Formatting cleanup. Add copyright headers.
parent
9f273717a2
commit
70d5b1c34c
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@ -757,24 +757,24 @@ namespace OpenSim.Client.MXP.ClientStack
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public event MuteListRequest OnMuteListRequest;
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public event MuteListRequest OnMuteListRequest;
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public event AvatarInterestUpdate OnAvatarInterestUpdate;
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public event AvatarInterestUpdate OnAvatarInterestUpdate;
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public event FindAgentUpdate OnFindAgentEvent;
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public event FindAgentUpdate OnFindAgentEvent;
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public event TrackAgentUpdate OnTrackAgentEvent;
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public event TrackAgentUpdate OnTrackAgentEvent;
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public event NewUserReport OnUserReportEvent;
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public event NewUserReport OnUserReportEvent;
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public event SaveStateHandler OnSaveStateEvent;
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public event SaveStateHandler OnSaveStateEvent;
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public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
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public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
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public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
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public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
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public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
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public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
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public event FreezeUserUpdate OnParcelFreezeUserEvent;
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public event FreezeUserUpdate OnParcelFreezeUserEvent;
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public event EjectUserUpdate OnParcelEjectUserEvent;
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public event EjectUserUpdate OnParcelEjectUserEvent;
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public event ParcelBuyPass OnParcelBuyPass;
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public event ParcelBuyPass OnParcelBuyPass;
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public event ParcelGodMark OnParcelGodMark;
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public event ParcelGodMark OnParcelGodMark;
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public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
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public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
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public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
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public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
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public event SimWideDeletesDelegate OnSimWideDeletes;
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public event SimWideDeletesDelegate OnSimWideDeletes;
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public event SendPostcard OnSendPostcard;
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public event SendPostcard OnSendPostcard;
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public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
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public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
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public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
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public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
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public event GodlikeMessage onGodlikeMessageEvent;
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public event GodlikeMessage onGodlikeMessageEvent;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
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public event PlacesQuery OnPlacesQuery;
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public event PlacesQuery OnPlacesQuery;
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||||
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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@ -375,24 +402,24 @@ namespace OpenSim.Client.Sirikata.ClientStack
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public event MuteListRequest OnMuteListRequest;
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public event MuteListRequest OnMuteListRequest;
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public event PlacesQuery OnPlacesQuery;
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public event PlacesQuery OnPlacesQuery;
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public event FindAgentUpdate OnFindAgentEvent;
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public event FindAgentUpdate OnFindAgentEvent;
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public event TrackAgentUpdate OnTrackAgentEvent;
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public event TrackAgentUpdate OnTrackAgentEvent;
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public event NewUserReport OnUserReportEvent;
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public event NewUserReport OnUserReportEvent;
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public event SaveStateHandler OnSaveStateEvent;
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public event SaveStateHandler OnSaveStateEvent;
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public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
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public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
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public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
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public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
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public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
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public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
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public event FreezeUserUpdate OnParcelFreezeUserEvent;
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public event FreezeUserUpdate OnParcelFreezeUserEvent;
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public event EjectUserUpdate OnParcelEjectUserEvent;
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public event EjectUserUpdate OnParcelEjectUserEvent;
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public event ParcelBuyPass OnParcelBuyPass;
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public event ParcelBuyPass OnParcelBuyPass;
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public event ParcelGodMark OnParcelGodMark;
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public event ParcelGodMark OnParcelGodMark;
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public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
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public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
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public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
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public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
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public event SimWideDeletesDelegate OnSimWideDeletes;
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public event SimWideDeletesDelegate OnSimWideDeletes;
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public event SendPostcard OnSendPostcard;
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public event SendPostcard OnSendPostcard;
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public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
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public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
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public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
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public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
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public event GodlikeMessage onGodlikeMessageEvent;
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public event GodlikeMessage onGodlikeMessageEvent;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
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public void SetDebugPacketLevel(int newDebug)
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public void SetDebugPacketLevel(int newDebug)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||||
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pb = global::Google.ProtocolBuffers;
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using pb = global::Google.ProtocolBuffers;
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namespace Sirikata.Protocol {
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namespace Sirikata.Protocol {
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||||
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace PBJ
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namespace PBJ
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{
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{
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@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pb = global::Google.ProtocolBuffers;
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using pb = global::Google.ProtocolBuffers;
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namespace Sirikata.Persistence.Protocol {
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namespace Sirikata.Persistence.Protocol {
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@ -812,7 +839,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Reads(int index) {
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public StorageElement Reads(int index) {
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return new StorageElement(super.GetReads(index));
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return new StorageElement(super.GetReads(index));
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}
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}
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public Builder AddReads(StorageElement value ) {
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public Builder AddReads(StorageElement value) {
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super.AddReads(value._PBJSuper);
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super.AddReads(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -919,7 +946,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Reads(int index) {
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public StorageElement Reads(int index) {
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return new StorageElement(super.GetReads(index));
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return new StorageElement(super.GetReads(index));
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}
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}
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public Builder AddReads(StorageElement value ) {
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public Builder AddReads(StorageElement value) {
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super.AddReads(value._PBJSuper);
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super.AddReads(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1026,7 +1053,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Writes(int index) {
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public StorageElement Writes(int index) {
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return new StorageElement(super.GetWrites(index));
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return new StorageElement(super.GetWrites(index));
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}
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}
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public Builder AddWrites(StorageElement value ) {
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public Builder AddWrites(StorageElement value) {
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super.AddWrites(value._PBJSuper);
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super.AddWrites(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1155,7 +1182,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Reads(int index) {
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public StorageElement Reads(int index) {
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return new StorageElement(super.GetReads(index));
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return new StorageElement(super.GetReads(index));
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}
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}
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public Builder AddReads(StorageElement value ) {
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public Builder AddReads(StorageElement value) {
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super.AddReads(value._PBJSuper);
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super.AddReads(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1170,7 +1197,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Writes(int index) {
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public StorageElement Writes(int index) {
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return new StorageElement(super.GetWrites(index));
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return new StorageElement(super.GetWrites(index));
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}
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}
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public Builder AddWrites(StorageElement value ) {
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public Builder AddWrites(StorageElement value) {
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super.AddWrites(value._PBJSuper);
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super.AddWrites(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1322,7 +1349,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Reads(int index) {
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public StorageElement Reads(int index) {
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return new StorageElement(super.GetReads(index));
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return new StorageElement(super.GetReads(index));
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}
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}
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public Builder AddReads(StorageElement value ) {
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public Builder AddReads(StorageElement value) {
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super.AddReads(value._PBJSuper);
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super.AddReads(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1337,7 +1364,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Writes(int index) {
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public StorageElement Writes(int index) {
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return new StorageElement(super.GetWrites(index));
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return new StorageElement(super.GetWrites(index));
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}
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}
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public Builder AddWrites(StorageElement value ) {
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public Builder AddWrites(StorageElement value) {
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super.AddWrites(value._PBJSuper);
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super.AddWrites(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1352,7 +1379,7 @@ namespace Sirikata.Persistence.Protocol {
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public CompareElement Compares(int index) {
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public CompareElement Compares(int index) {
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return new CompareElement(super.GetCompares(index));
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return new CompareElement(super.GetCompares(index));
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}
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}
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public Builder AddCompares(CompareElement value ) {
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public Builder AddCompares(CompareElement value) {
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super.AddCompares(value._PBJSuper);
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super.AddCompares(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1493,7 +1520,7 @@ namespace Sirikata.Persistence.Protocol {
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public StorageElement Reads(int index) {
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public StorageElement Reads(int index) {
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return new StorageElement(super.GetReads(index));
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return new StorageElement(super.GetReads(index));
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}
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}
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public Builder AddReads(StorageElement value ) {
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public Builder AddReads(StorageElement value) {
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super.AddReads(value._PBJSuper);
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super.AddReads(value._PBJSuper);
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return this;
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return this;
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}
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}
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@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
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|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
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|
* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
|
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|
* derived from this software without specific prior written permission.
