remove more xml things no longer needed on .net >4.5.2
parent
e9d2d81880
commit
707eb8de82
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@ -93,7 +93,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
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m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
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xmlSource.Length);
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xmlSource.Length);
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XmlDocument xmlDoc = new XmlDocument();
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XmlDocument xmlDoc = new XmlDocument();
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xmlDoc.XmlResolver = null;
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xmlDoc.LoadXml(xmlSource);
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xmlDoc.LoadXml(xmlSource);
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if (xmlDoc.FirstChild.Name == "Nini")
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if (xmlDoc.FirstChild.Name == "Nini")
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{
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{
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@ -3138,7 +3138,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (File.Exists(defaultAppearanceFileName))
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if (File.Exists(defaultAppearanceFileName))
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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string name = "*unknown*";
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string name = "*unknown*";
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string email = "anon@anon";
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string email = "anon@anon";
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uint regionXLocation = 1000;
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uint regionXLocation = 1000;
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@ -110,7 +110,6 @@ namespace OpenSim.ConsoleClient
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public static void LoginReply(string requestUrl, string requestData, string replyData)
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public static void LoginReply(string requestUrl, string requestData, string replyData)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(replyData);
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doc.LoadXml(replyData);
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@ -170,7 +169,6 @@ namespace OpenSim.ConsoleClient
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public static void ReadResponses(string requestUrl, string requestData, string replyData)
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public static void ReadResponses(string requestUrl, string requestData, string replyData)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(replyData);
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doc.LoadXml(replyData);
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@ -156,7 +156,7 @@ namespace OpenSim.Framework.Serialization.External
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return xml;
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return xml;
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(xml);
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doc.LoadXml(xml);
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XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
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XmlNodeList sops = doc.GetElementsByTagName("SceneObjectPart");
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@ -671,7 +671,7 @@ namespace OpenSim.Framework
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public static string GetFormattedXml(string rawXml)
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public static string GetFormattedXml(string rawXml)
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{
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{
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XmlDocument xd = new XmlDocument();
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XmlDocument xd = new XmlDocument();
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xd.XmlResolver=null;
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xd.LoadXml(rawXml);
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xd.LoadXml(rawXml);
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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@ -93,7 +93,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
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Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
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string xmlData = Utils.BytesToString(ncAssetGet.Data);
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string xmlData = Utils.BytesToString(ncAssetGet.Data);
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XmlDocument ncAssetGetXmlDoc = new XmlDocument();
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XmlDocument ncAssetGetXmlDoc = new XmlDocument();
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ncAssetGetXmlDoc.XmlResolver=null;
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ncAssetGetXmlDoc.LoadXml(xmlData);
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ncAssetGetXmlDoc.LoadXml(xmlData);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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@ -69,7 +69,6 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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MemoryStream stream = new MemoryStream();
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MemoryStream stream = new MemoryStream();
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XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
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XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(xmlstream);
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doc.LoadXml(xmlstream);
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formatter.Formatting = Formatting.Indented;
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formatter.Formatting = Formatting.Indented;
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doc.WriteContentTo(formatter);
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doc.WriteContentTo(formatter);
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@ -59,8 +59,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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using (XmlTextReader reader = new XmlTextReader(path))
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using (XmlTextReader reader = new XmlTextReader(path))
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver = null;
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doc.Load(reader);
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doc.Load(reader);
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// if (doc.DocumentElement != null)
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// if (doc.DocumentElement != null)
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// {
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// {
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@ -2420,7 +2420,6 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(xmlData);
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doc.LoadXml(xmlData);
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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XmlElement coll = (XmlElement)e;
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XmlElement coll = (XmlElement)e;
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@ -505,7 +505,6 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (KeyValuePair<UUID, string> state in states)
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foreach (KeyValuePair<UUID, string> state in states)
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{
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{
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XmlDocument sdoc = new XmlDocument();
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XmlDocument sdoc = new XmlDocument();
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sdoc.XmlResolver=null;
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sdoc.LoadXml(state.Value);
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sdoc.LoadXml(state.Value);
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XmlNodeList rootL = sdoc.GetElementsByTagName("State");
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XmlNodeList rootL = sdoc.GetElementsByTagName("State");
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XmlNode rootNode = rootL[0];
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XmlNode rootNode = rootL[0];
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@ -541,7 +540,6 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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try
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try
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{
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{
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doc.LoadXml(objXMLData);
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doc.LoadXml(objXMLData);
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@ -455,7 +455,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
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////////// CRUFT WARNING ///////////////////////////////////
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////////// CRUFT WARNING ///////////////////////////////////
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@ -147,7 +147,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(xml);
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doc.LoadXml(xml);
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
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if (e == null)
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if (e == null)
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@ -255,7 +255,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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try
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try
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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doc.LoadXml(xmlData);
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doc.LoadXml(xmlData);
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XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
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XmlNodeList parts = doc.GetElementsByTagName("SceneObjectPart");
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@ -49,7 +49,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
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public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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XmlNode rootNode;
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XmlNode rootNode;
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if (fileName.StartsWith("http:") || File.Exists(fileName))
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if (fileName.StartsWith("http:") || File.Exists(fileName))
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@ -1125,7 +1125,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return null;
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return null;
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doc = new XmlDocument();
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doc = new XmlDocument();
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doc.XmlResolver = null;
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// Let's serialize all calls to Vivox. Most of these are driven by
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// Let's serialize all calls to Vivox. Most of these are driven by
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// the clients (CAPs), when the user arrives at the region. We don't
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// the clients (CAPs), when the user arrives at the region. We don't
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@ -207,7 +207,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public static void Deserialize(string xml, ScriptInstance instance)
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public static void Deserialize(string xml, ScriptInstance instance)
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{
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{
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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Dictionary<string, object> vars = instance.GetVars();
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Dictionary<string, object> vars = instance.GetVars();
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@ -2098,7 +2098,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string xml = instance.GetXMLState();
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string xml = instance.GetXMLState();
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XmlDocument sdoc = new XmlDocument();
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XmlDocument sdoc = new XmlDocument();
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sdoc.XmlResolver=null;
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bool loadedState = true;
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bool loadedState = true;
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try
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try
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{
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{
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@ -2254,7 +2254,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return false;
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return false;
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver=null;
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try
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try
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{
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{
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@ -513,7 +513,7 @@ namespace OpenSim.Server.Base
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Dictionary<string, object> ret = new Dictionary<string, object>();
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Dictionary<string, object> ret = new Dictionary<string, object>();
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.XmlResolver = null;
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try
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try
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{
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{
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doc.LoadXml(data);
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doc.LoadXml(data);
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