -4504,6 +4542,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
|
||||
{
|
||||
// if (data.attachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Creating prim update block for {0}, parent {1}, priority {2}",
|
||||
// data.localID, data.parentID, data.priority);
|
||||
|
||||
byte[] objectData = new byte[60];
|
||||
data.pos.ToBytes(objectData, 0);
|
||||
data.vel.ToBytes(objectData, 12);
|
||||
|
@ -7053,33 +7096,90 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
taskID = new UUID(transfer.TransferInfo.Params, 48);
|
||||
UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
|
||||
UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
|
||||
// requestID, itemID, taskID, Name);
|
||||
|
||||
if (!(((Scene)m_scene).Permissions.BypassPermissions()))
|
||||
{
|
||||
if (taskID != UUID.Zero) // Prim
|
||||
{
|
||||
SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
|
||||
if (part == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (part.OwnerID != AgentId)
|
||||
TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID);
|
||||
if (tii == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tii.Type == (int)AssetType.LSLText)
|
||||
{
|
||||
if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
|
||||
return true;
|
||||
}
|
||||
else if (tii.Type == (int)AssetType.Notecard)
|
||||
{
|
||||
if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Change this code to allow items other than notecards and scripts to be successfully
|
||||
// shared with group. In fact, all this permissions checking should move to an IPermissionsModule
|
||||
if (part.OwnerID != AgentId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
|
||||
Name, requestID, itemID, taskID, part.OwnerID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
|
||||
if (ti == null)
|
||||
if (tii.OwnerID != AgentId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
|
||||
Name, requestID, itemID, taskID, tii.OwnerID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (ti.OwnerID != AgentId)
|
||||
if ((
|
||||
tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
!= ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
return true;
|
||||
|
||||
if (ti.AssetID != requestID)
|
||||
if (tii.AssetID != requestID)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
|
||||
Name, requestID, itemID, taskID, tii.AssetID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Agent
|
||||
{
|
||||
IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
|
||||
|
@ -7114,10 +7214,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
if (assetRequestItem.AssetID != requestID)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
|
||||
Name, requestID, itemID, assetRequestItem.AssetID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//m_assetCache.AddAssetRequest(this, transfer);
|
||||
|
||||
|
@ -7661,12 +7766,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
|
||||
newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
|
||||
newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
|
||||
|
||||
// Unused? Clicking share with group sets GroupPermissions instead, so perhaps this is something
|
||||
// different
|
||||
//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
|
||||
newTaskItem.Type = updatetask.InventoryData.Type;
|
||||
newTaskItem.InvType = updatetask.InventoryData.InvType;
|
||||
newTaskItem.Flags = updatetask.InventoryData.Flags;
|
||||
//newTaskItem.SaleType=updatetask.InventoryData.SaleType;
|
||||
//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;;
|
||||
//newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;
|
||||
newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
|
||||
newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
|
||||
newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
|
||||
|
@ -10977,7 +11085,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length);
|
||||
#endregion BinaryStats
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true);
|
||||
OutPacket(packet, throttlePacketType, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -10990,6 +11098,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// handles splitting manually</param>
|
||||
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
|
||||
{
|
||||
if (m_debugPacketLevel >= 255)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
|
||||
}
|
||||
|
||||
|
@ -11061,10 +11172,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="Pack">OpenMetaverse.packet</param>
|
||||
public void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
// m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack);
|
||||
if (m_debugPacketLevel >= 255)
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
|
||||
|
||||
if (!ProcessPacketMethod(Pack))
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + Pack);
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
|
||||
|
||||
PacketPool.Instance.ReturnPacket(Pack);
|
||||
}
|
||||
|
@ -11307,8 +11419,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// }
|
||||
}
|
||||
|
||||
//check to see if asset is in local cache, if not we need to request it from asset server.
