Script loads into separate AppDomain without errors. Events and llFunctions not working yet.
parent
f444fe4f87
commit
6faa8d8d68
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@ -233,7 +233,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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"using System.Text;\r\n" +
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"using System.Text;\r\n" +
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"using OpenSim.Region.ScriptEngine.Common;\r\n" +
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"using OpenSim.Region.ScriptEngine.Common;\r\n" +
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"namespace SecondLife {\r\n";
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"namespace SecondLife {\r\n";
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Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
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Return += "" +
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//"[Serializable] " +
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"public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
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Return += @"public Script() { }"+"\r\n";
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Return += @"public Script() { }"+"\r\n";
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Return += Script;
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Return += Script;
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Return += "} }\r\n";
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Return += "} }\r\n";
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@ -7,8 +7,7 @@ using System.Threading;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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{
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[Serializable]
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public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
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{
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{
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
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@ -14,7 +14,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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/// <summary>
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/// <summary>
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/// Contains all LSL ll-functions. This class will be in Default AppDomain.
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/// Contains all LSL ll-functions. This class will be in Default AppDomain.
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/// </summary>
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/// </summary>
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public class LSL_BuiltIn_Commands: LSL_BuiltIn_Commands_Interface
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public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface
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{
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{
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private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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private ScriptManager m_manager;
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private ScriptManager m_manager;
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