From 707c8c6f2b7671c0a439a28921daeac8e7219639 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Mon, 9 Jan 2012 18:19:55 -0500 Subject: [PATCH] Add some run-time debugging support Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful. Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value. --- OpenSim/Region/Framework/Scenes/Scene.cs | 3 +++ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 +++- bin/OpenSim.ini.example | 6 ++++++ 3 files changed, 12 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5e1c7689f1..ed6f68a112 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes #region Fields public bool EmergencyMonitoring = false; + public bool DEBUG = false; public SynchronizeSceneHandler SynchronizeScene; public SimStatsReporter StatsReporter; @@ -650,6 +651,8 @@ namespace OpenSim.Region.Framework.Scenes // IConfig startupConfig = m_config.Configs["Startup"]; + DEBUG = startupConfig.GetBoolean("DEBUG", false); + m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); if (!m_useBackup) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index d58484e5a9..1869417e47 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3841,7 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); if (land != null) { - TeleportFlagsDebug(); + if (Scene.DEBUG) + TeleportFlagsDebug(); + // If we come in via login, landmark or map, we want to // honor landing points. If we come in via Lure, we want // to ignore them. diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index d4e61a559b..01c64c5b3b 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -36,6 +36,12 @@ [Startup] + + ;# {DEBUG} {} {Turn on debugging methods. Temporary for debugging teleport routing. We can remove it when that is done, or leave it if it would prove to be useful for other things.} {true false} false + ;; Turn on debugging methods where available. + ;; from the selected region_info_source. + ; DEBUG = false + ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " ;; Console prompt ;; Certain special characters can be used to customize the prompt