|
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|
*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pbd = global::Google.ProtocolBuffers.Descriptors;
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using pb = global::Google.ProtocolBuffers;
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using pb = global::Google.ProtocolBuffers;
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namespace Sirikata.Physics.Protocol {
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namespace Sirikata.Physics.Protocol {
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@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
||||||
using pb = global::Google.ProtocolBuffers;
|
using pb = global::Google.ProtocolBuffers;
|
||||||
namespace Sirikata.Protocol {
|
namespace Sirikata.Protocol {
|
||||||
|
@ -3809,7 +3836,7 @@ namespace Sirikata.Protocol {
|
||||||
public ConnectToSpace SpaceProperties(int index) {
|
public ConnectToSpace SpaceProperties(int index) {
|
||||||
return new ConnectToSpace(super.GetSpaceProperties(index));
|
return new ConnectToSpace(super.GetSpaceProperties(index));
|
||||||
}
|
}
|
||||||
public Builder AddSpaceProperties(ConnectToSpace value ) {
|
public Builder AddSpaceProperties(ConnectToSpace value) {
|
||||||
super.AddSpaceProperties(value._PBJSuper);
|
super.AddSpaceProperties(value._PBJSuper);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,30 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
||||||
using pb = global::Google.ProtocolBuffers;
|
using pb = global::Google.ProtocolBuffers;
|
||||||
namespace Sirikata.Subscription.Protocol {
|
namespace Sirikata.Subscription.Protocol {
|
||||||
|
|
|
@ -1,3 +1,30 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
||||||
using pb = global::Google.ProtocolBuffers;
|
using pb = global::Google.ProtocolBuffers;
|
||||||
namespace Sirikata.PB {
|
namespace Sirikata.PB {
|
||||||
|
@ -407,7 +434,7 @@ namespace Sirikata.PB {
|
||||||
public Types.SubMessage Submessers(int index) {
|
public Types.SubMessage Submessers(int index) {
|
||||||
return new Types.SubMessage(super.GetSubmessers(index));
|
return new Types.SubMessage(super.GetSubmessers(index));
|
||||||
}
|
}
|
||||||
public Builder AddSubmessers(Types.SubMessage value ) {
|
public Builder AddSubmessers(Types.SubMessage value) {
|
||||||
super.AddSubmessers(value._PBJSuper);
|
super.AddSubmessers(value._PBJSuper);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
@ -1651,7 +1678,7 @@ namespace Sirikata.PB {
|
||||||
public Types.SubMessage Submessers(int index) {
|
public Types.SubMessage Submessers(int index) {
|
||||||
return new Types.SubMessage(super.GetSubmessers(index));
|
return new Types.SubMessage(super.GetSubmessers(index));
|
||||||
}
|
}
|
||||||
public Builder AddSubmessers(Types.SubMessage value ) {
|
public Builder AddSubmessers(Types.SubMessage value) {
|
||||||
super.AddSubmessers(value._PBJSuper);
|
super.AddSubmessers(value._PBJSuper);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
@ -1709,7 +1736,7 @@ namespace Sirikata.PB {
|
||||||
public ExternalMessage Extmessers(int index) {
|
public ExternalMessage Extmessers(int index) {
|
||||||
return new ExternalMessage(super.GetExtmessers(index));
|
return new ExternalMessage(super.GetExtmessers(index));
|
||||||
}
|
}
|
||||||
public Builder AddExtmessers(ExternalMessage value ) {
|
public Builder AddExtmessers(ExternalMessage value) {
|
||||||
super.AddExtmessers(value._PBJSuper);
|
super.AddExtmessers(value._PBJSuper);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,30 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
using pbd = global::Google.ProtocolBuffers.Descriptors;
|
||||||
using pb = global::Google.ProtocolBuffers;
|
using pb = global::Google.ProtocolBuffers;
|
||||||
namespace Sirikata.Network.Protocol {
|
namespace Sirikata.Network.Protocol {
|
||||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Client.Sirikata
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
if(!m_enabled)
|
if (!m_enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_listener = new TcpListener(IPAddress.Any, 5943);
|
m_listener = new TcpListener(IPAddress.Any, 5943);
|
||||||
|
@ -102,7 +102,7 @@ namespace OpenSim.Client.Sirikata
|
||||||
|
|
||||||
private void ListenLoop()
|
private void ListenLoop()
|
||||||
{
|
{
|
||||||
while(m_running)
|
while (m_running)
|
||||||
{
|
{
|
||||||
m_listener.BeginAcceptTcpClient(AcceptSocket, m_listener);
|
m_listener.BeginAcceptTcpClient(AcceptSocket, m_listener);
|
||||||
}
|
}
|
||||||
|
|
|
@ -406,24 +406,24 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
||||||
public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
|
public event AvatarInterestUpdate OnAvatarInterestUpdate = delegate { };
|
||||||
public event PlacesQuery OnPlacesQuery = delegate { };
|
public event PlacesQuery OnPlacesQuery = delegate { };
|
||||||
public event FindAgentUpdate OnFindAgentEvent = delegate { };
|
public event FindAgentUpdate OnFindAgentEvent = delegate { };
|
||||||
public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
|
public event TrackAgentUpdate OnTrackAgentEvent = delegate { };
|
||||||
public event NewUserReport OnUserReportEvent = delegate { };
|
public event NewUserReport OnUserReportEvent = delegate { };
|
||||||
public event SaveStateHandler OnSaveStateEvent = delegate { };
|
public event SaveStateHandler OnSaveStateEvent = delegate { };
|
||||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
|
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest = delegate { };
|
||||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
|
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest = delegate { };
|
||||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
|
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest = delegate { };
|
||||||
public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
|
public event FreezeUserUpdate OnParcelFreezeUserEvent = delegate { };
|
||||||
public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
|
public event EjectUserUpdate OnParcelEjectUserEvent = delegate { };
|
||||||
public event ParcelBuyPass OnParcelBuyPass = delegate { };
|
public event ParcelBuyPass OnParcelBuyPass = delegate { };
|
||||||
public event ParcelGodMark OnParcelGodMark = delegate { };
|
public event ParcelGodMark OnParcelGodMark = delegate { };
|
||||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
|
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest = delegate { };
|
||||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
|
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest = delegate { };
|
||||||
public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
|
public event SimWideDeletesDelegate OnSimWideDeletes = delegate { };
|
||||||
public event SendPostcard OnSendPostcard = delegate { };
|
public event SendPostcard OnSendPostcard = delegate { };
|
||||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
|
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent = delegate { };
|
||||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
|
public event MuteListEntryRemove OnRemoveMuteListEntryEvent = delegate { };
|
||||||
public event GodlikeMessage onGodlikeMessageEvent = delegate { };
|
public event GodlikeMessage onGodlikeMessageEvent = delegate { };
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent = delegate { };
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -91,7 +91,7 @@ namespace OpenSim.Data.MySQL
|
||||||
rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
|
rollbackStore = GridDataMySqlFile.ParseFileReadValue("rollback") == "true";
|
||||||
opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
|
opengridmode = GridDataMySqlFile.ParseFileReadValue("opengridmode") == "true";
|
||||||
|
|
||||||
if(rollbackStore)
|
if (rollbackStore)
|
||||||
m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
|
m_log.Warn("[MysqlInventory] Enabling rollback mode in: " + rollbackDir);
|
||||||
|
|
||||||
database =
|
database =
|
||||||
|
@ -552,7 +552,7 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
private void StoreRollbackItem(UUID ItemID)
|
private void StoreRollbackItem(UUID ItemID)
|
||||||
{
|
{
|
||||||
if(rollbackStore == true)
|
if (rollbackStore == true)
|
||||||
{
|
{
|
||||||
string todaysPath = RollbackGetTodaysPath();
|
string todaysPath = RollbackGetTodaysPath();
|
||||||
|
|
||||||
|
@ -1008,7 +1008,7 @@ namespace OpenSim.Data.MySQL
|
||||||
StoreRollbackFolder(f.ID);
|
StoreRollbackFolder(f.ID);
|
||||||
deleteOneFolder(f.ID);
|
deleteOneFolder(f.ID);
|
||||||
|
|
||||||
if(rollbackStore)
|
if (rollbackStore)
|
||||||
{
|
{
|
||||||
foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
|
foreach (InventoryItemBase itemBase in getInventoryInFolder(f.ID))
|
||||||
{
|
{
|
||||||
|
|
|
@ -828,7 +828,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
|
public void SendGroupActiveProposals(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> ProposalText)
|
||||||
{
|
{
|
||||||
foreach(KeyValuePair<int, string> Blank in VoteID)
|
foreach (KeyValuePair<int, string> Blank in VoteID)
|
||||||
{
|
{
|
||||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||||
|
|
||||||
|
@ -851,7 +851,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
GAPIRP.ProposalData[0] = ProposalData;
|
GAPIRP.ProposalData[0] = ProposalData;
|
||||||
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
|
OutPacket(GAPIRP, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
if(VoteID.Count == 0)
|
if (VoteID.Count == 0)
|
||||||
{
|
{
|
||||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||||
|
|
||||||
|
@ -878,7 +878,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
|
public void SendGroupVoteHistory(IClientAPI sender,UUID agentID, UUID sessionID, UUID groupID, UUID transactionID, Dictionary<int, string> VoteID, Dictionary<int, string> VoteInitiator, Dictionary<int, string> Majority, Dictionary<int, string> Quorum, Dictionary<int, string> TerseDateID, Dictionary<int, string> StartDateTime, Dictionary<int, string> EndDateTime, Dictionary<int, string> VoteType, Dictionary<int, string> VoteResult, Dictionary<int, string> ProposalText)
|
||||||
{
|
{
|
||||||
foreach(KeyValuePair<int, string> Blank in VoteID)
|
foreach (KeyValuePair<int, string> Blank in VoteID)
|
||||||
{
|
{
|
||||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||||
|
|
||||||
|
@ -904,7 +904,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
GVHIRP.VoteItem[0] = VoteItem;
|
GVHIRP.VoteItem[0] = VoteItem;
|
||||||
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
|
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
if(VoteID.Count == 0)
|
if (VoteID.Count == 0)
|
||||||
{
|
{
|
||||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||||
|
|
||||||
|
|
|
@ -1119,23 +1119,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
}
|
}
|
||||||
public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
|
public void FindAgent(IClientAPI remoteClient, UUID hunter, UUID target)
|
||||||
{
|
{
|
||||||
List<FriendListItem> friendList = GetUserFriends(hunter);
|
List<FriendListItem> friendList = GetUserFriends(hunter);
|
||||||
foreach (FriendListItem item in friendList)
|
foreach (FriendListItem item in friendList)
|
||||||
{
|
{
|
||||||
if(item.onlinestatus == true)
|
if (item.onlinestatus == true)
|
||||||
{
|
{
|
||||||
if(item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
|
if (item.Friend == target && (item.FriendPerms & (uint)FriendRights.CanSeeOnMap) != 0)
|
||||||
{
|
{
|
||||||
ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
|
ScenePresence SPTarget = ((Scene)remoteClient.Scene).GetScenePresence(target);
|
||||||
string regionname = SPTarget.Scene.RegionInfo.RegionName;
|
string regionname = SPTarget.Scene.RegionInfo.RegionName;
|
||||||
remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
|
remoteClient.SendScriptTeleportRequest("FindAgent", regionname,new Vector3(SPTarget.AbsolutePosition),new Vector3(SPTarget.Lookat));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
|
remoteClient.SendAgentAlertMessage("The agent you are looking for is not online.", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<FriendListItem> GetUserFriends(UUID agentID)
|
public List<FriendListItem> GetUserFriends(UUID agentID)
|
||||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
||||||
|
|
||||||
m_scene.ForEachClient(
|
m_scene.ForEachClient(
|
||||||
delegate(IClientAPI controller)
|
delegate(IClientAPI controller)
|
||||||
{
|
{
|
||||||
if (controller.AgentId != godID)
|
if (controller.AgentId != godID)
|
||||||
controller.Kick(reasonStr);
|
controller.Kick(reasonStr);
|
||||||
}
|
}
|
||||||
|
|
|
@ -484,10 +484,10 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ));
|
QueryDataMap.Add("GlobalZ", OSD.FromInteger((int)groupDataBlock.GlobalZ));
|
||||||
QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name));
|
QueryDataMap.Add("Name", OSD.FromBinary(groupDataBlock.Name));
|
||||||
QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID));
|
QueryDataMap.Add("OwnerID", OSD.FromUUID(groupDataBlock.OwnerID));
|
||||||
QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
|
QueryDataMap.Add("SimName", OSD.FromBinary(groupDataBlock.SimName));
|
||||||
QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
|
QueryDataMap.Add("SnapShotID", OSD.FromUUID(groupDataBlock.SnapshotID));
|
||||||
QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
|
QueryDataMap.Add("ProductSku", OSD.FromInteger(0));
|
||||||
QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
|
QueryDataMap.Add("Price", OSD.FromInteger(groupDataBlock.Price));
|
||||||
|
|
||||||
QueryData.Add(QueryDataMap);
|
QueryData.Add(QueryDataMap);
|
||||||
}
|
}
|
||||||
|
|
|
@ -275,24 +275,24 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
public event PlacesQuery OnPlacesQuery;
|
public event PlacesQuery OnPlacesQuery;
|
||||||
|
|
||||||
public event FindAgentUpdate OnFindAgentEvent;
|
public event FindAgentUpdate OnFindAgentEvent;
|
||||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||||
public event NewUserReport OnUserReportEvent;
|
public event NewUserReport OnUserReportEvent;
|
||||||
public event SaveStateHandler OnSaveStateEvent;
|
public event SaveStateHandler OnSaveStateEvent;
|
||||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||||
public event ParcelBuyPass OnParcelBuyPass;
|
public event ParcelBuyPass OnParcelBuyPass;
|
||||||
public event ParcelGodMark OnParcelGodMark;
|
public event ParcelGodMark OnParcelGodMark;
|
||||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||||
public event SendPostcard OnSendPostcard;
|
public event SendPostcard OnSendPostcard;
|
||||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||||
public event GodlikeMessage onGodlikeMessageEvent;
|
public event GodlikeMessage onGodlikeMessageEvent;
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||||
|
|
||||||
#pragma warning restore 67
|
#pragma warning restore 67
|
||||||
|
|
||||||
|
|
|
@ -388,10 +388,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return StatsReporter.getLastReportedSimFPS(); }
|
get { return StatsReporter.getLastReportedSimFPS(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] SimulatorStats
|
public float[] SimulatorStats
|
||||||
{
|
{
|
||||||
get { return StatsReporter.getLastReportedSimStats(); }
|
get { return StatsReporter.getLastReportedSimStats(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public string DefaultScriptEngine
|
public string DefaultScriptEngine
|
||||||
{
|
{
|
||||||
|
|
|
@ -1893,11 +1893,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
string data = "";
|
string data = "";
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object
|
//If it is 1, it is to accept ONLY collisions from this object
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -1919,7 +1919,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -1944,11 +1944,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (av.LocalId == localId)
|
if (av.LocalId == localId)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
@ -1970,7 +1970,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (m_parentGroup.Scene == null)
|
if (m_parentGroup.Scene == null)
|
||||||
return;
|
return;
|
||||||
if(m_parentGroup.PassCollision == true)
|
if (m_parentGroup.PassCollision == true)
|
||||||
{
|
{
|
||||||
//TODO: Add pass to root prim!
|
//TODO: Add pass to root prim!
|
||||||
}
|
}
|
||||||
|
@ -2029,11 +2029,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
string data = "";
|
string data = "";
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object
|
//If it is 1, it is to accept ONLY collisions from this object
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -2055,7 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -2080,11 +2080,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (av.LocalId == localId)
|
if (av.LocalId == localId)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
@ -2160,11 +2160,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
string data = "";
|
string data = "";
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object
|
//If it is 1, it is to accept ONLY collisions from this object
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -2186,7 +2186,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = obj.UUID;
|
detobj.keyUUID = obj.UUID;
|
||||||
|
@ -2211,11 +2211,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (av.LocalId == localId)
|
if (av.LocalId == localId)
|
||||||
{
|
{
|
||||||
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar
|
//If it is 1, it is to accept ONLY collisions from this avatar
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
@ -2237,7 +2237,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
|
||||||
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
|
||||||
if(found)
|
if (found)
|
||||||
{
|
{
|
||||||
DetectedObject detobj = new DetectedObject();
|
DetectedObject detobj = new DetectedObject();
|
||||||
detobj.keyUUID = av.UUID;
|
detobj.keyUUID = av.UUID;
|
||||||
|
|
|
@ -1851,7 +1851,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
|
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
|
||||||
{
|
{
|
||||||
SitRaycastFindEdge(collisionPoint, normal);
|
SitRaycastFindEdge(collisionPoint, normal);
|
||||||
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal );
|
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private int m_fps = 0;
|
private int m_fps = 0;
|
||||||
// saved last reported value so there is something available for llGetRegionFPS
|
// saved last reported value so there is something available for llGetRegionFPS
|
||||||
private float lastReportedSimFPS = 0;
|
private float lastReportedSimFPS = 0;
|
||||||
private float[] lastReportedSimStats = new float[21];
|
private float[] lastReportedSimStats = new float[21];
|
||||||
private float m_pfps = 0;
|
private float m_pfps = 0;
|
||||||
private int m_agentUpdates = 0;
|
private int m_agentUpdates = 0;
|
||||||
|
|
||||||
|
@ -264,10 +264,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
|
||||||
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
|
||||||
|
|
||||||
for (int i = 0; i < 21; i++)
|
for (int i = 0; i < 21; i++)
|
||||||
{
|
{
|
||||||
lastReportedSimStats[i] = sb[i].StatValue;
|
lastReportedSimStats[i] = sb[i].StatValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
SimStats simStats
|
SimStats simStats
|
||||||
= new SimStats(
|
= new SimStats(
|
||||||
|
@ -448,10 +448,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return lastReportedSimFPS;
|
return lastReportedSimFPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] getLastReportedSimStats()
|
public float[] getLastReportedSimStats()
|
||||||
{
|
{
|
||||||
return lastReportedSimStats;
|
return lastReportedSimStats;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
|
||||||
{
|
{
|
||||||
|
|
|
@ -837,24 +837,24 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
public event AvatarInterestUpdate OnAvatarInterestUpdate;
|
public event AvatarInterestUpdate OnAvatarInterestUpdate;
|
||||||
public event PlacesQuery OnPlacesQuery;
|
public event PlacesQuery OnPlacesQuery;
|
||||||
public event FindAgentUpdate OnFindAgentEvent;
|
public event FindAgentUpdate OnFindAgentEvent;
|
||||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||||
public event NewUserReport OnUserReportEvent;
|
public event NewUserReport OnUserReportEvent;
|
||||||
public event SaveStateHandler OnSaveStateEvent;
|
public event SaveStateHandler OnSaveStateEvent;
|
||||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||||
public event ParcelBuyPass OnParcelBuyPass;
|
public event ParcelBuyPass OnParcelBuyPass;
|
||||||
public event ParcelGodMark OnParcelGodMark;
|
public event ParcelGodMark OnParcelGodMark;
|
||||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||||
public event SendPostcard OnSendPostcard;
|
public event SendPostcard OnSendPostcard;
|
||||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||||
public event GodlikeMessage onGodlikeMessageEvent;
|
public event GodlikeMessage onGodlikeMessageEvent;
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||||
|
|
||||||
#pragma warning restore 67
|
#pragma warning restore 67
|
||||||
|
|
||||||
|
|
|
@ -180,7 +180,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
/// <param name="msg">The message to send to the user</param>
|
/// <param name="msg">The message to send to the user</param>
|
||||||
void Say(string msg);
|
void Say(string msg);
|
||||||
|
|
||||||
void Say(string msg,int channel);
|
void Say(string msg,int channel);
|
||||||
|
|
||||||
//// <value>
|
//// <value>
|
||||||
/// Grants access to the objects inventory
|
/// Grants access to the objects inventory
|
||||||
|
|
|
@ -381,24 +381,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
public event PlacesQuery OnPlacesQuery;
|
public event PlacesQuery OnPlacesQuery;
|
||||||
|
|
||||||
public event FindAgentUpdate OnFindAgentEvent;
|
public event FindAgentUpdate OnFindAgentEvent;
|
||||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||||
public event NewUserReport OnUserReportEvent;
|
public event NewUserReport OnUserReportEvent;
|
||||||
public event SaveStateHandler OnSaveStateEvent;
|
public event SaveStateHandler OnSaveStateEvent;
|
||||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||||
public event ParcelBuyPass OnParcelBuyPass;
|
public event ParcelBuyPass OnParcelBuyPass;
|
||||||
public event ParcelGodMark OnParcelGodMark;
|
public event ParcelGodMark OnParcelGodMark;
|
||||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||||
public event SendPostcard OnSendPostcard;
|
public event SendPostcard OnSendPostcard;
|
||||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||||
public event GodlikeMessage onGodlikeMessageEvent;
|
public event GodlikeMessage onGodlikeMessageEvent;
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||||
|
|
||||||
#pragma warning restore 67
|
#pragma warning restore 67
|
||||||
|
|
||||||
|
|
|
@ -305,22 +305,22 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
||||||
|
|
||||||
public override Quaternion APIDTarget
|
public override Quaternion APIDTarget
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool APIDActive
|
public override bool APIDActive
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float APIDStrength
|
public override float APIDStrength
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float APIDDamping
|
public override float APIDDamping
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SubscribeEvents(int ms)
|
public override void SubscribeEvents(int ms)
|
||||||
|
|
|
@ -623,22 +623,22 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
||||||
|
|
||||||
public override Quaternion APIDTarget
|
public override Quaternion APIDTarget
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool APIDActive
|
public override bool APIDActive
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float APIDStrength
|
public override float APIDStrength
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override float APIDDamping
|
public override float APIDDamping
|
||||||
{
|
{
|
||||||
set { return; }
|
set { return; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -243,7 +243,7 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
public abstract PIDHoverType PIDHoverType { set;}
|
public abstract PIDHoverType PIDHoverType { set;}
|
||||||
public abstract float PIDHoverTau { set;}
|
public abstract float PIDHoverTau { set;}
|
||||||
|
|
||||||
// For RotLookAt
|
// For RotLookAt
|
||||||
public abstract Quaternion APIDTarget { set;}
|
public abstract Quaternion APIDTarget { set;}
|
||||||
public abstract bool APIDActive { set;}
|
public abstract bool APIDActive { set;}
|
||||||
public abstract float APIDStrength { set;}
|
public abstract float APIDStrength { set;}
|
||||||
|
|
|
@ -62,8 +62,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
get { return m_body; }
|
get { return m_body; }
|
||||||
}
|
}
|
||||||
|
|
||||||
private int frcount = 0; // Used to limit dynamics debug output to
|
private int frcount = 0; // Used to limit dynamics debug output to
|
||||||
// every 100th frame
|
// every 100th frame
|
||||||
|
|
||||||
// private OdeScene m_parentScene = null;
|
// private OdeScene m_parentScene = null;
|
||||||
private IntPtr m_body = IntPtr.Zero;
|
private IntPtr m_body = IntPtr.Zero;
|
||||||
|
@ -91,7 +91,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_linearMotorDecayTimescale = 0;
|
private float m_linearMotorDecayTimescale = 0;
|
||||||
private float m_linearMotorTimescale = 0;
|
private float m_linearMotorTimescale = 0;
|
||||||
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
||||||
// private bool m_LinearMotorSetLastFrame = false;
|
// private bool m_LinearMotorSetLastFrame = false;
|
||||||
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
||||||
|
|
||||||
//Angular properties
|
//Angular properties
|
||||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
||||||
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
|
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
|
||||||
|
|
||||||
//Deflection properties
|
