*Actually added binaries and not just a folder
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<Root>
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<Config DataBaseProvider="OpenSim.Framework.Data.DB4o.dll" />
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</Root>
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<Root>
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<Config SimUUID="16d2a66f6917440eaf5bc39794385417" SimName="OpenSim test" SimLocationX="1000" SimLocationY="1000" Datastore="localworld.yap" InternalIPAddress="0.0.0.0" InternalIPPort="9000" ExternalHostName="127.0.0.1" TerrainFile="default.r32" TerrainMultiplier="60" MasterAvatarFirstName="Test" MasterAvatarLastName="User" MasterAvatarSandboxPassword="test" />
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</Root>
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Use the "terrain load" command to import these datafiles.
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They are stored as Float-32 arrays, use the F32 import type.
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These files are formatted on a scale of 0 to 1, they are designed for a range of 0..58.81
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use the 'multiply' command to multiply them by 58.81 to achieve correct height values.
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Example ------------------
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Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
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Region# : terrain multiply 58.81
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<AdamZaius> 0,0 - 1,0 - 2,0
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<AdamZaius> 0,1 - 1,1 - 2,1
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<AdamZaius> 0,2 - 1,2, 2,2
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for a 3x3 area on the grid
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After Width: | Height: | Size: 1.0 MiB |
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After Width: | Height: | Size: 256 KiB |
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