|
||||
//m_log.Debug("asset request " + requestID);
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
|
||||
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
|
||||
|
||||
|
@ -11589,6 +11700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public PacketMethod method;
|
||||
public bool Async;
|
||||
}
|
||||
|
||||
public class AsyncPacketProcess
|
||||
{
|
||||
public bool result = false;
|
||||
|
|
|
@ -145,7 +145,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
|
||||
private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
|
||||
private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
|
||||
private IFriendsModule m_friendsModule = null;
|
||||
private IFriendsModule m_friendsModule;
|
||||
private IGroupsModule m_groupsModule;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -369,9 +370,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
|
||||
if (m_friendsModule == null)
|
||||
m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
||||
else
|
||||
m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled");
|
||||
m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
|
||||
|
||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
if (m_groupsModule == null)
|
||||
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -406,15 +410,34 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// with the powers requested (powers = 0 for no powers check)
|
||||
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
|
||||
{
|
||||
//DateTime t1 = DateTime.Now;
|
||||
bool result = false;
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(userID);
|
||||
if (sp != null)
|
||||
{
|
||||
IClientAPI client = sp.ControllingClient;
|
||||
|
||||
return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) &&
|
||||
result = ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) &&
|
||||
((powers == 0) || ((client.ActiveGroupPowers & powers) == powers)));
|
||||
}
|
||||
return false;
|
||||
|
||||
/*
|
||||
if (null != m_groupsModule)
|
||||
{
|
||||
GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, userID);
|
||||
|
||||
if (gmd != null)
|
||||
{
|
||||
if (((gmd.GroupPowers != 0) && powers == 0) || (gmd.GroupPowers & powers) == powers)
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//m_log.DebugFormat("[PERMISSIONS]: Group member check took {0}", (DateTime.Now - t1).TotalMilliseconds);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -704,8 +727,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
permission = false;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PERMISSIONS]: group.GroupID = {0}, part.GroupMask = {1}, isGroupMember = {2} for {3}",
|
||||
// group.GroupID,
|
||||
// m_scene.GetSceneObjectPart(objId).GroupMask,
|
||||
// IsGroupMember(group.GroupID, currentUser, 0),
|
||||
// currentUser);
|
||||
|
||||
// Group members should be able to edit group objects
|
||||
if ((group.GroupID != UUID.Zero) && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0) && IsGroupMember(group.GroupID, currentUser, 0))
|
||||
if ((group.GroupID != UUID.Zero)
|
||||
&& ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0)
|
||||
&& IsGroupMember(group.GroupID, currentUser, 0))
|
||||
{
|
||||
// Return immediately, so that the administrator can shares group objects
|
||||
return true;
|
||||
|
@ -940,7 +972,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
|
||||
return GenericObjectPermission(editorID, objectID, false);
|
||||
}
|
||||
|
||||
|
@ -1047,7 +1078,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
}
|
||||
|
@ -1477,7 +1510,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
if ((part.GroupMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return false;
|
||||
}
|
||||
|
@ -1732,7 +1767,69 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return GenericObjectPermission(agentID, prim, false);
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene) {
|
||||
private bool CanUseObjectReturn(ILandObject parcel, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
long powers = 0;
|
||||
if (parcel.LandData.GroupID != UUID.Zero)
|
||||
client.GetGroupPowers(parcel.LandData.GroupID);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (uint)ObjectReturnType.Owner:
|
||||
// Don't let group members return owner's objects, ever
|
||||
//
|
||||
if (parcel.LandData.IsGroupOwned)
|
||||
{
|
||||
if ((powers & (long)GroupPowers.ReturnGroupOwned) != 0)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
return false;
|
||||
}
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupOwned);
|
||||
case (uint)ObjectReturnType.Group:
|
||||
if (parcel.LandData.OwnerID != client.AgentId)
|
||||
{
|
||||
// If permissionis granted through a group...
