diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 729d5a9a72..ec96519ca8 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1110,12 +1110,6 @@ namespace OpenSim.Region.Framework.Scenes #region Status Methods - void PhysicsCheckPositionZ() - { - if(m_scene.PhysicsScene == null) - return; - } - /// /// Turns a child agent into a root agent. /// @@ -1243,12 +1237,12 @@ namespace OpenSim.Region.Framework.Scenes if(checkPhysics) { - // no land!! + // land check was done above RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; rayfilter |= RayFilterFlags.physical; rayfilter |= RayFilterFlags.nonphysical; rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors - int physcount = 1; + int physcount = 25; float dist = 1024f; Vector3 direction = new Vector3(0f,0f,-1f); Vector3 RayStart = pos;