varregion: add --noterrain and --noparcel to 'load oar'.
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.varregion
parent
dd6db72939
commit
6fbfb47b92
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@ -1484,9 +1484,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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Dictionary<string, object> archiveOptions = new Dictionary<string,object>();
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if (mergeOar) archiveOptions.Add("merge", null);
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if (skipAssets) archiveOptions.Add("skipAssets", null);
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if (archiver != null)
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archiver.DearchiveRegion(filename, mergeOar, skipAssets, displacement, Guid.Empty);
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archiver.DearchiveRegion(filename, Guid.Empty, archiveOptions);
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else
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throw new Exception("Archiver module not present for scene");
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@ -266,11 +266,13 @@ namespace OpenSim
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SavePrimsXml2);
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m_console.Commands.AddCommand("Archiving", false, "load oar",
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"load oar [--merge] [--skip-assets] [--displacement \"<x,y,z>\"] [<OAR path>]",
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"load oar [--merge] [--skip-assets] [--noterrain] [--displacement \"<x,y,z>\"] [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene." + Environment.NewLine
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
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+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
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+ "--noterrain suppresses the loading of terrain from the oar" + Environment.NewLine
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+ "--noparcels suppresses the loading of parcels from the oar" + Environment.NewLine
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+ "The path can be either a filesystem location or a URI."
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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LoadOar);
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@ -99,6 +99,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </value>
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protected bool m_merge;
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/// <value>
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/// If true, suppresses the loading of terrain from the oar file
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/// </value>
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protected bool m_noTerrain;
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/// <value>
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/// If true, suppresses the loading of parcels from the oar file
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/// </value>
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protected bool m_noParcels;
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/// <value>
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/// Should we ignore any assets when reloading the archive?
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/// </value>
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@ -107,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <value>
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/// Displacement added to each object as it is added to the world
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/// </value>
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protected Vector3 m_displacement = new Vector3(0f, 0f, 0f);
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protected Vector3 m_displacement = Vector3.Zero;
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/// <summary>
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/// Used to cache lookups for valid uuids.
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@ -137,7 +147,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private IAssetService m_assetService = null;
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public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId)
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public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options)
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{
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m_rootScene = scene;
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@ -155,10 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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m_errorMessage = String.Empty;
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m_merge = merge;
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m_skipAssets = skipAssets;
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m_merge = options.ContainsKey("merge");
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m_noTerrain = options.ContainsKey("noTerrain");
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m_noParcels = options.ContainsKey("noParcels");
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m_skipAssets = options.ContainsKey("skipAssets");
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m_requestId = requestId;
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m_displacement = displacement;
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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// Zero can never be a valid user id
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m_validUserUuids[UUID.Zero] = false;
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@ -167,13 +179,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_assetService = m_rootScene.AssetService;
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}
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public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
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public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options)
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{
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m_rootScene = scene;
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m_loadPath = null;
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m_loadStream = loadStream;
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m_merge = merge;
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m_skipAssets = skipAssets;
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m_skipAssets = options.ContainsKey("skipAssets");
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m_merge = options.ContainsKey("merge");
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m_requestId = requestId;
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// Zero can never be a valid user id
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@ -249,7 +261,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
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m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
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}
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else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
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else if (!m_noTerrain && !m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
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{
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LoadTerrain(scene, filePath, data);
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}
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@ -257,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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LoadRegionSettings(scene, filePath, data, dearchivedScenes);
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}
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else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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else if (!m_noParcels && !m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
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{
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sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
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}
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@ -104,11 +104,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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bool mergeOar = false;
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bool skipAssets = false;
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bool noTerrain = false;
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bool noParcels = false;
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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OptionSet options = new OptionSet();
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options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
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options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
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options.Add("noterrain", delegate (string v) { noTerrain = (v != null); });
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options.Add("noparcels", delegate (string v) { noParcels = (v != null); });
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options.Add("displacement=", delegate (string v) {
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try
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{
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@ -138,13 +142,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// foreach (string param in mainParams)
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// m_log.DebugFormat("GOT PARAM [{0}]", param);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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if (mergeOar) archiveOptions.Add("merge", null);
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if (skipAssets) archiveOptions.Add("skipAssets", null);
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if (noTerrain) archiveOptions.Add("noTerrain", null);
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if (noParcels) archiveOptions.Add("noParcels", null);
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if (displacement != Vector3.Zero) archiveOptions.Add("displacement", displacement);
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if (mainParams.Count > 2)
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{
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DearchiveRegion(mainParams[2], mergeOar, skipAssets, displacement, Guid.Empty);
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DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
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}
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else
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{
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DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, displacement, Guid.Empty);
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DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
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}
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}
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@ -214,25 +225,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void DearchiveRegion(string loadPath)
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{
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DearchiveRegion(loadPath, false, false, new Vector3(0f, 0f, 0f), Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
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}
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public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId)
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public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
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{
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m_log.InfoFormat(
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"[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
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new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, displacement, requestId).DearchiveRegion();
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new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
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}
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public void DearchiveRegion(Stream loadStream)
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{
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DearchiveRegion(loadStream, false, false, new Vector3(0f, 0f, 0f), Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
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}
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public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId)
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public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
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{
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new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
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new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
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}
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}
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}
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@ -224,8 +224,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
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arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
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Assert.That(arr.ControlFileLoaded, Is.True);
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@ -308,8 +309,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
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arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
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Assert.That(arr.ControlFileLoaded, Is.True);
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@ -752,7 +754,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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m_archiverModule.DearchiveRegion(archiveReadStream, true, false, new Vector3(0f, 0f, 0f), Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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archiveOptions.Add("merge", null);
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m_archiverModule.DearchiveRegion(archiveReadStream, Guid.Empty, archiveOptions);
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SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
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Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
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@ -860,7 +864,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
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Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
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Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
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ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, Guid.Empty, archiveOptions);
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arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
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Assert.That(arr.ControlFileLoaded, Is.True);
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@ -102,16 +102,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadPath"></param>
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// </param>
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/// <param name="skipAssets">
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/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
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/// assets are already known to be present in the grid's asset service.
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/// </param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
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/// <param name="options">
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/// Dictionary of options.
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/// </param>
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void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options);
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/// <summary>
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/// Dearchive a region from a stream. This replaces the existing scene.
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@ -129,15 +124,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
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///
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/// <param name="loadStream"></param>
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// </param>
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/// <param name="skipAssets">
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/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
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/// assets are already known to be present in the grid's asset service.
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/// </param
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId);
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/// <param name="options">
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/// Dictionary of options.
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/// </param>
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void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string,object> options);
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}
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}
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