yeack, revert that... for now we do need to use diferent notification methods
parent
24a0f0f6da
commit
70f867a518
|
@ -251,15 +251,20 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
if(!client.IsActive)
|
||||
return;
|
||||
|
||||
m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId);
|
||||
/*
|
||||
uint vflags = client.GetViewerCaps();
|
||||
|
||||
if ((vflags & 0x8000) != 0)
|
||||
m_estateModule.HandleRegionInfoRequest(client);
|
||||
|
||||
else if ((vflags & 0x4000) != 0)
|
||||
m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId);
|
||||
|
||||
else
|
||||
{
|
||||
if(ls == null)
|
||||
ls = MakeLightShareData();
|
||||
SendLightShare(client, ls);
|
||||
}
|
||||
*/
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue