Fix some syntax issues
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			@ -2359,7 +2359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            if (module != null)
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            {
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                UUID npcID = new UUID(npc.m_string);
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                if (module.IsNPC(npcID))
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                if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
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                {
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                    UUID ownerID = module.GetOwner(npcID);
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                    if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
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			@ -2376,7 +2376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            if (module != null)
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            {
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                UUID npcID = new UUID(npc.m_string);
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                if (module.IsNPC(npcID))
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                if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
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                {
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                    UUID ownerID = module.GetOwner(npcID);
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                    if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
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			@ -185,8 +185,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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        void osNpcSit(key npc, key target, int options);
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        void osNpcStand(LSL_Key npc);
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        void osNpcRemove(key npc);
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        public void osNpcPlayAnimation(LSL_Key npc, string animation);
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        public void osNpcStopAnimation(LSL_Key npc, string animation);
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        void osNpcPlayAnimation(LSL_Key npc, string animation);
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        void osNpcStopAnimation(LSL_Key npc, string animation);
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        LSL_Key osOwnerSaveAppearance(string notecard);
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        LSL_Key osAgentSaveAppearance(key agentId, string notecard);
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