Completely revert the notecard uploading changes I made, since they
appear to break script saves in prims for some.0.6.0-stable
parent
752d3f3879
commit
70be30fbaa
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@ -170,8 +170,6 @@ namespace OpenSim.Framework.Communications.Capabilities
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m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"];
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m_capsHandlers["UpdateScriptTaskInventory"] =
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new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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// LL doesn't offer this
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// m_capsHandlers["UpdateNotecardTaskInventory"] = m_capsHandlers["UpdateScriptTaskInventory"];
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// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
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// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
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@ -254,10 +254,10 @@ namespace OpenSim.Region.Environment.Scenes
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return;
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}
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AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)item.Type, data);
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AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
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AssetCache.AddAsset(asset);
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if (isScriptRunning && item.Type == 10)
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if (isScriptRunning)
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{
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part.RemoveScriptInstance(item.ItemID);
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}
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@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
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part.GetProperties(remoteClient);
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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if (isScriptRunning && item.Type == 10)
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if (isScriptRunning)
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{
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part.CreateScriptInstance(item.ItemID, 0, false);
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}
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@ -1235,6 +1235,7 @@ namespace OpenSim.Region.Environment.Scenes
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else // Updating existing item with new perms etc
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{
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TaskInventoryItem prevItem = part.GetInventoryItem(itemID);
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System.Console.WriteLine("Item asset {0}, request asset {1}", prevItem.AssetID.ToString(), itemInfo.AssetID.ToString());
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itemInfo.AssetID = prevItem.AssetID;
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if (part.UpdateInventoryItem(itemInfo))
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part.GetProperties(remoteClient);
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