* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!afrisby
parent
0bac4b430c
commit
70d9cec3b5
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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@ -24,7 +25,7 @@ namespace OpenSim.Framework
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m_clients = new Dictionary<uint, IClientAPI>();
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}
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public void Remove(uint id)
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private void Remove(uint id)
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{
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m_clients.Remove(id);
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}
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@ -44,18 +45,45 @@ namespace OpenSim.Framework
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}
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}
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public void ConnectionClosed(uint circuitCode)
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public void CloseAllAgents(uint circuitCode)
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{
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IClientAPI client;
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if (m_clients.TryGetValue(circuitCode, out client))
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{
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m_clients.Remove(circuitCode);
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client.Close();
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CloseAllCircuits(client.AgentId);
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}
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}
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// TODO: Now remove all local childagents too
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public void CloseAllCircuits( LLUUID agentId )
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{
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uint[] circuits = GetAllCircuits(agentId);
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foreach (uint circuit in circuits )
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{
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IClientAPI client;
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if (m_clients.TryGetValue(circuit, out client))
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{
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Remove(circuit);
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client.Close();
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}
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}
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}
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private uint[] GetAllCircuits(LLUUID agentId)
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{
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List<uint> circuits = new List<uint>();
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foreach (KeyValuePair<uint, IClientAPI> pair in m_clients)
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{
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if( pair.Value.AgentId == agentId )
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{
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circuits.Add( pair.Key );
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}
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}
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return circuits.ToArray();
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}
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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{
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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@ -192,6 +193,12 @@ namespace OpenSim.Framework.Interfaces
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get;
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}
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uint CircuitCode
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{
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get;
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set;
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}
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
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@ -245,5 +252,7 @@ namespace OpenSim.Framework.Interfaces
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void InPacket(Packet NewPack);
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void Close();
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event ViewerEffectEventHandler OnViewerEffect;
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event Action<IClientAPI> OnLogout;
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event Action<IClientAPI> OnConnectionClosed;
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}
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}
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@ -1,183 +0,0 @@
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using System.Collections.Generic;
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using System.Net;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public class NullClientAPI : IClientAPI
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{
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#pragma warning disable 67
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event SetAppearance OnSetAppearance;
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public event StartAnim OnStartAnim;
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public event LinkObjects OnLinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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public event TeleportLocationRequest OnTeleportLocationRequest;
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public event DisconnectUser OnDisconnectUser;
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public event RequestAvatarProperties OnRequestAvatarProperties;
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public event GenericCall4 OnDeRezObject;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event GenericCall OnRequestAvatarsData;
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public event AddNewPrim OnAddPrim;
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public event ObjectDuplicate OnObjectDuplicate;
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public event UpdateVector OnGrabObject;
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public event ObjectSelect OnDeGrabObject;
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public event MoveObject OnGrabUpdate;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectExtraParams OnUpdateExtraParams;
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event GenericCall6 OnRemoveAvatar;
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public event ViewerEffectEventHandler OnViewerEffect;
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public event CreateNewInventoryItem OnCreateNewInventoryItem;
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public event CreateInventoryFolder OnCreateNewInventoryFolder;
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public event FetchInventoryDescendents OnFetchInventoryDescendents;
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public event FetchInventory OnFetchInventory;
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public event RequestTaskInventory OnRequestTaskInventory;
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public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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public event ConfirmXfer OnConfirmXfer;
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public event RezScript OnRezScript;
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public event UpdateTaskInventory OnUpdateTaskInventory;
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public event RemoveTaskInventory OnRemoveTaskItem;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ObjectDeselect OnObjectDeselect;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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#pragma warning restore 67
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private LLUUID m_uuid = LLUUID.Random();
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public virtual LLVector3 StartPos
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{
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get { return new LLVector3(); }
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set { }
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}
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public virtual LLUUID AgentId
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{
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get { return m_uuid; }
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}
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public LLUUID SessionId
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{
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get { return LLUUID.Zero; }
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}
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public virtual string FirstName
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{
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get { return ""; }
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}
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public virtual string LastName
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{
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get { return ""; }
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}
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public NullClientAPI()
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{
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}
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public virtual void OutPacket(Packet newPack){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint localID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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public virtual void SendRegionHandshake(RegionInfo regionInfo){}
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){}
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public virtual void SendLayerData(float[] map){}
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public virtual void SendLayerData(int px, int py, float[] map){}
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint, string capsURL){}
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags, string capsURL){}
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public virtual void SendTeleportCancel(){}
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public virtual void SendTeleportLocationStart(){}
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation){}
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public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) { }
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation){}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
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public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
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public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
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public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
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public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) { }
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public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID) { }
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public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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public void SendAlertMessage(string message) { }
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public void SendAgentAlertMessage(string message, bool modal) { }
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public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url) { }
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public bool AddMoney(int debit)
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{
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return false;
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}
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public void SendViewerTime(int phase) { }
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public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID) { }
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public void SetDebug(int newDebug) { }
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public void InPacket(Packet NewPack)
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{
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}
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public void Close()
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{
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}
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}
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}
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@ -42,6 +42,8 @@ namespace OpenSim.Region.ClientStack
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{
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partial class ClientView
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{
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public event Action<IClientAPI> OnLogout;
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public event Action<IClientAPI> OnConnectionClosed;
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public event ViewerEffectEventHandler OnViewerEffect;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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@ -373,7 +375,7 @@ namespace OpenSim.Region.ClientStack
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agentData.AgentID = this.AgentId;
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agentData.SessionID = this.m_sessionId;
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agentData.SecureSessionID = this.SecureSessionID;
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agentData.circuitcode = this.CircuitCode;
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agentData.circuitcode = this.m_circuitCode;
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agentData.child = false;
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agentData.firstname = this.firstName;
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agentData.lastname = this.lastName;
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@ -56,19 +56,12 @@ namespace OpenSim.Region.ClientStack
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protected virtual bool Logout(IClientAPI client, Packet packet)
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{
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// TODO: Refactor out this into an OnLogout so the ClientManager can close all clients.
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MainLog.Instance.Verbose("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentId;
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logReply.AgentData.SessionID = this.m_sessionId;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//
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this.Close();
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if( OnLogout != null )
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{
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OnLogout(client);
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}
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return true;
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}
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|
|
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@ -51,11 +51,17 @@ namespace OpenSim.Region.ClientStack
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protected const int RESEND_TIMEOUT = 4000;
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protected const int MAX_SEQUENCE = 0xFFFFFF;
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public uint CircuitCode;
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private uint m_circuitCode;
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public EndPoint userEP;
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protected PacketServer m_networkServer;
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public uint CircuitCode
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{
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get { return m_circuitCode; }
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set { m_circuitCode = value; }
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}
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protected virtual void ProcessOutPacket(Packet Pack)
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{
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// Keep track of when this packet was sent out
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@ -142,11 +148,11 @@ namespace OpenSim.Region.ClientStack
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if (Pack.Header.Zerocoded)
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{
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int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
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m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
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m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);//userEP);
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}
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else
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{
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
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m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); //userEP);
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}
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}
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catch (Exception)
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|
|
|
@ -133,8 +133,6 @@ namespace OpenSim.Region.ClientStack
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m_scene.RemoveClient(this.AgentId);
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m_clientManager.Remove(this.CircuitCode); // TODO: Move out and delete ref to clientmanager.
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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}
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|
@ -215,7 +213,7 @@ namespace OpenSim.Region.ClientStack
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} else {
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info = packet.Type.ToString();
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}
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Console.WriteLine(CircuitCode + ":" + direction + ": " + info);
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Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
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}
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}
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|
@ -252,8 +250,10 @@ namespace OpenSim.Region.ClientStack
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probesWithNoIngressPackets++;
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if (probesWithNoIngressPackets > 30)
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{
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// Refactor out this into an OnConnectionClosed so the ClientManager can clean up
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this.Close();
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if( OnConnectionClosed != null )
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{
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OnConnectionClosed(this);
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}
|
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}
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else
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{
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|
@ -283,7 +283,7 @@ namespace OpenSim.Region.ClientStack
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|
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protected virtual void AuthUser()
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{
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.m_sessionId, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.m_circuitCode.m_sessionId, cirpack.m_circuitCode.ID, cirpack.m_circuitCode.Code);
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AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
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if (!sessionInfo.Authorised)
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{
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|
@ -297,7 +297,7 @@ namespace OpenSim.Region.ClientStack
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//session is authorised
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m_agentId = cirpack.CircuitCode.ID;
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this.m_sessionId = cirpack.CircuitCode.SessionID;
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this.CircuitCode = cirpack.CircuitCode.Code;
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this.m_circuitCode = cirpack.CircuitCode.Code;
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this.firstName = sessionInfo.LoginInfo.First;
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this.lastName = sessionInfo.LoginInfo.Last;
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|
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|
|
|
@ -33,14 +33,15 @@ using OpenSim.Framework;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Communications.Caches;
|
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using libsecondlife;
|
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|
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namespace OpenSim.Region.ClientStack
|
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{
|
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public class PacketServer
|
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{
|
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private ClientStackNetworkHandler _networkHandler;
|
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private ClientStackNetworkHandler m_networkHandler;
|
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private IScene _localScene;
|
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private ClientManager m_clientManager = new ClientManager();
|
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private readonly ClientManager m_clientManager = new ClientManager();
|
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public ClientManager ClientManager
|
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{
|
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get { return m_clientManager; }
|
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|
@ -48,8 +49,8 @@ namespace OpenSim.Region.ClientStack
|
|||
|
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public PacketServer(ClientStackNetworkHandler networkHandler)
|
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{
|
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_networkHandler = networkHandler;
|
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_networkHandler.RegisterPacketServer(this);
|
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m_networkHandler = networkHandler;
|
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m_networkHandler.RegisterPacketServer(this);
|
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}
|
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|
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public IScene LocalScene
|
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|
@ -70,11 +71,6 @@ namespace OpenSim.Region.ClientStack
|
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m_clientManager.InPacket(circuitCode, packet);
|
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}
|
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|
||||
public virtual void ConnectionClosed(uint circuitCode)
|
||||
{
|
||||
m_clientManager.ConnectionClosed(circuitCode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -145,10 +141,24 @@ namespace OpenSim.Region.ClientStack
|
|||
this.m_clientManager.Add(useCircuit.CircuitCode.Code, newuser);
|
||||
|
||||
newuser.OnViewerEffect += m_clientManager.ViewerEffectHandler;
|
||||
newuser.OnLogout += LogoutHandler;
|
||||
newuser.OnConnectionClosed += CloseClient;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void LogoutHandler(IClientAPI client)
|
||||
{
|
||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
||||
logReply.AgentData.AgentID = client.AgentId;
|
||||
logReply.AgentData.SessionID = client.SessionId;
|
||||
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||
logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
||||
logReply.InventoryData[0].ItemID = LLUUID.Zero;
|
||||
client.OutPacket(logReply);
|
||||
|
||||
CloseClient( client );
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -160,17 +170,22 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="circuitcode"></param>
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
|
||||
{
|
||||
this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
||||
this.m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="circuitcode"></param>
|
||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||
public virtual void CloseCircuit(uint circuitcode)
|
||||
{
|
||||
this._networkHandler.RemoveClientCircuit(circuitcode);
|
||||
this.m_clientManager.Remove(circuitcode);
|
||||
m_networkHandler.RemoveClientCircuit( circuitcode );
|
||||
m_clientManager.CloseAllAgents( circuitcode );
|
||||
}
|
||||
|
||||
public virtual void CloseClient( IClientAPI client )
|
||||
{
|
||||
CloseCircuit( client.CircuitCode );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack
|
|||
protected IPEndPoint ipeSender;
|
||||
protected EndPoint epSender;
|
||||
protected AsyncCallback ReceivedData;
|
||||
protected PacketServer _packetServer;
|
||||
protected PacketServer m_packetServer;
|
||||
|
||||
protected int listenPort;
|
||||
protected IScene m_localScene;
|
||||
|
@ -61,11 +61,11 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
get
|
||||
{
|
||||
return _packetServer;
|
||||
return m_packetServer;
|
||||
}
|
||||
set
|
||||
{
|
||||
_packetServer = value;
|
||||
m_packetServer = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ namespace OpenSim.Region.ClientStack
|
|||
set
|
||||
{
|
||||
this.m_localScene = value;
|
||||
this._packetServer.LocalScene = this.m_localScene;
|
||||
this.m_packetServer.LocalScene = this.m_localScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -111,7 +111,9 @@ namespace OpenSim.Region.ClientStack
|
|||
catch (System.Net.Sockets.SocketException)
|
||||
{
|
||||
Console.WriteLine("Remote host Closed connection");
|
||||
this._packetServer.ConnectionClosed(this.clientCircuits[epSender]);
|
||||
|
||||
this.m_packetServer.CloseCircuit(this.clientCircuits[epSender]);
|
||||
|
||||
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
@ -126,7 +128,7 @@ namespace OpenSim.Region.ClientStack
|
|||
if (this.clientCircuits.ContainsKey(epSender))
|
||||
{
|
||||
//if so then send packet to the packetserver
|
||||
this._packetServer.InPacket(this.clientCircuits[epSender], packet);
|
||||
this.m_packetServer.InPacket(this.clientCircuits[epSender], packet);
|
||||
}
|
||||
else if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
|
@ -170,7 +172,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
public virtual void RegisterPacketServer(PacketServer server)
|
||||
{
|
||||
this._packetServer = server;
|
||||
this.m_packetServer = server;
|
||||
}
|
||||
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
|
||||
|
|
|
@ -232,5 +232,22 @@ namespace SimpleApp
|
|||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
private uint m_circuitCode;
|
||||
public uint CircuitCode
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_circuitCode;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_circuitCode = value;
|
||||
}
|
||||
}
|
||||
|
||||
public event System.Action<IClientAPI> OnLogout;
|
||||
|
||||
public event System.Action<IClientAPI> OnConnectionClosed;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue