From 70f779041334e7cf3642c334e9800362afde7895 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 1 Jun 2010 01:07:46 +0200 Subject: [PATCH] Split GetAxisAlignedBoundingBox into two methods to allow calculation of combined bounding boxes and offsets --- .../Framework/Scenes/SceneObjectGroup.cs | 21 +++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 509ec01777..4203ba9598 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -794,9 +794,15 @@ namespace OpenSim.Region.Framework.Scenes /// offsetHeight is the offset in the Z axis from the centre of the bounding box to the centre of the root prim /// /// - public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) + public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) { - float maxX = -256f, maxY = -256f, maxZ = -256f, minX = 256f, minY = 256f, minZ = 256f; + maxX = -256f; + maxY = -256f; + maxZ = -256f; + minX = 256f; + minY = 256f; + minZ = 256f; + lockPartsForRead(true); { foreach (SceneObjectPart part in m_parts.Values) @@ -1034,7 +1040,18 @@ namespace OpenSim.Region.Framework.Scenes } } lockPartsForRead(false); + } + public Vector3 GetAxisAlignedBoundingBox(out float offsetHeight) + { + float minX; + float maxX; + float minY; + float maxY; + float minZ; + float maxZ; + + GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); Vector3 boundingBox = new Vector3(maxX - minX, maxY - minY, maxZ - minZ); offsetHeight = 0;