//Deflection properties
|
||||||
// private float m_angularDeflectionEfficiency = 0;
|
// private float m_angularDeflectionEfficiency = 0;
|
||||||
// private float m_angularDeflectionTimescale = 0;
|
// private float m_angularDeflectionTimescale = 0;
|
||||||
// private float m_linearDeflectionEfficiency = 0;
|
// private float m_linearDeflectionEfficiency = 0;
|
||||||
|
@ -121,18 +121,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_VhoverTimescale = 0f;
|
private float m_VhoverTimescale = 0f;
|
||||||
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
|
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
|
||||||
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
|
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
|
||||||
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
|
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
|
||||||
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
|
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
|
||||||
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
|
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
|
||||||
|
|
||||||
//Attractor properties
|
//Attractor properties
|
||||||
private float m_verticalAttractionEfficiency = 1.0f; // damped
|
private float m_verticalAttractionEfficiency = 1.0f; // damped
|
||||||
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
|
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
|
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
|
||||||
{
|
{
|
||||||
switch (pParam)
|
switch (pParam)
|
||||||
|
@ -166,13 +162,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingTimescale = pValue;
|
// m_bankingTimescale = pValue;
|
||||||
break;
|
break;
|
||||||
case Vehicle.BUOYANCY:
|
case Vehicle.BUOYANCY:
|
||||||
if (pValue < -1f) pValue = -1f;
|
if (pValue < -1f) pValue = -1f;
|
||||||
if (pValue > 1f) pValue = 1f;
|
if (pValue > 1f) pValue = 1f;
|
||||||
m_VehicleBuoyancy = pValue;
|
m_VehicleBuoyancy = pValue;
|
||||||
break;
|
break;
|
||||||
// case Vehicle.HOVER_EFFICIENCY:
|
// case Vehicle.HOVER_EFFICIENCY:
|
||||||
// if (pValue < 0f) pValue = 0f;
|
// if (pValue < 0f) pValue = 0f;
|
||||||
// if (pValue > 1f) pValue = 1f;
|
// if (pValue > 1f) pValue = 1f;
|
||||||
// m_VhoverEfficiency = pValue;
|
// m_VhoverEfficiency = pValue;
|
||||||
// break;
|
// break;
|
||||||
case Vehicle.HOVER_HEIGHT:
|
case Vehicle.HOVER_HEIGHT:
|
||||||
|
@ -199,7 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_linearMotorTimescale = pValue;
|
m_linearMotorTimescale = pValue;
|
||||||
break;
|
break;
|
||||||
case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
|
case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
|
||||||
if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
|
if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
|
||||||
if (pValue > 1.0f) pValue = 1.0f;
|
if (pValue > 1.0f) pValue = 1.0f;
|
||||||
m_verticalAttractionEfficiency = pValue;
|
m_verticalAttractionEfficiency = pValue;
|
||||||
break;
|
break;
|
||||||
|
@ -229,7 +225,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}//end ProcessFloatVehicleParam
|
}//end ProcessFloatVehicleParam
|
||||||
|
|
||||||
internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
|
internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
|
||||||
|
@ -242,12 +237,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
case Vehicle.ANGULAR_MOTOR_DIRECTION:
|
case Vehicle.ANGULAR_MOTOR_DIRECTION:
|
||||||
m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||||
// Limit requested angular speed to 2 rps= 4 pi rads/sec
|
// Limit requested angular speed to 2 rps= 4 pi rads/sec
|
||||||
if(m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
|
if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
|
||||||
if(m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f;
|
if (m_angularMotorDirection.X < - 12.56f) m_angularMotorDirection.X = - 12.56f;
|
||||||
if(m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
|
if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
|
||||||
if(m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f;
|
if (m_angularMotorDirection.Y < - 12.56f) m_angularMotorDirection.Y = - 12.56f;
|
||||||
if(m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
|
if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
|
||||||
if(m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f;
|
if (m_angularMotorDirection.Z < - 12.56f) m_angularMotorDirection.Z = - 12.56f;
|
||||||
m_angularMotorApply = 10;
|
m_angularMotorApply = 10;
|
||||||
break;
|
break;
|
||||||
case Vehicle.LINEAR_FRICTION_TIMESCALE:
|
case Vehicle.LINEAR_FRICTION_TIMESCALE:
|
||||||
|
@ -261,7 +256,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}//end ProcessVectorVehicleParam
|
}//end ProcessVectorVehicleParam
|
||||||
|
|
||||||
internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
|
internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
|
||||||
|
@ -272,12 +266,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_referenceFrame = pValue;
|
// m_referenceFrame = pValue;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}//end ProcessRotationVehicleParam
|
}//end ProcessRotationVehicleParam
|
||||||
|
|
||||||
internal void ProcessTypeChange(Vehicle pType)
|
internal void ProcessTypeChange(Vehicle pType)
|
||||||
{
|
{
|
||||||
// Set Defaults For Type
|
// Set Defaults For Type
|
||||||
m_type = pType;
|
m_type = pType;
|
||||||
switch (pType)
|
switch (pType)
|
||||||
{
|
{
|
||||||
|
@ -358,7 +351,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
// m_bankingTimescale = 1;
|
// m_bankingTimescale = 1;
|
||||||
// m_referenceFrame = Quaternion.Identity;
|
// m_referenceFrame = Quaternion.Identity;
|
||||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
||||||
VehicleFlag.LIMIT_MOTOR_UP);
|
VehicleFlag.LIMIT_MOTOR_UP);
|
||||||
break;
|
break;
|
||||||
|
@ -432,23 +425,24 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE)
|
if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE)
|
||||||
return;
|
return;
|
||||||
frcount++; // used to limit debug comment output
|
frcount++; // used to limit debug comment output
|
||||||
if (frcount > 100)
|
if (frcount > 100)
|
||||||
frcount = 0;
|
frcount = 0;
|
||||||
|
|
||||||
MoveLinear(pTimestep, pParentScene);
|
MoveLinear(pTimestep, pParentScene);
|
||||||
MoveAngular(pTimestep);
|
MoveAngular(pTimestep);
|
||||||
}// end Step
|
}// end Step
|
||||||
|
|
||||||
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
||||||
{
|
{
|
||||||
if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant
|
if (!m_linearMotorDirection.ApproxEquals(Vector3.Zero, 0.01f)) // requested m_linearMotorDirection is significant
|
||||||
{
|
{
|
||||||
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
|
if (!d.BodyIsEnabled(Body))
|
||||||
|
d.BodyEnable(Body);
|
||||||
|
|
||||||
// add drive to body
|
// add drive to body
|
||||||
Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep);
|
Vector3 addAmount = m_linearMotorDirection/(m_linearMotorTimescale/pTimestep);
|
||||||
m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector?
|
m_lastLinearVelocityVector += (addAmount*10); // lastLinearVelocityVector is the current body velocity vector?
|
||||||
|
|
||||||
// This will work temporarily, but we really need to compare speed on an axis
|
// This will work temporarily, but we really need to compare speed on an axis
|
||||||
// KF: Limit body velocity to applied velocity?
|
// KF: Limit body velocity to applied velocity?
|
||||||
|
@ -466,194 +460,192 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
//Console.WriteLine("actual: " + m_linearMotorDirection);
|
//Console.WriteLine("actual: " + m_linearMotorDirection);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // requested is not significant
|
{ // requested is not significant
|
||||||
// if what remains of applied is small, zero it.
|
// if what remains of applied is small, zero it.
|
||||||
if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
|
if (m_lastLinearVelocityVector.ApproxEquals(Vector3.Zero, 0.01f))
|
||||||
m_lastLinearVelocityVector = Vector3.Zero;
|
m_lastLinearVelocityVector = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// convert requested object velocity to world-referenced vector
|
||||||
// convert requested object velocity to world-referenced vector
|
|
||||||
m_dir = m_lastLinearVelocityVector;
|
m_dir = m_lastLinearVelocityVector;
|
||||||
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||||
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
||||||
m_dir *= rotq; // apply obj rotation to velocity vector
|
m_dir *= rotq; // apply obj rotation to velocity vector
|
||||||
|
|
||||||
// add Gravity andBuoyancy
|
// add Gravity andBuoyancy
|
||||||
// KF: So far I have found no good method to combine a script-requested
|
// KF: So far I have found no good method to combine a script-requested
|
||||||
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
||||||
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
||||||
Vector3 grav = Vector3.Zero;
|
Vector3 grav = Vector3.Zero;
|
||||||
if(m_VehicleBuoyancy < 1.0f)
|
if (m_VehicleBuoyancy < 1.0f)
|
||||||
{
|
{
|
||||||
// There is some gravity, make a gravity force vector
|
// There is some gravity, make a gravity force vector
|
||||||
// that is applied after object velocity.
|
// that is applied after object velocity.
|
||||||
d.Mass objMass;
|
d.Mass objMass;
|
||||||
d.BodyGetMass(Body, out objMass);
|
d.BodyGetMass(Body, out objMass);
|
||||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||||
// Preserve the current Z velocity
|
// Preserve the current Z velocity
|
||||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||||
} // else its 1.0, no gravity.
|
} // else its 1.0, no gravity.
|
||||||
|
|
||||||
// Check if hovering
|
// Check if hovering
|
||||||
if( (m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||||
{
|
{
|
||||||
// We should hover, get the target height
|
// We should hover, get the target height
|
||||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
if((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
||||||
}
|
}
|
||||||
else if((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
||||||
}
|
}
|
||||||
else if((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||||
{
|
{
|
||||||
m_VhoverTargetHeight = m_VhoverHeight;
|
m_VhoverTargetHeight = m_VhoverHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
if((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
||||||
{
|
{
|
||||||
// If body is aready heigher, use its height as target height
|
// If body is aready heigher, use its height as target height
|
||||||
if(pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||||
// m_VhoverTimescale = 0f; // time to acheive height
|
// m_VhoverTimescale = 0f; // time to acheive height
|
||||||
// pTimestep is time since last frame,in secs
|
// pTimestep is time since last frame,in secs
|
||||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||||
// Replace Vertical speed with correction figure if significant
|
// Replace Vertical speed with correction figure if significant
|
||||||
if(Math.Abs(herr0) > 0.01f )
|
if (Math.Abs(herr0) > 0.01f)
|
||||||
{
|
{
|
||||||
d.Mass objMass;
|
d.Mass objMass;
|
||||||
d.BodyGetMass(Body, out objMass);
|
d.BodyGetMass(Body, out objMass);
|
||||||
m_dir.Z = - ( (herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||||
//KF: m_VhoverEfficiency is not yet implemented
|
//KF: m_VhoverEfficiency is not yet implemented
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_dir.Z = 0f;
|
m_dir.Z = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply velocity
|
// Apply velocity
|
||||||
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
||||||
// apply gravity force
|
// apply gravity force
|
||||||
d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
|
d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
|
||||||
|
|
||||||
|
|
||||||
// apply friction
|
// apply friction
|
||||||
Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep);
|
Vector3 decayamount = Vector3.One / (m_linearFrictionTimescale / pTimestep);
|
||||||
m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount;
|
m_lastLinearVelocityVector -= m_lastLinearVelocityVector * decayamount;
|
||||||
} // end MoveLinear()
|
} // end MoveLinear()
|
||||||
|
|
||||||
private void MoveAngular(float pTimestep)
|
private void MoveAngular(float pTimestep)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
|
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
|
||||||
private int m_angularMotorApply = 0; // application frame counter
|
private int m_angularMotorApply = 0; // application frame counter
|
||||||
private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down)
|
private float m_angularMotorVelocity = 0; // current angular motor velocity (ramps up and down)
|
||||||
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
|
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
|
||||||
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
|
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
|
||||||
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
|
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
|
||||||
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Get what the body is doing, this includes 'external' influences
|
// Get what the body is doing, this includes 'external' influences
|
||||||
d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
|
d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
|
||||||
// Vector3 angularVelocity = Vector3.Zero;
|
// Vector3 angularVelocity = Vector3.Zero;
|
||||||
|
|
||||||
if (m_angularMotorApply > 0)
|
if (m_angularMotorApply > 0)
|
||||||
{
|
{
|
||||||
// ramp up to new value
|
// ramp up to new value
|
||||||
// current velocity += error / ( time to get there / step interval )
|
// current velocity += error / (time to get there / step interval)
|
||||||
// requested speed - last motor speed
|
// requested speed - last motor speed
|
||||||
m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep);
|
m_angularMotorVelocity.X += (m_angularMotorDirection.X - m_angularMotorVelocity.X) / (m_angularMotorTimescale / pTimestep);
|
||||||
m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep);
|
m_angularMotorVelocity.Y += (m_angularMotorDirection.Y - m_angularMotorVelocity.Y) / (m_angularMotorTimescale / pTimestep);
|
||||||
m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep);
|
m_angularMotorVelocity.Z += (m_angularMotorDirection.Z - m_angularMotorVelocity.Z) / (m_angularMotorTimescale / pTimestep);
|
||||||
|
|
||||||
m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected
|
m_angularMotorApply--; // This is done so that if script request rate is less than phys frame rate the expected
|
||||||
// velocity may still be acheived.
|
// velocity may still be acheived.
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// no motor recently applied, keep the body velocity
|
// no motor recently applied, keep the body velocity
|
||||||
/* m_angularMotorVelocity.X = angularVelocity.X;
|
/* m_angularMotorVelocity.X = angularVelocity.X;
|
||||||
m_angularMotorVelocity.Y = angularVelocity.Y;
|
m_angularMotorVelocity.Y = angularVelocity.Y;
|
||||||
m_angularMotorVelocity.Z = angularVelocity.Z; */
|
m_angularMotorVelocity.Z = angularVelocity.Z; */
|
||||||
|
|
||||||
// and decay the velocity
|
|
||||||
m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep);
|
|
||||||
} // end motor section
|
|
||||||
|
|
||||||
|
// and decay the velocity
|
||||||
|
m_angularMotorVelocity -= m_angularMotorVelocity / (m_angularMotorDecayTimescale / pTimestep);
|
||||||
|
} // end motor section
|
||||||
|
|
||||||
// Vertical attractor section
|
// Vertical attractor section
|
||||||
Vector3 vertattr = Vector3.Zero;
|
Vector3 vertattr = Vector3.Zero;
|
||||||
|
|
||||||
if(m_verticalAttractionTimescale < 300)
|
if (m_verticalAttractionTimescale < 300)
|
||||||
{
|
|
||||||
float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
|
|
||||||
// get present body rotation
|
|
||||||
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
|
||||||
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
|
|
||||||
// make a vector pointing up
|
|
||||||
Vector3 verterr = Vector3.Zero;
|
|
||||||
verterr.Z = 1.0f;
|
|
||||||
// rotate it to Body Angle
|
|
||||||
verterr = verterr * rotq;
|
|
||||||
// verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
|
|
||||||
// As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
|
|
||||||
// negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
|
|
||||||
if (verterr.Z < 0.0f)
|
|
||||||
{
|
|
||||||
verterr.X = 2.0f - verterr.X;
|
|
||||||
verterr.Y = 2.0f - verterr.Y;
|
|
||||||
}
|
|
||||||
// Error is 0 (no error) to +/- 2 (max error)
|
|
||||||
// scale it by VAservo
|
|
||||||
verterr = verterr * VAservo;
|
|
||||||
//if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
|
|
||||||
|
|
||||||
// As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
|
|
||||||
// Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
|
|
||||||
vertattr.X = verterr.Y;
|
|
||||||
vertattr.Y = - verterr.X;
|
|
||||||
vertattr.Z = 0f;
|
|
||||||
|
|
||||||
// scaling appears better usingsquare-law
|
|
||||||
float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);
|
|
||||||
vertattr.X += bounce * angularVelocity.X;
|
|
||||||
vertattr.Y += bounce * angularVelocity.Y;
|
|
||||||
|
|
||||||
} // else vertical attractor is off
|
|
||||||
|
|
||||||
// m_lastVertAttractor = vertattr;
|
|
||||||
|
|
||||||
// Bank section tba
|
|
||||||
// Deflection section tba
|
|
||||||
|
|
||||||
// Sum velocities
|
|
||||||
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
|
||||||
|
|
||||||
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
|
||||||
{
|
{
|
||||||
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
|
float VAservo = 0.2f / (m_verticalAttractionTimescale * pTimestep);
|
||||||
}
|
// get present body rotation
|
||||||
else
|
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||||
{
|
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||||
m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
|
// make a vector pointing up
|
||||||
}
|
Vector3 verterr = Vector3.Zero;
|
||||||
|
verterr.Z = 1.0f;
|
||||||
|
// rotate it to Body Angle
|
||||||
|
verterr = verterr * rotq;
|
||||||
|
// verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
|
||||||
|
// As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
|
||||||
|
// negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
|
||||||
|
if (verterr.Z < 0.0f)
|
||||||
|
{
|
||||||
|
verterr.X = 2.0f - verterr.X;
|
||||||
|
verterr.Y = 2.0f - verterr.Y;
|
||||||
|
}
|
||||||
|
// Error is 0 (no error) to +/- 2 (max error)
|
||||||
|
// scale it by VAservo
|
||||||
|
verterr = verterr * VAservo;
|
||||||
|
//if (frcount == 0) Console.WriteLine("VAerr=" + verterr);
|
||||||
|
|
||||||
// apply friction
|
// As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
|
||||||
|
// Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
|
||||||
|
vertattr.X = verterr.Y;
|
||||||
|
vertattr.Y = - verterr.X;
|
||||||
|
vertattr.Z = 0f;
|
||||||
|
|
||||||
|
// scaling appears better usingsquare-law
|
||||||
|
float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency);
|
||||||
|
vertattr.X += bounce * angularVelocity.X;
|
||||||
|
vertattr.Y += bounce * angularVelocity.Y;
|
||||||
|
|
||||||
|
} // else vertical attractor is off
|
||||||
|
|
||||||
|
// m_lastVertAttractor = vertattr;
|
||||||
|
|
||||||
|
// Bank section tba
|
||||||
|
// Deflection section tba
|
||||||
|
|
||||||
|
// Sum velocities
|
||||||
|
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
||||||
|
|
||||||
|
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
||||||
|
{
|
||||||
|
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero.
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply friction
|
||||||
Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep);
|
Vector3 decayamount = Vector3.One / (m_angularFrictionTimescale / pTimestep);
|
||||||
m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
|
m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
|
||||||
|
|
||||||
// Apply to the body
|
// Apply to the body
|
||||||
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
||||||
|
|
||||||
} //end MoveAngular
|
} //end MoveAngular
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
/* Copyright (c) Contributors, http://opensimulator.org/
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
@ -93,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private float m_targetHoverHeight;
|
private float m_targetHoverHeight;
|
||||||
private float m_groundHeight;
|
private float m_groundHeight;
|
||||||
private float m_waterHeight;
|
private float m_waterHeight;
|
||||||
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
||||||
|
|
||||||
// private float m_tensor = 5f;
|
// private float m_tensor = 5f;
|
||||||
private int body_autodisable_frames = 20;
|
private int body_autodisable_frames = 20;
|
||||||
|
@ -294,7 +296,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
m_taintselected = value;
|
m_taintselected = value;
|
||||||
m_isSelected = value;
|
m_isSelected = value;
|
||||||
}
|
}
|
||||||
if(m_isSelected) disableBodySoft();
|
if (m_isSelected) disableBodySoft();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
{
|
{
|
||||||
d.BodyEnable(Body);
|
d.BodyEnable(Body);
|
||||||
if (m_vehicle.Type != Vehicle.TYPE_NONE)
|
if (m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||||
m_vehicle.Enable(Body, _parent_scene);
|
m_vehicle.Enable(Body, _parent_scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_disabled = false;
|
m_disabled = false;
|
||||||
|
@ -376,7 +378,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
|
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
|
||||||
|
|
||||||
// disconnect from world gravity so we can apply buoyancy
|
// disconnect from world gravity so we can apply buoyancy
|
||||||
d.BodySetGravityMode (Body, false);
|
d.BodySetGravityMode (Body, false);
|
||||||
|
|
||||||
m_interpenetrationcount = 0;
|
m_interpenetrationcount = 0;
|
||||||
m_collisionscore = 0;
|
m_collisionscore = 0;
|
||||||
|
@ -872,7 +874,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
public void ProcessTaints(float timestep)
|
public void ProcessTaints(float timestep)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("ProcessTaints for " + m_primName );
|
//Console.WriteLine("ProcessTaints for " + m_primName);
|
||||||
if (m_taintadd)
|
if (m_taintadd)
|
||||||
{
|
{
|
||||||
changeadd(timestep);
|
changeadd(timestep);
|
||||||
|
@ -880,23 +882,23 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
if (prim_geom != IntPtr.Zero)
|
if (prim_geom != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
if (!_position.ApproxEquals(m_taintposition, 0f))
|
if (!_position.ApproxEquals(m_taintposition, 0f))
|
||||||
changemove(timestep);
|
changemove(timestep);
|
||||||
|
|
||||||
if (m_taintrot != _orientation)
|
if (m_taintrot != _orientation)
|
||||||
{
|
{
|
||||||
if(childPrim && IsPhysical) // For physical child prim...
|
if (childPrim && IsPhysical) // For physical child prim...
|
||||||
{
|
{
|
||||||
rotate(timestep);
|
rotate(timestep);
|
||||||
// KF: ODE will also rotate the parent prim!
|
// KF: ODE will also rotate the parent prim!
|
||||||
// so rotate the root back to where it was
|
// so rotate the root back to where it was
|
||||||
OdePrim parent = (OdePrim)_parent;
|
OdePrim parent = (OdePrim)_parent;
|
||||||
parent.rotate(timestep);
|
parent.rotate(timestep);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Just rotate the prim
|
//Just rotate the prim
|
||||||
rotate(timestep);
|
rotate(timestep);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
|
@ -1562,241 +1564,241 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
float fz = 0;
|
float fz = 0;
|
||||||
|
|
||||||
|
|
||||||
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
|
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
|
||||||
{
|
{
|
||||||
if (m_vehicle.Type != Vehicle.TYPE_NONE)
|
if (m_vehicle.Type != Vehicle.TYPE_NONE)
|
||||||
{
|
{
|
||||||
// 'VEHICLES' are dealt with in ODEDynamics.cs
|
// 'VEHICLES' are dealt with in ODEDynamics.cs
|
||||||
m_vehicle.Step(timestep, _parent_scene);
|
m_vehicle.Step(timestep, _parent_scene);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Move " + m_primName);
|
//Console.WriteLine("Move " + m_primName);
|
||||||
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
|
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
|
||||||
// NON-'VEHICLES' are dealt with here
|
// NON-'VEHICLES' are dealt with here
|
||||||
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
|
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
|
||||||
{
|
{
|
||||||
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
||||||
if (m_angularlock.X == 1)
|
if (m_angularlock.X == 1)
|
||||||
avel2.X = 0;
|
avel2.X = 0;
|
||||||
if (m_angularlock.Y == 1)
|
if (m_angularlock.Y == 1)
|
||||||
avel2.Y = 0;
|
avel2.Y = 0;
|
||||||
if (m_angularlock.Z == 1)
|
if (m_angularlock.Z == 1)
|
||||||
avel2.Z = 0;
|
avel2.Z = 0;
|
||||||
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
|
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
|
||||||
}
|
}
|
||||||
//float PID_P = 900.0f;
|
//float PID_P = 900.0f;
|
||||||
|
|
||||||
float m_mass = CalculateMass();
|
float m_mass = CalculateMass();
|
||||||
|
|
||||||
// fz = 0f;
|
// fz = 0f;
|
||||||
//m_log.Info(m_collisionFlags.ToString());
|
//m_log.Info(m_collisionFlags.ToString());
|
||||||
|
|
||||||
|
|
||||||
//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
|
||||||
// would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
|
// would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
|
||||||
// m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
|
// m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
|
||||||
// gravityz multiplier = 1 - m_buoyancy
|
// gravityz multiplier = 1 - m_buoyancy
|
||||||
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
|
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
|
||||||
|
|
||||||
if (m_usePID)
|
if (m_usePID)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("PID " + m_primName);
|
//Console.WriteLine("PID " + m_primName);
|
||||||
// KF - this is for object move? eg. llSetPos() ?
|
// KF - this is for object move? eg. llSetPos() ?
|
||||||
//if (!d.BodyIsEnabled(Body))
|
//if (!d.BodyIsEnabled(Body))
|
||||||
//d.BodySetForce(Body, 0f, 0f, 0f);
|
//d.BodySetForce(Body, 0f, 0f, 0f);
|
||||||
// If we're using the PID controller, then we have no gravity
|
// If we're using the PID controller, then we have no gravity
|
||||||
//fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
|
//fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
|
||||||
fz = 0f;
|
fz = 0f;
|
||||||
|
|
||||||
// no lock; for now it's only called from within Simulate()
|
// no lock; for now it's only called from within Simulate()
|
||||||
|
|
||||||
// If the PID Controller isn't active then we set our force
|
// If the PID Controller isn't active then we set our force
|
||||||
// calculating base velocity to the current position
|
// calculating base velocity to the current position
|
||||||
|
|
||||||
if ((m_PIDTau < 1) && (m_PIDTau != 0))
|
if ((m_PIDTau < 1) && (m_PIDTau != 0))
|
||||||
{
|
{
|
||||||
//PID_G = PID_G / m_PIDTau;
|
//PID_G = PID_G / m_PIDTau;
|
||||||
m_PIDTau = 1;
|
m_PIDTau = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((PID_G - m_PIDTau) <= 0)
|
if ((PID_G - m_PIDTau) <= 0)
|
||||||
{
|
{
|
||||||
PID_G = m_PIDTau + 1;
|
PID_G = m_PIDTau + 1;
|
||||||
}
|
}
|
||||||
//PidStatus = true;
|
//PidStatus = true;
|
||||||
|
|
||||||
// PhysicsVector vec = new PhysicsVector();
|
// PhysicsVector vec = new PhysicsVector();
|
||||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||||
|
|
||||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
_target_velocity =
|
_target_velocity =
|
||||||
new Vector3(
|
new Vector3(
|
||||||
(m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
|
(m_PIDTarget.X - pos.X) * ((PID_G - m_PIDTau) * timestep),
|
||||||
(m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
|
(m_PIDTarget.Y - pos.Y) * ((PID_G - m_PIDTau) * timestep),
|
||||||
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
|
(m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep)
|
||||||
);
|
);
|
||||||
|
|
||||||
// if velocity is zero, use position control; otherwise, velocity control
|
// if velocity is zero, use position control; otherwise, velocity control
|
||||||
|
|
||||||
if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
|
if (_target_velocity.ApproxEquals(Vector3.Zero,0.1f))
|
||||||
{
|
{
|
||||||
// keep track of where we stopped. No more slippin' & slidin'
|
// keep track of where we stopped. No more slippin' & slidin'
|
||||||
|
|
||||||
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
||||||
// react to the physics scene by moving it's position.
|
// react to the physics scene by moving it's position.
|
||||||
// Avatar to Avatar collisions
|
// Avatar to Avatar collisions
|
||||||
// Prim to avatar collisions
|
// Prim to avatar collisions
|
||||||
|
|
||||||
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
|
//fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2);
|
||||||
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
|
//fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2);
|
||||||
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
|
//fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
|
||||||
d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
|
d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
|
||||||
d.BodySetLinearVel(Body, 0, 0, 0);
|
d.BodySetLinearVel(Body, 0, 0, 0);
|
||||||
d.BodyAddForce(Body, 0, 0, fz);
|
d.BodyAddForce(Body, 0, 0, fz);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_zeroFlag = false;
|
_zeroFlag = false;
|
||||||
|
|
||||||
// We're flying and colliding with something
|
// We're flying and colliding with something
|
||||||
fx = ((_target_velocity.X) - vel.X) * (PID_D);
|
fx = ((_target_velocity.X) - vel.X) * (PID_D);
|
||||||
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
|
fy = ((_target_velocity.Y) - vel.Y) * (PID_D);
|
||||||
|
|
||||||
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
|
// vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P;
|
||||||
|
|
||||||
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
||||||
}
|
}
|
||||||
} // end if (m_usePID)
|
} // end if (m_usePID)
|
||||||
|
|
||||||
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
|
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
|
||||||
if (m_useHoverPID && !m_usePID)
|
if (m_useHoverPID && !m_usePID)
|
||||||
{
|
{
|
||||||
//Console.WriteLine("Hover " + m_primName);
|
//Console.WriteLine("Hover " + m_primName);
|
||||||
|
|
||||||
// If we're using the PID controller, then we have no gravity
|
// If we're using the PID controller, then we have no gravity
|
||||||
fz = (-1 * _parent_scene.gravityz) * m_mass;
|
fz = (-1 * _parent_scene.gravityz) * m_mass;
|
||||||
|
|
||||||
// no lock; for now it's only called from within Simulate()
|
// no lock; for now it's only called from within Simulate()
|
||||||
|
|
||||||
// If the PID Controller isn't active then we set our force
|
// If the PID Controller isn't active then we set our force
|
||||||
// calculating base velocity to the current position
|
// calculating base velocity to the current position
|
||||||
|
|
||||||
if ((m_PIDTau < 1))
|
if ((m_PIDTau < 1))
|
||||||
{
|
{
|
||||||
PID_G = PID_G / m_PIDTau;
|
PID_G = PID_G / m_PIDTau;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((PID_G - m_PIDTau) <= 0)
|
if ((PID_G - m_PIDTau) <= 0)
|
||||||
{
|
{
|
||||||
PID_G = m_PIDTau + 1;
|
PID_G = m_PIDTau + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Where are we, and where are we headed?
|
// Where are we, and where are we headed?
|
||||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||||
|
|
||||||
|
|
||||||
// Non-Vehicles have a limited set of Hover options.
|
// Non-Vehicles have a limited set of Hover options.
|
||||||
// determine what our target height really is based on HoverType
|
// determine what our target height really is based on HoverType
|
||||||
switch (m_PIDHoverType)
|
switch (m_PIDHoverType)
|
||||||
{
|
{
|
||||||
case PIDHoverType.Ground:
|
case PIDHoverType.Ground:
|
||||||
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||||
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
|
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
|
||||||
break;
|
break;
|
||||||
case PIDHoverType.GroundAndWater:
|
case PIDHoverType.GroundAndWater:
|
||||||
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||||
m_waterHeight = _parent_scene.GetWaterLevel();
|
m_waterHeight = _parent_scene.GetWaterLevel();
|
||||||
if (m_groundHeight > m_waterHeight)
|
if (m_groundHeight > m_waterHeight)
|
||||||
{
|
{
|
||||||
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
|
m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
|
m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
} // end switch (m_PIDHoverType)
|
} // end switch (m_PIDHoverType)
|
||||||
|
|
||||||
|
|
||||||
_target_velocity =
|
_target_velocity =
|
||||||
new Vector3(0.0f, 0.0f,
|
new Vector3(0.0f, 0.0f,
|
||||||
(m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
|
(m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
|
||||||
);
|
);
|
||||||
|
|
||||||
// if velocity is zero, use position control; otherwise, velocity control
|
// if velocity is zero, use position control; otherwise, velocity control
|
||||||
|
|
||||||
if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
|
if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
|
||||||
{
|
{
|
||||||
// keep track of where we stopped. No more slippin' & slidin'
|
// keep track of where we stopped. No more slippin' & slidin'
|
||||||
|
|
||||||
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
// We only want to deactivate the PID Controller if we think we want to have our surrogate
|
||||||
// react to the physics scene by moving it's position.
|
// react to the physics scene by moving it's position.
|
||||||
// Avatar to Avatar collisions
|
// Avatar to Avatar collisions
|
||||||
// Prim to avatar collisions
|
// Prim to avatar collisions
|
||||||
|
|
||||||
d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
|
d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
|
||||||
d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
|
d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
|
||||||
d.BodyAddForce(Body, 0, 0, fz);
|
d.BodyAddForce(Body, 0, 0, fz);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_zeroFlag = false;
|
_zeroFlag = false;
|
||||||
|
|
||||||
// We're flying and colliding with something
|
// We're flying and colliding with something
|
||||||
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fx *= m_mass;
|
fx *= m_mass;
|
||||||
fy *= m_mass;
|
fy *= m_mass;
|
||||||
//fz *= m_mass;
|
//fz *= m_mass;
|
||||||
|
|
||||||
fx += m_force.X;
|
fx += m_force.X;
|
||||||
fy += m_force.Y;
|
fy += m_force.Y;
|
||||||
fz += m_force.Z;
|
fz += m_force.Z;
|
||||||
|
|
||||||
//m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
|
//m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
|
||||||
if (fx != 0 || fy != 0 || fz != 0)
|
if (fx != 0 || fy != 0 || fz != 0)
|
||||||
{
|
{
|
||||||
//m_taintdisable = true;
|
//m_taintdisable = true;
|
||||||
//base.RaiseOutOfBounds(Position);
|
//base.RaiseOutOfBounds(Position);
|
||||||
//d.BodySetLinearVel(Body, fx, fy, 0f);
|
//d.BodySetLinearVel(Body, fx, fy, 0f);
|
||||||
if (!d.BodyIsEnabled(Body))
|
if (!d.BodyIsEnabled(Body))
|
||||||
{
|
{
|
||||||
// A physical body at rest on a surface will auto-disable after a while,
|
// A physical body at rest on a surface will auto-disable after a while,
|
||||||
// this appears to re-enable it incase the surface it is upon vanishes,
|
// this appears to re-enable it incase the surface it is upon vanishes,
|
||||||
// and the body should fall again.
|
// and the body should fall again.
|
||||||
d.BodySetLinearVel(Body, 0f, 0f, 0f);
|
d.BodySetLinearVel(Body, 0f, 0f, 0f);
|
||||||
d.BodySetForce(Body, 0, 0, 0);
|
d.BodySetForce(Body, 0, 0, 0);
|
||||||
enableBodySoft();
|
enableBodySoft();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 35x10 = 350n times the mass per second applied maximum.
|
// 35x10 = 350n times the mass per second applied maximum.
|
||||||
float nmax = 35f * m_mass;
|
float nmax = 35f * m_mass;
|
||||||
float nmin = -35f * m_mass;
|
float nmin = -35f * m_mass;
|
||||||
|
|
||||||
|
|
||||||
if (fx > nmax)
|
if (fx > nmax)
|
||||||
fx = nmax;
|
fx = nmax;
|
||||||
if (fx < nmin)
|
if (fx < nmin)
|
||||||
fx = nmin;
|
fx = nmin;
|
||||||
if (fy > nmax)
|
if (fy > nmax)
|
||||||
fy = nmax;
|
fy = nmax;
|
||||||
if (fy < nmin)
|
if (fy < nmin)
|
||||||
fy = nmin;
|
fy = nmin;
|
||||||
d.BodyAddForce(Body, fx, fy, fz);
|
d.BodyAddForce(Body, fx, fy, fz);
|
||||||
//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
|
//Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // is not physical, or is not a body or is selected
|
{ // is not physical, or is not a body or is selected
|
||||||
// _zeroPosition = d.BodyGetPosition(Body);
|
// _zeroPosition = d.BodyGetPosition(Body);
|
||||||
return;
|
return;
|
||||||
//Console.WriteLine("Nothing " + m_primName);
|
//Console.WriteLine("Nothing " + m_primName);
|
||||||
|
@ -1815,18 +1817,18 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
myrot.W = _orientation.W;
|
myrot.W = _orientation.W;
|
||||||
if (Body != IntPtr.Zero)
|
if (Body != IntPtr.Zero)
|
||||||
{
|
{
|
||||||
// KF: If this is a root prim do BodySet
|
// KF: If this is a root prim do BodySet
|
||||||
d.BodySetQuaternion(Body, ref myrot);
|
d.BodySetQuaternion(Body, ref myrot);
|
||||||
if (m_isphysical)
|
if (m_isphysical)
|
||||||
{
|
{
|
||||||
if (!m_angularlock.ApproxEquals(Vector3.One, 0f))
|
if (!m_angularlock.ApproxEquals(Vector3.One, 0f))
|
||||||
createAMotor(m_angularlock);
|
createAMotor(m_angularlock);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// daughter prim, do Geom set
|
// daughter prim, do Geom set
|
||||||
d.GeomSetQuaternion(prim_geom, ref myrot);
|
d.GeomSetQuaternion(prim_geom, ref myrot);
|
||||||
}
|
}
|
||||||
|
|
||||||
resetCollisionAccounting();
|
resetCollisionAccounting();
|
||||||
|
@ -1890,7 +1892,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
m_log.Error("[PHYSICS]: PrimGeom dead");
|
m_log.Error("[PHYSICS]: PrimGeom dead");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//Console.WriteLine("changePhysicsStatus for " + m_primName );
|
//Console.WriteLine("changePhysicsStatus for " + m_primName);
|
||||||
changeadd(2f);
|
changeadd(2f);
|
||||||
}
|
}
|
||||||
if (childPrim)
|
if (childPrim)
|
||||||
|
@ -2454,7 +2456,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
if (QuaternionIsFinite(value))
|
if (QuaternionIsFinite(value))
|
||||||
{
|
{
|
||||||
_orientation = value;
|
_orientation = value;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
|
m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
|
||||||
|
|
||||||
|
@ -2675,7 +2677,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
//outofBounds = true;
|
//outofBounds = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
|
//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
|
||||||
//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
|
//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
|
||||||
if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
|
if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
|
||||||
&& (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
|
&& (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
|
||||||
|
|
|
@ -2603,12 +2603,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
lock (_taintedPrimLock)
|
lock (_taintedPrimLock)
|
||||||
{
|
{
|
||||||
if (!(_taintedPrimH.Contains(taintedprim)))
|
if (!(_taintedPrimH.Contains(taintedprim)))
|
||||||
{
|
{
|
||||||
//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
|
//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
|
||||||
_taintedPrimH.Add(taintedprim); // HashSet for searching
|
_taintedPrimH.Add(taintedprim); // HashSet for searching
|
||||||
_taintedPrimL.Add(taintedprim); // List for ordered readout
|
_taintedPrimL.Add(taintedprim); // List for ordered readout
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (prim is OdeCharacter)
|
else if (prim is OdeCharacter)
|
||||||
|
|
|
@ -2753,7 +2753,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
m_host.CollisionFilter.Clear();
|
m_host.CollisionFilter.Clear();
|
||||||
if(id != null)
|
if (id != null)
|
||||||
{
|
{
|
||||||
m_host.CollisionFilter.Add(accept,id);
|
m_host.CollisionFilter.Add(accept,id);
|
||||||
}
|
}
|
||||||
|
@ -4240,7 +4240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llPassCollisions(int pass)
|
public void llPassCollisions(int pass)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
if(pass == 0)
|
if (pass == 0)
|
||||||
{
|
{
|
||||||
m_host.ParentGroup.PassCollision = false;
|
m_host.ParentGroup.PassCollision = false;
|
||||||
}
|
}
|
||||||
|
@ -7437,7 +7437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// makes it more difficult to determine a child prim's actual inworld position).
|
// makes it more difficult to determine a child prim's actual inworld position).
|
||||||
if (part.ParentID != 0)
|
if (part.ParentID != 0)
|
||||||
v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
|
v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
|
||||||
res.Add( v );
|
res.Add(v);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PRIM_SIZE:
|
case (int)ScriptBaseClass.PRIM_SIZE:
|
||||||
|
|
|
@ -1956,19 +1956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// client's Statistics Bar (Ctrl-Shift-1)
|
/// client's Statistics Bar (Ctrl-Shift-1)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>List of floats</returns>
|
/// <returns>List of floats</returns>
|
||||||
public LSL_List osGetRegionStats()
|
public LSL_List osGetRegionStats()
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
|
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
LSL_List ret = new LSL_List();
|
LSL_List ret = new LSL_List();
|
||||||
float[] stats = World.SimulatorStats;
|
float[] stats = World.SimulatorStats;
|
||||||
|
|
||||||
for (int i = 0; i < 21; i++)
|
for (int i = 0; i < 21; i++)
|
||||||
{
|
{
|
||||||
ret.Add(new LSL_Float( stats[i] ));
|
ret.Add(new LSL_Float(stats[i]));
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int osGetSimulatorMemory()
|
public int osGetSimulatorMemory()
|
||||||
{
|
{
|
||||||
|
@ -1984,81 +1984,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return (int)pws;
|
return (int)pws;
|
||||||
}
|
}
|
||||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||||
avatar.SpeedModifier = SpeedModifier;
|
avatar.SpeedModifier = SpeedModifier;
|
||||||
}
|
}
|
||||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||||
{
|
{
|
||||||
foreach (ScenePresence presence in World.GetAvatars())
|
foreach (ScenePresence presence in World.GetAvatars())
|
||||||
{
|
{
|
||||||
if ((presence.Firstname == FirstName) &&
|
if ((presence.Firstname == FirstName) &&
|
||||||
presence.Lastname == SurName)
|
presence.Lastname == SurName)
|
||||||
{
|
{
|
||||||
// kick client...
|
// kick client...
|
||||||
if (alert != null)
|
if (alert != null)
|
||||||
presence.ControllingClient.Kick(alert);
|
presence.ControllingClient.Kick(alert);
|
||||||
|
|
||||||
// ...and close on our side
|
// ...and close on our side
|
||||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void osCauseDamage(string avatar, double damage)
|
public void osCauseDamage(string avatar, double damage)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
|
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
UUID avatarId = new UUID(avatar);
|
UUID avatarId = new UUID(avatar);
|
||||||
Vector3 pos = m_host.GetWorldPosition();
|
Vector3 pos = m_host.GetWorldPosition();
|
||||||
|
|
||||||
ScenePresence presence = World.GetScenePresence(avatarId);
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
|
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
|
||||||
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
|
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
|
||||||
{
|
{
|
||||||
float health = presence.Health;
|
float health = presence.Health;
|
||||||
health -= (float)damage;
|
health -= (float)damage;
|
||||||
presence.setHealthWithUpdate(health);
|
presence.setHealthWithUpdate(health);
|
||||||
if (health <= 0)
|
if (health <= 0)
|
||||||
{
|
{
|
||||||
float healthliveagain = 100;
|
float healthliveagain = 100;
|
||||||
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
|
presence.ControllingClient.SendAgentAlertMessage("You died!", true);
|
||||||
presence.setHealthWithUpdate(healthliveagain);
|
presence.setHealthWithUpdate(healthliveagain);
|
||||||
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
|
presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void osCauseHealing(string avatar, double healing)
|
public void osCauseHealing(string avatar, double healing)
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
|
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
UUID avatarId = new UUID(avatar);
|
UUID avatarId = new UUID(avatar);
|
||||||
ScenePresence presence = World.GetScenePresence(avatarId);
|
ScenePresence presence = World.GetScenePresence(avatarId);
|
||||||
Vector3 pos = m_host.GetWorldPosition();
|
Vector3 pos = m_host.GetWorldPosition();
|
||||||
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
|
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
|
||||||
if (result)
|
if (result)
|
||||||
{
|
{
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
float health = presence.Health;
|
float health = presence.Health;
|
||||||
health += (float)healing;
|
health += (float)healing;
|
||||||
if (health >= 100)
|
if (health >= 100)
|
||||||
{
|
{
|
||||||
health = 100;
|
health = 100;
|
||||||
}
|
}
|
||||||
presence.setHealthWithUpdate(health);
|
presence.setHealthWithUpdate(health);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
|
|
||||||
key osGetMapTexture();
|
key osGetMapTexture();
|
||||||
key osGetRegionMapTexture(string regionName);
|
key osGetRegionMapTexture(string regionName);
|
||||||
LSL_List osGetRegionStats();
|
LSL_List osGetRegionStats();
|
||||||
|
|
||||||
int osGetSimulatorMemory();
|
int osGetSimulatorMemory();
|
||||||
void osKickAvatar(string FirstName,string SurName,string alert);
|
void osKickAvatar(string FirstName,string SurName,string alert);
|
||||||
|
|
|
@ -516,28 +516,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
public const string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";
|
||||||
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
public const string TEXTURE_MEDIA = "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361";
|
||||||
|
|
||||||
// Constants for osGetRegionStats
|
// Constants for osGetRegionStats
|
||||||
public const int STATS_TIME_DILATION = 0;
|
public const int STATS_TIME_DILATION = 0;
|
||||||
public const int STATS_SIM_FPS = 1;
|
public const int STATS_SIM_FPS = 1;
|
||||||
public const int STATS_PHYSICS_FPS = 2;
|
public const int STATS_PHYSICS_FPS = 2;
|
||||||
public const int STATS_AGENT_UPDATES = 3;
|
public const int STATS_AGENT_UPDATES = 3;
|
||||||
public const int STATS_ROOT_AGENTS = 4;
|
public const int STATS_ROOT_AGENTS = 4;
|
||||||
public const int STATS_CHILD_AGENTS = 5;
|
public const int STATS_CHILD_AGENTS = 5;
|
||||||
public const int STATS_TOTAL_PRIMS = 6;
|
public const int STATS_TOTAL_PRIMS = 6;
|
||||||
public const int STATS_ACTIVE_PRIMS = 7;
|
public const int STATS_ACTIVE_PRIMS = 7;
|
||||||
public const int STATS_FRAME_MS = 8;
|
public const int STATS_FRAME_MS = 8;
|
||||||
public const int STATS_NET_MS = 9;
|
public const int STATS_NET_MS = 9;
|
||||||
public const int STATS_PHYSICS_MS = 10;
|
public const int STATS_PHYSICS_MS = 10;
|
||||||
public const int STATS_IMAGE_MS = 11;
|
public const int STATS_IMAGE_MS = 11;
|
||||||
public const int STATS_OTHER_MS = 12;
|
public const int STATS_OTHER_MS = 12;
|
||||||
public const int STATS_IN_PACKETS_PER_SECOND = 13;
|
public const int STATS_IN_PACKETS_PER_SECOND = 13;
|
||||||
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
|
public const int STATS_OUT_PACKETS_PER_SECOND = 14;
|
||||||
public const int STATS_UNACKED_BYTES = 15;
|
public const int STATS_UNACKED_BYTES = 15;
|
||||||
public const int STATS_AGENT_MS = 16;
|
public const int STATS_AGENT_MS = 16;
|
||||||
public const int STATS_PENDING_DOWNLOADS = 17;
|
public const int STATS_PENDING_DOWNLOADS = 17;
|
||||||
public const int STATS_PENDING_UPLOADS = 18;
|
public const int STATS_PENDING_UPLOADS = 18;
|
||||||
public const int STATS_ACTIVE_SCRIPTS = 19;
|
public const int STATS_ACTIVE_SCRIPTS = 19;
|
||||||
public const int STATS_SCRIPT_LPS = 20;
|
public const int STATS_SCRIPT_LPS = 20;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -633,10 +633,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
|
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_List osGetRegionStats()
|
public LSL_List osGetRegionStats()
|
||||||
{
|
{
|
||||||
return m_OSSL_Functions.osGetRegionStats();
|
return m_OSSL_Functions.osGetRegionStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns the amount of memory in use by the Simulator Daemon.
|
/// Returns the amount of memory in use by the Simulator Daemon.
|
||||||
|
@ -649,7 +649,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
}
|
}
|
||||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||||
{
|
{
|
||||||
m_OSSL_Functions.osKickAvatar( FirstName, SurName, alert);
|
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
|
||||||
}
|
}
|
||||||
public void osSetSpeed(string UUID, float SpeedModifier)
|
public void osSetSpeed(string UUID, float SpeedModifier)
|
||||||
{
|
{
|
||||||
|
|
|
@ -591,7 +591,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
|
|
||||||
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
|
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
|
||||||
|
|
||||||
lock(m_ScriptErrors)
|
lock (m_ScriptErrors)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -289,24 +289,24 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
public event PlacesQuery OnPlacesQuery;
|
public event PlacesQuery OnPlacesQuery;
|
||||||
|
|
||||||
public event FindAgentUpdate OnFindAgentEvent;
|
public event FindAgentUpdate OnFindAgentEvent;
|
||||||
public event TrackAgentUpdate OnTrackAgentEvent;
|
public event TrackAgentUpdate OnTrackAgentEvent;
|
||||||
public event NewUserReport OnUserReportEvent;
|
public event NewUserReport OnUserReportEvent;
|
||||||
public event SaveStateHandler OnSaveStateEvent;
|
public event SaveStateHandler OnSaveStateEvent;
|
||||||
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
public event GroupAccountSummaryRequest OnGroupAccountSummaryRequest;
|
||||||
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
public event GroupAccountDetailsRequest OnGroupAccountDetailsRequest;
|
||||||
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
public event GroupAccountTransactionsRequest OnGroupAccountTransactionsRequest;
|
||||||
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
public event FreezeUserUpdate OnParcelFreezeUserEvent;
|
||||||
public event EjectUserUpdate OnParcelEjectUserEvent;
|
public event EjectUserUpdate OnParcelEjectUserEvent;
|
||||||
public event ParcelBuyPass OnParcelBuyPass;
|
public event ParcelBuyPass OnParcelBuyPass;
|
||||||
public event ParcelGodMark OnParcelGodMark;
|
public event ParcelGodMark OnParcelGodMark;
|
||||||
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
public event GroupActiveProposalsRequest OnGroupActiveProposalsRequest;
|
||||||
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
|
||||||
public event SimWideDeletesDelegate OnSimWideDeletes;
|
public event SimWideDeletesDelegate OnSimWideDeletes;
|
||||||
public event SendPostcard OnSendPostcard;
|
public event SendPostcard OnSendPostcard;
|
||||||
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
public event MuteListEntryUpdate OnUpdateMuteListEntryEvent;
|
||||||
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
public event MuteListEntryRemove OnRemoveMuteListEntryEvent;
|
||||||
public event GodlikeMessage onGodlikeMessageEvent;
|
public event GodlikeMessage onGodlikeMessageEvent;
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdateEvent;
|
||||||
|
|
||||||
#pragma warning restore 67
|
#pragma warning restore 67
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue