yeack, revert that... for now we do need to use diferent notification methods
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				|  | @ -250,16 +250,21 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
|             { | ||||
|                 if(!client.IsActive) | ||||
|                     return; | ||||
|   | ||||
|                 m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId); | ||||
|                 /* | ||||
| 
 | ||||
|                 uint vflags = client.GetViewerCaps(); | ||||
| 
 | ||||
|                 if ((vflags & 0x8000) != 0) | ||||
|                     m_estateModule.HandleRegionInfoRequest(client); | ||||
| 
 | ||||
|                 else if ((vflags & 0x4000) != 0) | ||||
|                     m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId); | ||||
| 
 | ||||
|                 else | ||||
|                 { | ||||
|                     if(ls == null) | ||||
|                         ls = MakeLightShareData(); | ||||
|                     SendLightShare(client, ls); | ||||
|                 } | ||||
|                 */ | ||||
|             }); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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