|
||||
//
|
||||
if ((powers & (long)GroupPowers.ReturnGroupSet) != 0)
|
||||
{
|
||||
foreach (SceneObjectGroup g in new List<SceneObjectGroup>(retlist))
|
||||
{
|
||||
// check for and remove group owned objects unless
|
||||
// the user also has permissions to return those
|
||||
//
|
||||
if (g.OwnerID == g.GroupID &&
|
||||
((powers & (long)GroupPowers.ReturnGroupOwned) == 0))
|
||||
{
|
||||
retlist.Remove(g);
|
||||
}
|
||||
}
|
||||
// And allow the operation
|
||||
//
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnGroupSet);
|
||||
case (uint)ObjectReturnType.Other:
|
||||
if ((powers & (long)GroupPowers.ReturnNonGroup) != 0)
|
||||
return true;
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, (ulong)GroupPowers.ReturnNonGroup);
|
||||
case (uint)ObjectReturnType.List:
|
||||
break;
|
||||
}
|
||||
|
||||
return GenericParcelOwnerPermission(client.AgentId, parcel, 0);
|
||||
// Is it correct to be less restrictive for lists of objects to be returned?
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene)
|
||||
{
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch (scriptType) {
|
||||
case 0:
|
||||
|
|
|
@ -1225,6 +1225,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
|
||||
}
|
||||
|
||||
// If we've found the item in the user's inventory or in the library
|
||||
if (item != null)
|
||||
{
|
||||
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
|
||||
|
@ -2458,6 +2459,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
|
||||
// Console.WriteLine("HERE X");
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
|
@ -2465,9 +2468,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
// Console.WriteLine("HERE Y");
|
||||
|
||||
if (m_AvatarFactory != null)
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
|
||||
// Console.WriteLine("HERE Z");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: {0} requested full update for {1}", remoteClient.Name, primLocalID);
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
|
|
|
@ -1874,6 +1874,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return sceneObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup">
|
||||
/// If true, changes to the object will be reflected in its persisted data
|
||||
/// If false, the persisted data will not be changed even if the object in the scene is changed
|
||||
/// </param>
|
||||
/// <param name="alreadyPersisted">
|
||||
/// If true, we won't persist this object until it changes
|
||||
/// If false, we'll persist this object immediately
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
public bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
/// </summary>
|
||||
|
@ -1893,7 +1915,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
{
|
||||
return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted);
|
||||
return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2578,10 +2600,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (sceneObject.IsAttachmentCheckFull()) // Attachment
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
|
||||
|
||||
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
|
||||
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
AddRestoredSceneObject(sceneObject, false, false);
|
||||
AddRestoredSceneObject(sceneObject, false, false, false);
|
||||
|
||||
// Handle attachment special case
|
||||
SceneObjectPart RootPrim = sceneObject.RootPart;
|
||||
|
@ -2589,6 +2613,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Fix up attachment Parent Local ID
|
||||
ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
|
||||
|
||||
// Console.WriteLine("AAAA");
|
||||
|
||||
//uint parentLocalID = 0;
|
||||
if (sp != null)
|
||||
{
|
||||
|
@ -2608,19 +2634,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
AttachObject(
|
||||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
|
||||
//grp.SendGroupFullUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
|
||||
}
|
||||
|
||||
// Console.WriteLine("BBBB");
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
|
||||
|
||||
AddRestoredSceneObject(sceneObject, true, false);
|
||||
|
||||
if (!Permissions.CanObjectEntry(sceneObject.UUID,
|
||||
|
|
|
@ -1410,7 +1410,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// now we have a child agent in this region. Request all interesting data about other (root) agents
|
||||
agent.SendInitialFullUpdateToAllClients();
|
||||
|
||||
// Console.WriteLine("SCS 1");
|
||||
agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
|
||||
// Console.WriteLine("SCS 2");
|
||||
|
||||
// m_scene.SendKillObject(m_localId);
|
||||
|
||||
|
|
|
@ -216,11 +216,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If true, we won't persist this object until it changes
|
||||
/// If false, we'll persist this object immediately
|
||||
/// </param>
|
||||
/// <param name="sendClientUpdate">
|
||||
/// If true, we send updates to the client to tell it about this object
|
||||
/// If false, we leave it up to the caller to do this
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
/// </returns>
|
||||
protected internal bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
|
||||
{
|
||||
// KF: Check for out-of-region, move inside and make static.
|
||||
Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
|
||||
|
@ -252,9 +256,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
return AddSceneObject(sceneObject, attachToBackup, true);
|
||||
return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// Add an object into the scene that has come from storage
|
||||
// /// </summary>
|
||||
// /// <param name="sceneObject"></param>
|
||||
// /// <param name="attachToBackup">
|
||||
// /// If true, changes to the object will be reflected in its persisted data
|
||||
// /// If false, the persisted data will not be changed even if the object in the scene is changed
|
||||
// /// </param>
|
||||
// /// <param name="alreadyPersisted">
|
||||
// /// If true, we won't persist this object until it changes
|
||||
// /// If false, we'll persist this object immediately
|
||||
// /// </param>
|
||||
// /// <returns>
|
||||
// /// true if the object was added, false if an object with the same uuid was already in the scene
|
||||
// /// </returns>
|
||||
// protected internal bool AddRestoredSceneObject(
|
||||
// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
// {
|
||||
// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Add a newly created object to the scene. This will both update the scene, and send information about the
|
||||
/// new object to all clients interested in the scene.
|
||||
|
@ -647,11 +672,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
// Console.WriteLine("HERE A");
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// Console.WriteLine("HERE -1");
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
|
@ -690,9 +717,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
// Console.WriteLine("HERE 0");
|
||||
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
// Console.WriteLine("HERE 1");
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
// Console.WriteLine("HERE 2");
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
//
|
||||
|
|
|
@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!scenePresence.IsChildAgent)
|
||||
{
|
||||
m_log.ErrorFormat("Packet debug for {0} {1} set to {2}",
|
||||
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
|
||||
scenePresence.Firstname,
|
||||
scenePresence.Lastname,
|
||||
newDebug);
|
||||
|
|
|
@ -171,7 +171,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.NextPermissions;
|
||||
taskItem.NextPermissions = item.NextPermissions;
|
||||
taskItem.CurrentPermissions |= 8;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
taskItem.BasePermissions = item.BasePermissions;
|
||||
taskItem.CurrentPermissions = item.CurrentPermissions;
|
||||
taskItem.CurrentPermissions |= 8;
|
||||
|
|
|
@ -1651,6 +1651,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
|
||||
|
||||
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
|
||||
lockPartsForRead(true);
|
||||
|
@ -1673,6 +1677,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
|
@ -2186,6 +2191,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
RootPart.AddFullUpdateToAvatar(presence);
|
||||
|
@ -2222,7 +2228,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleGroupForFullUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
|
||||
checkAtTargets();
|
||||
RootPart.ScheduleFullUpdate();
|
||||
|
@ -2265,7 +2272,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, LocalId);
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
|
||||
|
|
|
@ -1273,13 +1273,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
avatars[i].SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
AddFullUpdateToAvatar(avatars[i]);
|
||||
}
|
||||
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
|
||||
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
|
@ -1298,13 +1299,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
avatars[i].SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
AddTerseUpdateToAvatar(avatars[i]);
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
|
||||
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
|
@ -2713,7 +2715,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ScheduleFullUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
|
@ -2826,6 +2829,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
|
||||
|
||||
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||
}
|
||||
|
||||
|
@ -2834,6 +2841,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
|
||||
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
|
@ -2845,6 +2856,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
|
||||
|
||||
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
|
||||
for (int i = 0; i < avatars.Length; i++)
|
||||
{
|
||||
|
@ -2900,10 +2915,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//isattachment = ParentGroup.RootPart.IsAttachment;
|
||||
|
||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||
remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
|
||||
double priority = ParentGroup.GetUpdatePriority(remoteClient);
|
||||
if (IsRoot && IsAttachment)
|
||||
{
|
||||
if (double.MinValue == priority)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SOP]: Couldn't raise update priority of root part for attachment {0} {1} because priority is already highest value",
|
||||
Name, LocalId);
|
||||
}
|
||||
else
|
||||
{
|
||||
priority = double.MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
remoteClient.SendPrimitiveToClient(
|
||||
new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
|
||||
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2953,6 +2985,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
|
||||
{
|
||||
// if (IsAttachment)
|
||||
// m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
|
||||
|
||||
AddFullUpdateToAllAvatars();
|
||||
m_updateFlag = 0; //Same here
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.IO;
|
|||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
@ -209,6 +210,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -269,7 +275,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.InfoFormat(
|
||||
// "[PRIM INVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID);
|
||||
|
||||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||
{
|
||||
|
@ -654,6 +660,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Name = name;
|
||||
item.GroupID = m_part.GroupID;
|
||||
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Add(item.ItemID, item);
|
||||
|
@ -743,6 +750,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Flags = m_items[item.ItemID].Flags;
|
||||
// If group permissions have been set on, check that the groupID is up to date in case it has
|
||||
// changed since permissions were last set.
|
||||
if (item.GroupPermissions != (uint)PermissionMask.None)
|
||||
item.GroupID = m_part.GroupID;
|
||||
|
||||
if (item.AssetID == UUID.Zero)
|
||||
{
|
||||
item.AssetID = m_items[item.ItemID].AssetID;
|
||||
|
@ -896,6 +908,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
uint groupMask = item.GroupPermissions;
|
||||
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
|
@ -905,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
|
||||
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
|
||||
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
|
||||
|
||||
|
|
|
@ -885,7 +885,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
emergencyPos.Z = pos.Z;
|
||||
}
|
||||
if (pos.Y < 0)
|
||||
{
|
||||
|
@ -4103,6 +4103,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private double UpdatePriority(UpdatePriorityData data)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID);
|
||||
|
||||
EntityBase entity;
|
||||
SceneObjectGroup group;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public class SceneViewer : ISceneViewer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected ScenePresence m_presence;
|
||||
protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
|
||||
protected Queue<SceneObjectGroup> m_pendingObjects;
|
||||
|
@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
{
|
||||
// if (part.IsAttachment)
|
||||
// m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
|
||||
|
||||
lock (m_partsUpdateQueue)
|
||||
{
|
||||
m_partsUpdateQueue.Enqueue(part);
|
||||
|
@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// m_log.DebugFormat(AddFullUpdateToAvatar
|
||||
// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
|
||||
// part.Name, part.UUID, part.TimeStampTerse);
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
|
@ -42,6 +43,7 @@ using OpenMetaverse.StructuredData;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
{
|
||||
|
@ -72,6 +74,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
private ExpiringCache<string, XmlRpcResponse> m_memoryCache;
|
||||
private int m_cacheTimeout = 30;
|
||||
|
||||
// Used to track which agents are have dropped from a group chat session
|
||||
// Should be reset per agent, on logon
|
||||
|
@ -132,8 +136,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
|
||||
|
||||
m_cacheTimeout = groupsConfig.GetInt("GroupsCacheTimeout", 30);
|
||||
if (m_cacheTimeout == 0)
|
||||
{
|
||||
m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Disabled.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout);
|
||||
}
|
||||
|
||||
// If we got all the config options we need, lets start'er'up
|
||||
m_memoryCache = new ExpiringCache<string, XmlRpcResponse>();
|
||||
m_connectorEnabled = true;
|
||||
}
|
||||
}
|
||||
|
@ -920,6 +934,35 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
/// Encapsulate the XmlRpc call to standardize security and error handling.
|
||||
/// </summary>
|
||||
private Hashtable XmlRpcCall(UUID requestingAgentID, string function, Hashtable param)
|
||||
{
|
||||
XmlRpcResponse resp = null;
|
||||
string CacheKey = null;
|
||||
|
||||
// Only bother with the cache if it isn't disabled.
|
||||
if (m_cacheTimeout > 0)
|
||||
{
|
||||
if (!function.StartsWith("groups.get"))
|
||||
{
|
||||
// Any and all updates cause the cache to clear
|
||||
m_memoryCache.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(requestingAgentID + function);
|
||||
foreach (object key in param.Keys)
|
||||
{
|
||||
if (param[key] != null)
|
||||
{
|
||||
sb.AppendFormat(",{0}:{1}", key.ToString(), param[key].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
CacheKey = sb.ToString();
|
||||
m_memoryCache.TryGetValue(CacheKey, out resp);
|
||||
}
|
||||
}
|
||||
|
||||
if (resp == null)
|
||||
{
|
||||
string UserService;
|
||||
UUID SessionID;
|
||||
|
@ -947,11 +990,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
ConfigurableKeepAliveXmlRpcRequest req;
|
||||
req = new ConfigurableKeepAliveXmlRpcRequest(function, parameters, m_disableKeepAlive);
|
||||
|
||||
XmlRpcResponse resp = null;
|
||||
|
||||
try
|
||||
{
|
||||
resp = req.Send(m_groupsServerURI, 10000);
|
||||
|
||||
if ((m_cacheTimeout > 0) && (CacheKey != null))
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -977,6 +1023,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
respData.Add("error", e.ToString());
|
||||
return respData;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (resp.Value is Hashtable)
|
||||
|
|
|
@ -468,12 +468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Vector llVecNorm(LSL_Vector v)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
double mag = LSL_Vector.Mag(v);
|
||||
LSL_Vector nor = new LSL_Vector();
|
||||
nor.x = v.x / mag;
|
||||
nor.y = v.y / mag;
|
||||
nor.z = v.z / mag;
|
||||
return nor;
|
||||
return LSL_Vector.Norm(v);
|
||||
}
|
||||
|
||||
public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
|
||||
|
|
|
@ -262,7 +262,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
public static Vector3 Norm(Vector3 vector)
|
||||
{
|
||||
double mag = Mag(vector);
|
||||
return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag);
|
||||
if (mag > 0.0)
|
||||
{
|
||||
double invMag = 1.0 / mag;
|
||||
return vector * invMag;
|
||||
}
|
||||
return new Vector3(0, 0, 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -125,6 +125,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
|
||||
IWorkItemResult m_CurrentCompile = null;
|
||||
private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
|
||||
|
||||
private void lockScriptsForRead(bool locked)
|
||||
{
|
||||
|
@ -555,11 +556,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (stateSource == (int)StateSource.ScriptedRez)
|
||||
{
|
||||
lock (m_CompileDict)
|
||||
{
|
||||
m_CompileDict[itemID] = 0;
|
||||
}
|
||||
|
||||
DoOnRezScript(parms);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CompileQueue.Enqueue(parms);
|
||||
lock (m_CompileDict)
|
||||
{
|
||||
m_CompileDict[itemID] = 0;
|
||||
}
|
||||
|
||||
if (m_CurrentCompile == null)
|
||||
{
|
||||
|
@ -622,6 +632,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
bool postOnRez = (bool)p[4];
|
||||
StateSource stateSource = (StateSource)p[5];
|
||||
|
||||
lock(m_CompileDict)
|
||||
{
|
||||
if (!m_CompileDict.ContainsKey(itemID))
|
||||
return false;
|
||||
m_CompileDict.Remove(itemID);
|
||||
}
|
||||
|
||||
// Get the asset ID of the script, so we can check if we
|
||||
// already have it.
|
||||
|
||||
|
@ -868,9 +885,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
public void OnRemoveScript(uint localID, UUID itemID)
|
||||
{
|
||||
lockScriptsForRead(true);
|
||||
// Do we even have it?
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
// If it's not yet been compiled, make sure we don't try
|
||||
lock (m_CompileDict)
|
||||
{
|
||||
if (m_CompileDict.ContainsKey(itemID))
|
||||
m_CompileDict.Remove(itemID);
|
||||
}
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
lockScriptsForRead(false);
|
||||
return;
|
||||
|
@ -1375,10 +1397,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
try
|
||||
{
|
||||
FileStream tfs = File.Open(assemName + ".text",
|
||||
FileMode.Open, FileAccess.Read);
|
||||
using (FileStream tfs = File.Open(assemName + ".text",
|
||||
FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
tfs.Read(tdata, 0, tdata.Length);
|
||||
tfs.Close();
|
||||
}
|
||||
|
||||
assem = new System.Text.ASCIIEncoding().GetString(tdata);
|
||||
}
|
||||
|
@ -1398,9 +1422,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read);
|
||||
using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
fs.Read(data, 0, data.Length);
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
assem = System.Convert.ToBase64String(data);
|
||||
}
|
||||
|
@ -1416,14 +1442,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
if (File.Exists(fn + ".map"))
|
||||
{
|
||||
FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read);
|
||||
StreamReader msr = new StreamReader(mfs);
|
||||
|
||||
using (FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
using (StreamReader msr = new StreamReader(mfs))
|
||||
{
|
||||
map = msr.ReadToEnd();
|
||||
|
||||
msr.Close();
|
||||
}
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
|
||||
XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
|
||||
|
@ -1510,30 +1538,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
Byte[] filedata = Convert.FromBase64String(base64);
|
||||
|
||||
FileStream fs = File.Create(path);
|
||||
try
|
||||
{
|
||||
using (FileStream fs = File.Create(path))
|
||||
{
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
|
||||
fs = File.Create(path + ".text");
|
||||
StreamWriter sw = new StreamWriter(fs);
|
||||
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
|
||||
}
|
||||
try
|
||||
{
|
||||
using (FileStream fs = File.Create(path + ".text"))
|
||||
{
|
||||
using (StreamWriter sw = new StreamWriter(fs))
|
||||
{
|
||||
sw.Write(base64);
|
||||
|
||||
sw.Close();
|
||||
}
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string statepath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||
|
||||
FileStream sfs = File.Create(statepath);
|
||||
StreamWriter ssw = new StreamWriter(sfs);
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream sfs = File.Create(statepath))
|
||||
{
|
||||
using (StreamWriter ssw = new StreamWriter(sfs))
|
||||
{
|
||||
ssw.Write(stateE.OuterXml);
|
||||
|
||||
ssw.Close();
|
||||
}
|
||||
sfs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
|
||||
}
|
||||
|
||||
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
|
||||
if (mapL.Count > 0)
|
||||
|
@ -1543,14 +1600,24 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string mappath = Path.Combine("ScriptEngines", World.RegionInfo.RegionID.ToString());
|
||||
mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
|
||||
|
||||
FileStream mfs = File.Create(mappath);
|
||||
StreamWriter msw = new StreamWriter(mfs);
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream mfs = File.Create(mappath))
|
||||
{
|
||||
using (StreamWriter msw = new StreamWriter(mfs))
|
||||
{
|
||||
msw.Write(mapE.InnerText);
|
||||
|
||||
msw.Close();
|
||||
}
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
||||
<layout type="log4net.Layout.PatternLayout">
|
||||
<conversionPattern value="%date{HH:mm:ss} - %message" />
|
||||
<!-- Use the line below instead of the one above if you want milliseconds in your log timestamps -->
|
||||
<!-- <conversionPattern value="%date{HH:mm:ss,fff} - %message" /> -->
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
|
|
|
@ -1302,12 +1302,11 @@
|
|||
[Groups]
|
||||
Enabled = false
|
||||
|
||||
; This is the current groups stub in Region.CoreModules.Avatar.Groups
|
||||
; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
|
||||
; apply to the Flotsam GroupsModule
|
||||
Module = Default
|
||||
|
||||
; The PHP code for the server is available from the Flotsam project for you to deploy
|
||||
; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
|
||||
;
|
||||
; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
|
||||
;Module = GroupsModule
|
||||
|
||||
; Enable Group Notices
|
||||
|
@ -1320,13 +1319,11 @@
|
|||
;MessagingModule = GroupsMessagingModule
|
||||
;MessagingEnabled = true
|
||||
|
||||
; Service connector to Groups Service [Select One] ServicesConnectorModule
|
||||
|
||||
; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service settings
|
||||
; Flotsam XmlRpc Service for Groups. Uncomment these settings and change accordingly if you are using this backend groups service
|
||||
;ServicesConnectorModule = XmlRpcGroupsServicesConnector
|
||||
;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
|
||||
|
||||
; XmlRpc Service Settings
|
||||
; XmlRpc Security settings. These must match those set on your backend groups service.
|
||||
;XmlRpcServiceReadKey = 1234
|
||||
;XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
@ -1334,7 +1331,6 @@
|
|||
; this is a work around fora problem discovered on some Windows based region servers.
|
||||
; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
|
||||
; System.Net.WebException: The request was aborted: The request was canceled.
|
||||
;
|
||||
; XmlRpcDisableKeepAlive = false
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue