add support for particle blending LSL functions
parent
e1ce3907f2
commit
709814c194
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@ -6270,6 +6270,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ps.BurstRate = 0.1f;
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ps.PartMaxAge = 10.0f;
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ps.BurstPartCount = 1;
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ps.BlendFuncSource = ScriptBaseClass.PSYS_PART_BF_SOURCE_ALPHA;
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ps.BlendFuncDest = ScriptBaseClass.PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA;
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return ps;
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}
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@ -6304,6 +6307,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Vector tempv = new LSL_Vector();
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float tempf = 0;
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int tmpi = 0;
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for (int i = 0; i < rules.Length; i += 2)
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{
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@ -6362,7 +6366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
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int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
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tmpi = (int)rules.GetLSLIntegerItem(i + 1);
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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@ -6382,6 +6386,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
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break;
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case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_SOURCE:
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tmpi = (int)rules.GetLSLIntegerItem(i + 1);
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prules.BlendFuncSource = (byte)tmpi;
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break;
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case (int)ScriptBaseClass.PSYS_PART_BLEND_FUNC_DEST:
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tmpi = (int)rules.GetLSLIntegerItem(i + 1);
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prules.BlendFuncDest = (byte)tmpi;
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break;
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case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
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prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
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break;
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