diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5ec0ed9aa5..2fcce1c520 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -161,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes /// If another thread is simultaneously turning physics off on this part then this refernece could become /// null at any time. /// - public PhysicsActor PhysActor - { - get { return m_physActor; } - set - { -// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID); - m_physActor = value; - } - } + public PhysicsActor PhysActor { get; set; } //Xantor 20080528 Sound stuff: // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. @@ -268,7 +260,6 @@ namespace OpenSim.Region.Framework.Scenes private bool m_passTouches; - private PhysicsActor m_physActor; protected Vector3 m_acceleration; protected Vector3 m_angularVelocity;