fixing bug that get/set the wrong property for prim types other than sphere & box
parent
466d684fbe
commit
7068fddd2f
|
@ -4255,7 +4255,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ushort uBegin = (ushort)(50000.0 * begin);
|
ushort uBegin = (ushort)(50000.0 * begin);
|
||||||
ushort uEnd = (ushort)(50000.0 * (1f - end));
|
ushort uEnd = (ushort)(50000.0 * (1f - end));
|
||||||
bool updatePossiblyNeeded = false;
|
bool updatePossiblyNeeded = false;
|
||||||
if (GetPrimType() == PrimType.SPHERE)
|
PrimType primType = GetPrimType();
|
||||||
|
if (primType == PrimType.SPHERE || primType == PrimType.TORUS || primType == PrimType.TUBE || primType == PrimType.RING)
|
||||||
{
|
{
|
||||||
if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd)
|
if (m_shape.ProfileBegin != uBegin || m_shape.ProfileEnd != uEnd)
|
||||||
{
|
{
|
||||||
|
|
|
@ -8347,9 +8347,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
res.Add(new LSL_Vector(GetPartLocalPos(part)));
|
res.Add(new LSL_Vector(GetPartLocalPos(part)));
|
||||||
break;
|
break;
|
||||||
case (int)ScriptBaseClass.PRIM_SLICE:
|
case (int)ScriptBaseClass.PRIM_SLICE:
|
||||||
|
PrimType prim_type = part.GetPrimType();
|
||||||
|
bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
|
||||||
res.Add(new LSL_Vector(
|
res.Add(new LSL_Vector(
|
||||||
(part.GetPrimType() == PrimType.SPHERE ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
|
(useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
|
||||||
1 - (part.GetPrimType() == PrimType.SPHERE ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
|
1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
|
||||||
0
|
0
|
||||||
));
|
));
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue