diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index deec444e8b..fc1ddef38c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs @@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets if (meshConfig == null) return; - m_enabled = meshConfig.GetBoolean("ColladaMesh", true); + m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); } public void AddRegion(Scene pScene) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index d651cb26f8..3d4c7b7527 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs @@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets if (meshConfig == null) return; - m_enabled = meshConfig.GetBoolean("ColladaMesh", true); + m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); } public void AddRegion(Scene pScene) diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2521c6c81c..8942e4ff57 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -453,7 +453,7 @@ [Mesh] ; enable / disable Collada mesh support ; default is true - ColladaMesh = true + AllowMeshUpload = true ; if you use Meshmerizer and want collisions for meshies, setting this to true ; will cause OpenSim to attempt to decode meshies assets, extract the physics