diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs similarity index 85% rename from OpenSim/Region/Capabilities/Caps.cs rename to OpenSim/Framework/Communications/Capabilities/Caps.cs index 06a4bd5590..3b1cc6a649 100644 --- a/OpenSim/Region/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs @@ -1,330 +1,359 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Text; -using System.IO; -using libsecondlife; -using OpenSim.Framework.Servers; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using OpenSim.Region.Caches; - -namespace OpenSim.Region.Capabilities -{ - public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); - - public class Caps - { - private string m_httpListenerHostName; - private int m_httpListenPort; - private string m_capsObjectPath = "00001-"; - private string m_requestPath = "0000/"; - private string m_mapLayerPath = "0001/"; - private string m_newInventory = "0002/"; - // private string m_requestTexture = "0003/"; - //private string eventQueue = "0100/"; - private BaseHttpServer httpListener; - private LLUUID agentID; - private AssetCache assetCache; - private int eventQueueCount = 1; - private Queue CapsEventQueue = new Queue(); - - public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) - { - assetCache = assetCach; - m_capsObjectPath = capsPath; - httpListener = httpServer; - m_httpListenerHostName = httpListen; - m_httpListenPort = httpPort; - agentID = agent; - } - - /// - /// - /// - public void RegisterHandlers() - { - Console.WriteLine("registering CAPS handlers"); - string capsBase = "/CAPS/" + m_capsObjectPath; - - httpListener.AddStreamHandler(new LLSDStreamhandler("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); - httpListener.AddStreamHandler( new LLSDStreamhandler("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); - - AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); - } - - [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] - private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) - { - string capsBase = "/CAPS/" + m_capsObjectPath; - httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); - } - - /// - /// - /// - /// - /// - /// - /// - public string CapsRequest(string request, string path, string param) - { - // Console.WriteLine("caps request " + request); - string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); - return result; - } - - /// - /// - /// - /// - protected LLSDCapsDetails GetCapabilities() - { - LLSDCapsDetails caps = new LLSDCapsDetails(); - string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; - caps.MapLayer = capsBaseUrl + m_mapLayerPath; - caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; - //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; - // caps.ChatSessionRequest = capsBaseUrl + m_requestTexture; - return caps; - } - - /// - /// - /// - /// - /// - public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) - { - LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); - mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); - return mapResponse; - } - - /// - /// - /// - /// - protected LLSDMapLayer GetLLSDMapLayerResponse() - { - LLSDMapLayer mapLayer = new LLSDMapLayer(); - mapLayer.Right = 5000; - mapLayer.Top = 5000; - mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); - return mapLayer; - } - - /// - /// - /// - /// - /// - /// - /// - public string RequestTexture(string request, string path, string param) - { - Console.WriteLine("texture request " + request); - // Needs implementing (added to remove compiler warning) - return ""; - } - - #region EventQueue (Currently not enabled) - /// - /// - /// - /// - /// - /// - /// - public string ProcessEventQueue(string request, string path, string param) - { - string res = ""; - - if (this.CapsEventQueue.Count > 0) - { - lock (this.CapsEventQueue) - { - string item = CapsEventQueue.Dequeue(); - res = item; - } - } - else - { - res = this.CreateEmptyEventResponse(); - } - return res; - } - - /// - /// - /// - /// - /// - /// - public string CreateEstablishAgentComms(string caps, string ipAddressPort) - { - LLSDCapEvent eventItem = new LLSDCapEvent(); - eventItem.id = eventQueueCount; - //should be creating a EstablishAgentComms item, but there isn't a class for it yet - eventItem.events.Array.Add(new LLSDEmpty()); - string res = LLSDHelpers.SerialiseLLSDReply(eventItem); - eventQueueCount++; - - this.CapsEventQueue.Enqueue(res); - return res; - } - - /// - /// - /// - /// - public string CreateEmptyEventResponse() - { - LLSDCapEvent eventItem = new LLSDCapEvent(); - eventItem.id = eventQueueCount; - eventItem.events.Array.Add(new LLSDEmpty()); - string res = LLSDHelpers.SerialiseLLSDReply(eventItem); - eventQueueCount++; - return res; - } - #endregion - - /// - /// - /// - /// - /// - public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) - { - // Console.WriteLine("asset upload request via CAPS"); - string assetName = llsdRequest.name; - string capsBase = "/CAPS/" + m_capsObjectPath; - LLUUID newAsset = LLUUID.Random(); - LLUUID newInvItem = LLUUID.Random(); - string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); - - AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); - httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); - string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; - - LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); - uploadResponse.uploader = uploaderURL; - uploadResponse.state = "upload"; - uploader.OnUpLoad += this.UploadCompleteHandler; - return uploadResponse; - } - - /// - /// - /// - /// - /// - /// - public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) - { - AssetBase asset; - asset = new AssetBase(); - asset.FullID = assetID; - asset.Type = 0; - asset.InvType = 0; - asset.Name = assetName; - asset.Data = data; - this.assetCache.AddAsset(asset); - } - - public class AssetUploader - { - public event UpLoadedTexture OnUpLoad; - - private string uploaderPath = ""; - private LLUUID newAssetID; - private LLUUID inventoryItemID; - private BaseHttpServer httpListener; - private bool SaveImages = false; - private string m_assetName = ""; - - /// - /// - /// - /// - /// - /// - /// - public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) - { - m_assetName = assetName; - newAssetID = assetID; - inventoryItemID = inventoryItem; - uploaderPath = path; - httpListener = httpServer; - } - - /// - /// - /// - /// - /// - /// - /// - public string uploaderCaps(byte[] data, string path, string param) - { - LLUUID inv = this.inventoryItemID; - string res = ""; - LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); - uploadComplete.new_asset = newAssetID.ToStringHyphenated(); - uploadComplete.new_inventory_item = inv; - uploadComplete.state = "complete"; - res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); - - httpListener.RemoveStreamHandler("POST", uploaderPath); - - if(this.SaveImages) - this.SaveImageToFile(m_assetName + ".jp2", data); - - if (OnUpLoad != null) - { - OnUpLoad(m_assetName, newAssetID, inv, data); - } - - return res; - } - - private void SaveImageToFile(string filename, byte[] data) - { - - FileStream fs = File.Create(filename); - BinaryWriter bw = new BinaryWriter(fs); - bw.Write(data); - bw.Close(); - fs.Close(); - } - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.IO; +using libsecondlife; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Communications.Caches; + +namespace OpenSim.Region.Capabilities +{ + public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data); + + public class Caps + { + private string m_httpListenerHostName; + private int m_httpListenPort; + private string m_capsObjectPath = "00001-"; + private string m_requestPath = "0000/"; + private string m_mapLayerPath = "0001/"; + private string m_newInventory = "0002/"; + // private string m_requestTexture = "0003/"; + private string m_notecardUpdatePath = "0004/"; + //private string eventQueue = "0100/"; + private BaseHttpServer httpListener; + private LLUUID agentID; + private AssetCache assetCache; + private int eventQueueCount = 1; + private Queue CapsEventQueue = new Queue(); + + public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent) + { + assetCache = assetCach; + m_capsObjectPath = capsPath; + httpListener = httpServer; + m_httpListenerHostName = httpListen; + m_httpListenPort = httpPort; + agentID = agent; + } + + /// + /// + /// + public void RegisterHandlers() + { + Console.WriteLine("registering CAPS handlers"); + string capsBase = "/CAPS/" + m_capsObjectPath; + + httpListener.AddStreamHandler(new LLSDStreamhandler("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); + httpListener.AddStreamHandler( new LLSDStreamhandler("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest)); + + AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); + AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory); + } + + [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] + private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) + { + string capsBase = "/CAPS/" + m_capsObjectPath; + httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod)); + } + + /// + /// + /// + /// + /// + /// + /// + public string CapsRequest(string request, string path, string param) + { + //Console.WriteLine("caps request " + request); + string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities()); + return result; + } + + /// + /// + /// + /// + protected LLSDCapsDetails GetCapabilities() + { + LLSDCapsDetails caps = new LLSDCapsDetails(); + string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath; + caps.MapLayer = capsBaseUrl + m_mapLayerPath; + caps.NewFileAgentInventory = capsBaseUrl + m_newInventory; + //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture; + caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath; + return caps; + } + + /// + /// + /// + /// + /// + public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) + { + LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); + mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse()); + return mapResponse; + } + + /// + /// + /// + /// + protected LLSDMapLayer GetLLSDMapLayerResponse() + { + LLSDMapLayer mapLayer = new LLSDMapLayer(); + mapLayer.Right = 5000; + mapLayer.Top = 5000; + mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + return mapLayer; + } + + /// + /// + /// + /// + /// + /// + /// + public string RequestTexture(string request, string path, string param) + { + Console.WriteLine("texture request " + request); + // Needs implementing (added to remove compiler warning) + return ""; + } + + #region EventQueue (Currently not enabled) + /// + /// + /// + /// + /// + /// + /// + public string ProcessEventQueue(string request, string path, string param) + { + string res = ""; + + if (this.CapsEventQueue.Count > 0) + { + lock (this.CapsEventQueue) + { + string item = CapsEventQueue.Dequeue(); + res = item; + } + } + else + { + res = this.CreateEmptyEventResponse(); + } + return res; + } + + /// + /// + /// + /// + /// + /// + public string CreateEstablishAgentComms(string caps, string ipAddressPort) + { + LLSDCapEvent eventItem = new LLSDCapEvent(); + eventItem.id = eventQueueCount; + //should be creating a EstablishAgentComms item, but there isn't a class for it yet + eventItem.events.Array.Add(new LLSDEmpty()); + string res = LLSDHelpers.SerialiseLLSDReply(eventItem); + eventQueueCount++; + + this.CapsEventQueue.Enqueue(res); + return res; + } + + /// + /// + /// + /// + public string CreateEmptyEventResponse() + { + LLSDCapEvent eventItem = new LLSDCapEvent(); + eventItem.id = eventQueueCount; + eventItem.events.Array.Add(new LLSDEmpty()); + string res = LLSDHelpers.SerialiseLLSDReply(eventItem); + eventQueueCount++; + return res; + } + #endregion + + /// + /// + /// + /// + /// + /// + /// + public string NoteCardAgentInventory(string request, string path, string param) + { + Console.WriteLine("notecard update request " + request); + string assetName = "notecardupdate"; + string capsBase = "/CAPS/" + m_capsObjectPath; + LLUUID newAsset = LLUUID.Random(); + LLUUID newInvItem = LLUUID.Random(); + string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); + + AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); + httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); + string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; + + LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); + uploadResponse.uploader = uploaderURL; + uploadResponse.state = "upload"; + // uploader.OnUpLoad += this.UploadCompleteHandler; + return LLSDHelpers.SerialiseLLSDReply(uploadResponse); + } + + /// + /// + /// + /// + /// + public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) + { + // Console.WriteLine("asset upload request via CAPS"); + string assetName = llsdRequest.name; + string capsBase = "/CAPS/" + m_capsObjectPath; + LLUUID newAsset = LLUUID.Random(); + LLUUID newInvItem = LLUUID.Random(); + string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); + + AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener); + httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); + string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; + + LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); + uploadResponse.uploader = uploaderURL; + uploadResponse.state = "upload"; + uploader.OnUpLoad += this.UploadCompleteHandler; + return uploadResponse; + } + + /// + /// + /// + /// + /// + /// + public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data) + { + AssetBase asset; + asset = new AssetBase(); + asset.FullID = assetID; + asset.Type = 0; + asset.InvType = 0; + asset.Name = assetName; + asset.Data = data; + this.assetCache.AddAsset(asset); + } + + public class AssetUploader + { + public event UpLoadedTexture OnUpLoad; + + private string uploaderPath = ""; + private LLUUID newAssetID; + private LLUUID inventoryItemID; + private BaseHttpServer httpListener; + private bool SaveImages = true; + private string m_assetName = ""; + + /// + /// + /// + /// + /// + /// + /// + public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer) + { + m_assetName = assetName; + newAssetID = assetID; + inventoryItemID = inventoryItem; + uploaderPath = path; + httpListener = httpServer; + } + + /// + /// + /// + /// + /// + /// + /// + public string uploaderCaps(byte[] data, string path, string param) + { + LLUUID inv = this.inventoryItemID; + string res = ""; + LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); + uploadComplete.new_asset = newAssetID.ToStringHyphenated(); + uploadComplete.new_inventory_item = inv; + uploadComplete.state = "complete"; + + res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); + + httpListener.RemoveStreamHandler("POST", uploaderPath); + + if(this.SaveImages) + this.SaveImageToFile(m_assetName + ".jp2", data); + + if (OnUpLoad != null) + { + OnUpLoad(m_assetName, newAssetID, inv, data); + } + + return res; + } + + private void SaveImageToFile(string filename, byte[] data) + { + FileStream fs = File.Create(filename); + BinaryWriter bw = new BinaryWriter(fs); + bw.Write(data); + bw.Close(); + fs.Close(); + } + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDArray.cs b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDArray.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDArray.cs index d3e1979db7..e04849f372 100644 --- a/OpenSim/Region/Capabilities/LLSDArray.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDArray.cs @@ -1,42 +1,42 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System.Collections; - -namespace OpenSim.Region.Capabilities -{ - [LLSDType("ARRAY")] - public class LLSDArray - { - public ArrayList Array = new ArrayList(); - - public LLSDArray() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Collections; + +namespace OpenSim.Region.Capabilities +{ + [LLSDType("ARRAY")] + public class LLSDArray + { + public ArrayList Array = new ArrayList(); + + public LLSDArray() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs similarity index 95% rename from OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs index 5718b8f46a..ce373c0f25 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadComplete.cs @@ -1,44 +1,45 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using libsecondlife; - -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDAssetUploadComplete - { - public string new_asset = ""; - public LLUUID new_inventory_item = LLUUID.Zero; - public string state = ""; - - public LLSDAssetUploadComplete() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using libsecondlife; + +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDAssetUploadComplete + { + public string new_asset = ""; + public LLUUID new_inventory_item = LLUUID.Zero; + public string state = ""; + //public bool success = false; + + public LLSDAssetUploadComplete() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs similarity index 95% rename from OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs index 0096fb10cf..7ef77cbfa7 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadRequest.cs @@ -1,21 +1,21 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; - -namespace OpenSim.Region.Capabilities -{ - [LLSDMap] - public class LLSDAssetUploadRequest - { - public string asset_type = ""; - public string description = ""; - public LLUUID folder_id = LLUUID.Zero; - public string inventory_type = ""; - public string name = ""; - - public LLSDAssetUploadRequest() - { - } - } -} +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Region.Capabilities +{ + [LLSDMap] + public class LLSDAssetUploadRequest + { + public string asset_type = ""; + public string description = ""; + public LLUUID folder_id = LLUUID.Zero; + public string inventory_type = ""; + public string name = ""; + + public LLSDAssetUploadRequest() + { + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs similarity index 94% rename from OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs index 2a2a5d14ad..1a620aed3b 100644 --- a/OpenSim/Region/Capabilities/LLSDAssetUploadResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDAssetUploadResponse.cs @@ -1,18 +1,18 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Region.Capabilities -{ - [LLSDMap] - public class LLSDAssetUploadResponse - { - public string uploader = ""; - public string state = ""; - - public LLSDAssetUploadResponse() - { - - } - } -} +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Capabilities +{ + [LLSDMap] + public class LLSDAssetUploadResponse + { + public string uploader = ""; + public string state = ""; + + public LLSDAssetUploadResponse() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDCapEvent.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDCapEvent.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs index 2c2689b6b5..51b4fe079c 100644 --- a/OpenSim/Region/Capabilities/LLSDCapEvent.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapEvent.cs @@ -1,41 +1,41 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDCapEvent - { - public int id = 0; - public LLSDArray events = new LLSDArray(); - - public LLSDCapEvent() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDCapEvent + { + public int id = 0; + public LLSDArray events = new LLSDArray(); + + public LLSDCapEvent() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs similarity index 84% rename from OpenSim/Region/Capabilities/LLSDCapsDetails.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs index 132b8f7aa2..3b6a62940f 100644 --- a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDCapsDetails.cs @@ -1,17 +1,18 @@ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDCapsDetails - { - public string MapLayer = ""; - public string NewFileAgentInventory = ""; - //public string EventQueueGet = ""; - //public string RequestTextureDownload = ""; - //public string ChatSessionRequest = ""; - - public LLSDCapsDetails() - { - - } - } -} +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDCapsDetails + { + public string MapLayer = ""; + public string NewFileAgentInventory = ""; + //public string EventQueueGet = ""; + //public string RequestTextureDownload = ""; + //public string ChatSessionRequest = ""; + public string UpdateNotecardAgentInventory = ""; + + public LLSDCapsDetails() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDEmpty.cs b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDEmpty.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs index ca27c9de2f..d79c09e813 100644 --- a/OpenSim/Region/Capabilities/LLSDEmpty.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDEmpty.cs @@ -1,38 +1,38 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDEmpty - { - public LLSDEmpty() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDEmpty + { + public LLSDEmpty() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDHelpers.cs b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDHelpers.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs index efeb9b1a38..19ef0c9910 100644 --- a/OpenSim/Region/Capabilities/LLSDHelpers.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDHelpers.cs @@ -1,164 +1,164 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections; -using System.IO; -using System.Reflection; -using System.Xml; -using libsecondlife; - -namespace OpenSim.Region.Capabilities -{ - public class LLSDHelpers - { - public static string SerialiseLLSDReply(object obj) - { - StringWriter sw = new StringWriter(); - XmlTextWriter writer = new XmlTextWriter(sw); - writer.Formatting = Formatting.None; - writer.WriteStartElement(String.Empty, "llsd", String.Empty); - SerializeLLSDType(writer, obj); - writer.WriteEndElement(); - writer.Close(); - return sw.ToString(); - } - - public static void SerializeLLSDType(XmlTextWriter writer, object obj) - { - Type myType = obj.GetType(); - LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); - if (llsdattributes.Length > 0) - { - switch (llsdattributes[0].ObjectType) - { - case "MAP": - writer.WriteStartElement(String.Empty, "map", String.Empty); - FieldInfo[] fields = myType.GetFields(); - for (int i = 0; i < fields.Length; i++) - { - object fieldValue = fields[i].GetValue(obj); - LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); - if (fieldAttributes.Length > 0) - { - writer.WriteStartElement(String.Empty, "key", String.Empty); - writer.WriteString(fields[i].Name); - writer.WriteEndElement(); - SerializeLLSDType(writer, fieldValue); - } - else - { - writer.WriteStartElement(String.Empty, "key", String.Empty); - writer.WriteString(fields[i].Name); - writer.WriteEndElement(); - LLSD.LLSDWriteOne(writer, fieldValue); - } - } - writer.WriteEndElement(); - break; - case "ARRAY": - // LLSDArray arrayObject = obj as LLSDArray; - // ArrayList a = arrayObject.Array; - ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); - if (a != null) - { - writer.WriteStartElement(String.Empty, "array", String.Empty); - foreach (object item in a) - { - SerializeLLSDType(writer, item); - } - writer.WriteEndElement(); - } - break; - } - } - else - { - LLSD.LLSDWriteOne(writer, obj); - } - } - - public static object DeserialiseLLSDMap(Hashtable llsd, object obj) - { - Type myType = obj.GetType(); - LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); - if (llsdattributes.Length > 0) - { - switch (llsdattributes[0].ObjectType) - { - case "MAP": - IDictionaryEnumerator enumerator = llsd.GetEnumerator(); - while (enumerator.MoveNext()) - { - FieldInfo field = myType.GetField((string)enumerator.Key); - if (field != null) - { - if (enumerator.Value is Hashtable) - { - object fieldValue = field.GetValue(obj); - DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); - } - else if (enumerator.Value is ArrayList) - { - object fieldValue = field.GetValue(obj); - fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); - //TODO - // the LLSD map/array types in the array need to be deserialised - // but first we need to know the right class to deserialise them into. - } - else - { - field.SetValue(obj, enumerator.Value); - } - } - } - break; - } - } - return obj; - } - } - - - - - - - - - - - - - - - - - - - -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.IO; +using System.Reflection; +using System.Xml; +using libsecondlife; + +namespace OpenSim.Region.Capabilities +{ + public class LLSDHelpers + { + public static string SerialiseLLSDReply(object obj) + { + StringWriter sw = new StringWriter(); + XmlTextWriter writer = new XmlTextWriter(sw); + writer.Formatting = Formatting.None; + writer.WriteStartElement(String.Empty, "llsd", String.Empty); + SerializeLLSDType(writer, obj); + writer.WriteEndElement(); + writer.Close(); + return sw.ToString(); + } + + public static void SerializeLLSDType(XmlTextWriter writer, object obj) + { + Type myType = obj.GetType(); + LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); + if (llsdattributes.Length > 0) + { + switch (llsdattributes[0].ObjectType) + { + case "MAP": + writer.WriteStartElement(String.Empty, "map", String.Empty); + FieldInfo[] fields = myType.GetFields(); + for (int i = 0; i < fields.Length; i++) + { + object fieldValue = fields[i].GetValue(obj); + LLSDType[] fieldAttributes = (LLSDType[])fieldValue.GetType().GetCustomAttributes(typeof(LLSDType), false); + if (fieldAttributes.Length > 0) + { + writer.WriteStartElement(String.Empty, "key", String.Empty); + writer.WriteString(fields[i].Name); + writer.WriteEndElement(); + SerializeLLSDType(writer, fieldValue); + } + else + { + writer.WriteStartElement(String.Empty, "key", String.Empty); + writer.WriteString(fields[i].Name); + writer.WriteEndElement(); + LLSD.LLSDWriteOne(writer, fieldValue); + } + } + writer.WriteEndElement(); + break; + case "ARRAY": + // LLSDArray arrayObject = obj as LLSDArray; + // ArrayList a = arrayObject.Array; + ArrayList a = (ArrayList)obj.GetType().GetField("Array").GetValue(obj); + if (a != null) + { + writer.WriteStartElement(String.Empty, "array", String.Empty); + foreach (object item in a) + { + SerializeLLSDType(writer, item); + } + writer.WriteEndElement(); + } + break; + } + } + else + { + LLSD.LLSDWriteOne(writer, obj); + } + } + + public static object DeserialiseLLSDMap(Hashtable llsd, object obj) + { + Type myType = obj.GetType(); + LLSDType[] llsdattributes = (LLSDType[])myType.GetCustomAttributes(typeof(LLSDType), false); + if (llsdattributes.Length > 0) + { + switch (llsdattributes[0].ObjectType) + { + case "MAP": + IDictionaryEnumerator enumerator = llsd.GetEnumerator(); + while (enumerator.MoveNext()) + { + FieldInfo field = myType.GetField((string)enumerator.Key); + if (field != null) + { + if (enumerator.Value is Hashtable) + { + object fieldValue = field.GetValue(obj); + DeserialiseLLSDMap((Hashtable) enumerator.Value, fieldValue); + } + else if (enumerator.Value is ArrayList) + { + object fieldValue = field.GetValue(obj); + fieldValue.GetType().GetField("Array").SetValue(fieldValue, enumerator.Value); + //TODO + // the LLSD map/array types in the array need to be deserialised + // but first we need to know the right class to deserialise them into. + } + else + { + field.SetValue(obj, enumerator.Value); + } + } + } + break; + } + } + return obj; + } + } + + + + + + + + + + + + + + + + + + + +} diff --git a/OpenSim/Region/Capabilities/LLSDMapLayer.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDMapLayer.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs index e0c006c1b0..566d0e9085 100644 --- a/OpenSim/Region/Capabilities/LLSDMapLayer.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayer.cs @@ -1,46 +1,46 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using libsecondlife; - -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDMapLayer - { - public int Left = 0; - public int Right = 0; - public int Top = 0; - public int Bottom = 0; - public LLUUID ImageID = LLUUID.Zero; - - public LLSDMapLayer() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using libsecondlife; + +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDMapLayer + { + public int Left = 0; + public int Right = 0; + public int Top = 0; + public int Bottom = 0; + public LLUUID ImageID = LLUUID.Zero; + + public LLSDMapLayer() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs index 8b9837b1d9..ce746ae82e 100644 --- a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapLayerResponse.cs @@ -1,41 +1,41 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDMapLayerResponse - { - public LLSDMapRequest AgentData = new LLSDMapRequest(); - public LLSDArray LayerData = new LLSDArray(); - - public LLSDMapLayerResponse() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDMapLayerResponse + { + public LLSDMapRequest AgentData = new LLSDMapRequest(); + public LLSDArray LayerData = new LLSDArray(); + + public LLSDMapLayerResponse() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDMapRequest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs similarity index 93% rename from OpenSim/Region/Capabilities/LLSDMapRequest.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs index 8ac79433eb..fb739cd04e 100644 --- a/OpenSim/Region/Capabilities/LLSDMapRequest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMapRequest.cs @@ -1,13 +1,13 @@ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDMapRequest - { - public int Flags = 0; - - public LLSDMapRequest() - { - - } - } -} +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDMapRequest + { + public int Flags = 0; + + public LLSDMapRequest() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDMethod.cs b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs similarity index 95% rename from OpenSim/Region/Capabilities/LLSDMethod.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs index 068d539d73..5f42f446cc 100644 --- a/OpenSim/Region/Capabilities/LLSDMethod.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDMethod.cs @@ -1,8 +1,8 @@ -using System; -using System.Collections.Generic; -using System.Text; - -namespace OpenSim.Region.Capabilities -{ - public delegate TResponse LLSDMethod(TRequest request); -} +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Region.Capabilities +{ + public delegate TResponse LLSDMethod(TRequest request); +} diff --git a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs similarity index 96% rename from OpenSim/Region/Capabilities/LLSDStreamHandler.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs index d98e23ff99..7d99b6eeff 100644 --- a/OpenSim/Region/Capabilities/LLSDStreamHandler.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDStreamHandler.cs @@ -1,42 +1,42 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Framework.Servers; -using System.IO; -using System.Collections; -using libsecondlife; - -namespace OpenSim.Region.Capabilities -{ - public class LLSDStreamhandler : BaseStreamHandler - where TRequest : new() - { - private LLSDMethod m_method; - - public LLSDStreamhandler(string httpMethod, string path, LLSDMethod method) - : base(httpMethod, path ) - { - m_method = method; - } - - public override byte[] Handle(string path, Stream request) - { - //Encoding encoding = Encoding.UTF8; - //StreamReader streamReader = new StreamReader(request, false); - - //string requestBody = streamReader.ReadToEnd(); - //streamReader.Close(); - - Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); - TRequest llsdRequest = new TRequest(); - LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); - - TResponse response = m_method(llsdRequest); - - Encoding encoding = new UTF8Encoding(false); - - return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); - - } - } -} +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Servers; +using System.IO; +using System.Collections; +using libsecondlife; + +namespace OpenSim.Region.Capabilities +{ + public class LLSDStreamhandler : BaseStreamHandler + where TRequest : new() + { + private LLSDMethod m_method; + + public LLSDStreamhandler(string httpMethod, string path, LLSDMethod method) + : base(httpMethod, path ) + { + m_method = method; + } + + public override byte[] Handle(string path, Stream request) + { + //Encoding encoding = Encoding.UTF8; + //StreamReader streamReader = new StreamReader(request, false); + + //string requestBody = streamReader.ReadToEnd(); + //streamReader.Close(); + + Hashtable hash = (Hashtable)LLSD.LLSDDeserialize( request ); + TRequest llsdRequest = new TRequest(); + LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); + + TResponse response = m_method(llsdRequest); + + Encoding encoding = new UTF8Encoding(false); + + return encoding.GetBytes( LLSDHelpers.SerialiseLLSDReply(response) ); + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDTest.cs b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDTest.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDTest.cs index 78ccf67eac..f23e327b8d 100644 --- a/OpenSim/Region/Capabilities/LLSDTest.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDTest.cs @@ -1,41 +1,41 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -namespace OpenSim.Region.Capabilities -{ - [LLSDType("MAP")] - public class LLSDTest - { - public int Test1 = 20; - public int Test2 = 10; - - public LLSDTest() - { - - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +namespace OpenSim.Region.Capabilities +{ + [LLSDType("MAP")] + public class LLSDTest + { + public int Test1 = 20; + public int Test2 = 10; + + public LLSDTest() + { + + } + } +} diff --git a/OpenSim/Region/Capabilities/LLSDType.cs b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs similarity index 97% rename from OpenSim/Region/Capabilities/LLSDType.cs rename to OpenSim/Framework/Communications/Capabilities/LLSDType.cs index 04f4d9aea1..c58a9376bd 100644 --- a/OpenSim/Region/Capabilities/LLSDType.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDType.cs @@ -1,59 +1,59 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; - -namespace OpenSim.Region.Capabilities -{ - [AttributeUsage(AttributeTargets.Class)] - public class LLSDType : Attribute - { - protected string myType; - - public LLSDType(string type) - { - myType = type; - - } - - public string ObjectType - { - get - { - return myType; - } - } - } - - [AttributeUsage(AttributeTargets.Class)] - public class LLSDMap : LLSDType - { - public LLSDMap() : base( "MAP" ) - { - } - } -} +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; + +namespace OpenSim.Region.Capabilities +{ + [AttributeUsage(AttributeTargets.Class)] + public class LLSDType : Attribute + { + protected string myType; + + public LLSDType(string type) + { + myType = type; + + } + + public string ObjectType + { + get + { + return myType; + } + } + } + + [AttributeUsage(AttributeTargets.Class)] + public class LLSDMap : LLSDType + { + public LLSDMap() : base( "MAP" ) + { + } + } +} diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs index db34d1bfac..e220e17b25 100644 --- a/OpenSim/Framework/Communications/CommunicationsManager.cs +++ b/OpenSim/Framework/Communications/CommunicationsManager.cs @@ -33,6 +33,7 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Servers; using OpenSim.Framework.Communications.Caches; + namespace OpenSim.Framework.Communications { @@ -44,11 +45,13 @@ namespace OpenSim.Framework.Communications public IInventoryServices InventoryServer; public IInterRegionCommunications InterRegion; public UserProfileCache UserProfilesCache; + public AssetCache AssetCache; public NetworkServersInfo ServersInfo; - public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) + public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache) { ServersInfo = serversInfo; + this.AssetCache = assetCache; UserProfilesCache = new UserProfileCache(this); } diff --git a/OpenSim/Framework/Communications/IInterRegionCommunications.cs b/OpenSim/Framework/Communications/IInterRegionCommunications.cs index 7758f2b0b0..d82fa19eb3 100644 --- a/OpenSim/Framework/Communications/IInterRegionCommunications.cs +++ b/OpenSim/Framework/Communications/IInterRegionCommunications.cs @@ -30,9 +30,10 @@ using OpenSim.Framework.Types; namespace OpenSim.Framework.Communications { - public interface IInterRegionCommunications + public interface IInterRegionCommunications { - bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); - bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); + bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); + bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); + bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID); } } diff --git a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs b/OpenSim/Framework/Communications/caches/CachedUserInfo.cs deleted file mode 100644 index b8d884718c..0000000000 --- a/OpenSim/Framework/Communications/caches/CachedUserInfo.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenSim.Framework.Data; -using libsecondlife; - -namespace OpenSim.Framework.Communications.Caches -{ - public class CachedUserInfo - { - public UserProfileData UserProfile; - //public Dictionary Folders = new Dictionary(); - public InventoryFolder RootFolder; - - public CachedUserInfo() - { - - } - - /// - /// - /// - /// - /// - public void FolderReceive(LLUUID userID, InventoryFolder folderInfo) - { - if (userID == UserProfile.UUID) - { - if (this.RootFolder == null) - { - if (folderInfo.parentID == LLUUID.Zero) - { - this.RootFolder = folderInfo; - } - } - else - { - if (this.RootFolder.folderID == folderInfo.parentID) - { - this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo); - } - else - { - InventoryFolder pFolder = this.RootFolder.HasSubFolder(folderInfo.parentID); - if (pFolder != null) - { - pFolder.SubFolders.Add(folderInfo.folderID, folderInfo); - } - } - } - } - } - - public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo) - { - if (userID == UserProfile.UUID) - { - if (this.RootFolder != null) - { - if (itemInfo.parentFolderID == this.RootFolder.folderID) - { - this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo); - } - else - { - InventoryFolder pFolder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID); - if (pFolder != null) - { - pFolder.Items.Add(itemInfo.inventoryID, itemInfo); - } - } - } - - } - } - } -} diff --git a/OpenSim/Framework/Communications/caches/InventoryFolder.cs b/OpenSim/Framework/Communications/caches/InventoryFolder.cs deleted file mode 100644 index 8978ceea0a..0000000000 --- a/OpenSim/Framework/Communications/caches/InventoryFolder.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework.Data; - -namespace OpenSim.Framework.Communications.Caches -{ - public class InventoryFolder : InventoryFolderBase - { - public Dictionary SubFolders = new Dictionary(); - public Dictionary Items = new Dictionary(); - - public InventoryFolder() - { - } - - public InventoryFolder HasSubFolder(LLUUID folderID) - { - InventoryFolder returnFolder = null; - if (this.SubFolders.ContainsKey(folderID)) - { - returnFolder = this.SubFolders[folderID]; - } - else - { - foreach (InventoryFolder folder in this.SubFolders.Values) - { - returnFolder = folder.HasSubFolder(folderID); - if (returnFolder != null) - { - break; - } - } - } - return returnFolder; - } - - public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type ) - { - InventoryFolder subFold = new InventoryFolder(); - subFold.name = folderName; - subFold.folderID = folderID; - subFold.type = type; - subFold.parentID = this.folderID; - subFold.agentID = this.agentID; - this.SubFolders.Add(subFold.folderID, subFold); - return subFold; - } - - public List RequestListOfItems() - { - List itemList = new List(); - foreach (InventoryItemBase item in this.Items.Values) - { - itemList.Add(item); - } - return itemList; - } - } -} diff --git a/OpenSim/Framework/Communications/caches/UserProfileCache.cs b/OpenSim/Framework/Communications/caches/UserProfileCache.cs deleted file mode 100644 index bfb6f070b9..0000000000 --- a/OpenSim/Framework/Communications/caches/UserProfileCache.cs +++ /dev/null @@ -1,168 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Data; -using OpenSim.Framework.Communications; - -namespace OpenSim.Framework.Communications.Caches -{ - public class UserProfileCache - { - public Dictionary UserProfiles = new Dictionary(); - - private CommunicationsManager m_parent; - - public UserProfileCache(CommunicationsManager parent) - { - m_parent = parent; - } - - /// - /// A new user has moved into a region in this instance - /// so get info from servers - /// - /// - public void AddNewUser(LLUUID userID) - { - if (!this.UserProfiles.ContainsKey(userID)) - { - CachedUserInfo userInfo = new CachedUserInfo(); - userInfo.UserProfile = this.RequestUserProfileForUser(userID); - - if (userInfo.UserProfile != null) - { - this.RequestInventoryForUser(userID, userInfo); - this.UserProfiles.Add(userID, userInfo); - } - else - { - //no profile for this user, what do we do now? - Console.WriteLine("UserProfileCache.cs: user profile for user not found"); - - } - } - else - { - //already have a cached profile for this user - //we should make sure its upto date with the user server version - } - } - - /// - /// A new user has moved into a region in this instance - /// so get info from servers - /// - /// - /// - public void AddNewUser(string firstName, string lastName) - { - - } - - /// - /// A user has left this instance - /// so make sure servers have been updated - /// Then remove cached info - /// - /// - public void UserLogOut(LLUUID userID) - { - - } - - public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID) - { - if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) - { - CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId]; - if (userInfo.RootFolder.folderID == parentID) - { - userInfo.RootFolder.CreateNewSubFolder(folderID, folderName, folderType); - } - else - { - InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(parentID); - if (parentFolder != null) - { - parentFolder.CreateNewSubFolder(folderID, folderName, folderType); - } - } - } - } - - public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) - { - if (this.UserProfiles.ContainsKey(remoteClient.AgentId)) - { - CachedUserInfo userInfo = this.UserProfiles[remoteClient.AgentId]; - if (userInfo.RootFolder.folderID == folderID) - { - if (fetchItems) - { - remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, userInfo.RootFolder.RequestListOfItems()); - } - } - else - { - InventoryFolder parentFolder = userInfo.RootFolder.HasSubFolder(folderID); - if(parentFolder != null) - { - if(fetchItems) - { - remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, parentFolder.RequestListOfItems()); - } - } - } - } - } - - /// - /// Request the user profile from User server - /// - /// - private UserProfileData RequestUserProfileForUser(LLUUID userID) - { - return this.m_parent.UserServer.GetUserProfile(userID); - } - - /// - /// Request Iventory Info from Inventory server - /// - /// - private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo) - { - // this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); - - //for now we manually create the root folder, - // but should be requesting all inventory from inventory server. - InventoryFolder rootFolder = new InventoryFolder(); - rootFolder.agentID = userID; - rootFolder.folderID = userInfo.UserProfile.rootInventoryFolderID; - rootFolder.name = "My Inventory"; - rootFolder.parentID = LLUUID.Zero; - rootFolder.type = 8; - rootFolder.version = 1; - userInfo.FolderReceive(userID, rootFolder); - } - - /// - /// Make sure UserProfile is updated on user server - /// - /// - private void UpdateUserProfileToServer(LLUUID userID) - { - - } - - /// - /// Update Inventory data to Inventory server - /// - /// - private void UpdateInventoryToServer(LLUUID userID) - { - - } - } -} diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index d32db1bccc..d8bfc4d72d 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs @@ -151,6 +151,40 @@ namespace OpenSim.Framework.Data.MySQL } } + /// + /// Returns the users inventory root folder. + /// + /// + /// + public InventoryFolderBase getUserRootFolder(LLUUID user) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?uuid"] = user.ToStringHyphenated(); + param["?zero"] = LLUUID.Zero.ToStringHyphenated(); + + IDbCommand result = database.Query("SELECT * FROM inventoryfolders WHERE parentFolderID = ?zero AND agentID = ?uuid", param); + IDataReader reader = result.ExecuteReader(); + + List items = database.readInventoryFolders(reader); + InventoryFolderBase rootFolder = items[0]; //should only be one folder with parent set to zero (the root one). + reader.Close(); + result.Dispose(); + + return rootFolder; + } + } + catch (Exception e) + { + database.Reconnect(); + Console.WriteLine(e.ToString()); + return null; + } + } + /// /// Returns a list of folders in a users inventory contained within the specified folder /// diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs index f6aeb58631..87013cf4f7 100644 --- a/OpenSim/Framework/Data/InventoryData.cs +++ b/OpenSim/Framework/Data/InventoryData.cs @@ -143,11 +143,18 @@ namespace OpenSim.Framework.Data List getInventoryInFolder(LLUUID folderID); /// - /// Returns a list of folders in the users inventory root. + /// Returns a list of the root folders within a users inventory + /// + /// The user whos inventory is to be searched + /// A list of folder objects + List getUserRootFolders(LLUUID user); + + /// + /// Returns the users inventory root folder. /// /// The UUID of the user who is having inventory being returned - /// A list of folders - List getUserRootFolders(LLUUID user); + /// Root inventory folder + InventoryFolderBase getUserRootFolder(LLUUID user); /// /// Returns a list of inventory folders contained in the folder 'parentID' diff --git a/OpenSim/Framework/General/IRegionCommsListener.cs b/OpenSim/Framework/General/IRegionCommsListener.cs index 81da5d42bb..b74667148a 100644 --- a/OpenSim/Framework/General/IRegionCommsListener.cs +++ b/OpenSim/Framework/General/IRegionCommsListener.cs @@ -34,13 +34,15 @@ namespace OpenSim.Framework { public delegate void ExpectUserDelegate(ulong regionHandle, AgentCircuitData agent); public delegate void UpdateNeighbours(List neighbours); - public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position); + public delegate void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); + public delegate void AcknowledgeAgentCross(ulong regionHandle, LLUUID agentID); public interface IRegionCommsListener { event ExpectUserDelegate OnExpectUser; event GenericCall2 OnExpectChildAgent; event AgentCrossing OnAvatarCrossingIntoRegion; + event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; event UpdateNeighbours OnNeighboursUpdate; } } diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index df65027629..c2af2f486f 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs @@ -81,8 +81,9 @@ namespace OpenSim.Framework.Interfaces public delegate void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape); public delegate void CreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID); + public delegate void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask); public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); - + public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID); public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID); public interface IClientAPI @@ -128,8 +129,10 @@ namespace OpenSim.Framework.Interfaces event NewAvatar OnNewAvatar; event GenericCall6 OnRemoveAvatar; + event CreateNewInventoryItem OnCreateNewInventoryItem; event CreateInventoryFolder OnCreateNewInventoryFolder; event FetchInventoryDescendents OnFetchInventoryDescendents; + event FetchInventory OnFetchInventory; event RequestTaskInventory OnRequestTaskInventory; event UUIDNameRequest OnNameFromUUIDRequest; @@ -194,7 +197,7 @@ namespace OpenSim.Framework.Interfaces void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation); void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items); - void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item); + void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); void SendInventoryItemUpdate(InventoryItemBase Item); void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName); diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index 18ac527140..1b42064827 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs @@ -52,8 +52,10 @@ namespace OpenSim.Framework public event NewAvatar OnNewAvatar; public event GenericCall6 OnRemoveAvatar; + public event CreateNewInventoryItem OnCreateNewInventoryItem; public event CreateInventoryFolder OnCreateNewInventoryFolder; public event FetchInventoryDescendents OnFetchInventoryDescendents; + public event FetchInventory OnFetchInventory; public event RequestTaskInventory OnRequestTaskInventory; public event UUIDNameRequest OnNameFromUUIDRequest; @@ -127,7 +129,7 @@ namespace OpenSim.Framework public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){} public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items){} - public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){} + public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){} public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } diff --git a/OpenSim/Framework/General/RegionCommsListener.cs b/OpenSim/Framework/General/RegionCommsListener.cs index f5b8272248..f7edb7ec2d 100644 --- a/OpenSim/Framework/General/RegionCommsListener.cs +++ b/OpenSim/Framework/General/RegionCommsListener.cs @@ -39,6 +39,7 @@ namespace OpenSim.Framework public event GenericCall2 OnExpectChildAgent; public event AgentCrossing OnAvatarCrossingIntoRegion; public event UpdateNeighbours OnNeighboursUpdate; + public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; /// /// @@ -57,11 +58,21 @@ namespace OpenSim.Framework return false; } - public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public virtual bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (OnAvatarCrossingIntoRegion != null) { - OnAvatarCrossingIntoRegion(regionHandle, agentID, position); + OnAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying); + return true; + } + return false; + } + + public virtual bool TriggerAcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) + { + if (OnAcknowledgeAgentCrossed != null) + { + OnAcknowledgeAgentCrossed(regionHandle, agentID); return true; } return false; diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs new file mode 100644 index 0000000000..d407cdb87e --- /dev/null +++ b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Data; + +namespace OpenSim.Framework.InventoryServiceBase +{ + public class InventoryServiceBase + { + protected Dictionary m_plugins = new Dictionary(); + protected IAssetServer m_assetServer; + + public InventoryServiceBase(IAssetServer assetServer) + { + m_assetServer = assetServer; + } + + /// + /// Adds a new user server plugin - plugins will be requested in the order they were loaded. + /// + /// The filename to the user server plugin DLL + public void AddPlugin(string FileName) + { + MainLog.Instance.Verbose("Inventorytorage: Attempting to load " + FileName); + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IInventoryData", true); + + if (typeInterface != null) + { + IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Initialise(); + this.m_plugins.Add(plug.getName(), plug); + MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); + } + + typeInterface = null; + } + } + + pluginAssembly = null; + } + + /// + /// + /// + /// + /// + public List RequestFirstLevelFolders(LLUUID userID) + { + List inventoryList = new List(); + foreach (KeyValuePair plugin in m_plugins) + { + InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); + if (rootFolder != null) + { + inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); + inventoryList.Insert(0, rootFolder); + return inventoryList; + } + } + return inventoryList; + } + + /// + /// + /// + public InventoryFolderBase RequestUsersRoot(LLUUID userID) + { + foreach (KeyValuePair plugin in m_plugins) + { + return plugin.Value.getUserRootFolder(userID); + } + return null; + } + + /// + /// + /// + /// + /// + public List RequestSubFolders(LLUUID parentFolderID) + { + List inventoryList = new List(); + foreach (KeyValuePair plugin in m_plugins) + { + return plugin.Value.getInventoryFolders(parentFolderID); + } + return inventoryList; + } + + public List RequestFolderItems(LLUUID folderID) + { + List itemsList = new List(); + foreach (KeyValuePair plugin in m_plugins) + { + itemsList = plugin.Value.getInventoryInFolder(folderID); + return itemsList; + } + return itemsList; + } + + /// + /// + /// + /// + public void AddNewInventorySet(UsersInventory inventory) + { + + } + + public class UsersInventory + { + public Dictionary Folders = new Dictionary(); + public Dictionary Items = new Dictionary(); + + public UsersInventory() + { + + } + + protected virtual void CreateNewInventorySet() + { + + } + } + } +} diff --git a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs similarity index 83% rename from OpenSim/Region/Caches/Properties/AssemblyInfo.cs rename to OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs index 4ba42b9f56..35cca0728e 100644 --- a/OpenSim/Region/Caches/Properties/AssemblyInfo.cs +++ b/OpenSim/Framework/InventoryServiceBase/Properties/AssemblyInfo.cs @@ -1,33 +1,35 @@ -using System.Reflection; -using System.Runtime.InteropServices; -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("OpenSim.Region.Caches")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("OpenSim.Region.Caches")] -[assembly: AssemblyCopyright("Copyright © 2007")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Revision and Build Numbers -// by using the '*' as shown below: -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("InventoryServiceBase")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("InventoryServiceBase")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("7e1fbd0b-4a25-4804-a01f-89b04eb5b349")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 6b7026c11e..d961b73493 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -39,14 +39,16 @@ using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Framework.Configuration; using OpenSim.Physics.Manager; -using OpenSim.Region.Caches; + using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.OGS1; +using OpenSim.Framework.Communications.Caches; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment; using System.Text; using System.Collections.Generic; +using OpenSim.Framework.Utilities; namespace OpenSim { @@ -97,11 +99,11 @@ namespace OpenSim if (m_sandbox) { - m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer); + m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache); } else { - m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer ); + m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache); } string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions"); @@ -137,6 +139,7 @@ namespace OpenSim this.m_udpServers[i].ServerListener(); } + } protected override StorageManager CreateStorageManager(RegionInfo regionInfo) diff --git a/OpenSim/Region/Caches/AssetCache.cs b/OpenSim/Region/Caches/AssetCache.cs deleted file mode 100644 index 8deb0a110a..0000000000 --- a/OpenSim/Region/Caches/AssetCache.cs +++ /dev/null @@ -1,669 +0,0 @@ -/* -* Copyright (c) Contributors, http://www.openmetaverse.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Threading; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; - -namespace OpenSim.Region.Caches -{ - public delegate void DownloadComplete(AssetCache.TextureSender sender); - - /// - /// Manages local cache of assets and their sending to viewers. - /// - public class AssetCache : IAssetReceiver - { - public Dictionary Assets; - public Dictionary Textures; - - public List AssetRequests = new List(); //assets ready to be sent to viewers - public List TextureRequests = new List(); //textures ready to be sent - - public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server - public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server - - public Dictionary SendingTextures = new Dictionary(); - private IAssetServer _assetServer; - private Thread _assetCacheThread; - private LLUUID[] textureList = new LLUUID[5]; - - /// - /// - /// - public AssetCache(IAssetServer assetServer) - { - Console.WriteLine("Creating Asset cache"); - _assetServer = assetServer; - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - } - - public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) - { - Console.WriteLine("Creating Asset cache"); - _assetServer = this.LoadAssetDll(assetServerDLLName); - _assetServer.SetServerInfo(assetServerURL, assetServerKey); - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - } - - /// - /// - /// - public void RunAssetManager() - { - while (true) - { - try - { - //Console.WriteLine("Asset cache loop"); - this.ProcessAssetQueue(); - this.ProcessTextureQueue(); - Thread.Sleep(500); - } - catch (Exception e) - { - Console.WriteLine(e.Message); - } - } - } - - public void LoadDefaultTextureSet() - { - //hack: so we can give each user a set of textures - textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); - textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); - textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); - textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); - textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); - - for (int i = 0; i < textureList.Length; i++) - { - this._assetServer.RequestAsset(textureList[i], true); - } - - } - - public AssetBase[] CreateNewInventorySet(LLUUID agentID) - { - AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; - for (int i = 0; i < textureList.Length; i++) - { - if (this.Textures.ContainsKey(textureList[i])) - { - inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); - TextureImage image = new TextureImage(inventorySet[i]); - this.Textures.Add(image.FullID, image); - this._assetServer.UploadNewAsset(image); //save the asset to the asset server - } - } - return inventorySet; - } - - public AssetBase GetAsset(LLUUID assetID) - { - AssetBase asset = null; - if (this.Textures.ContainsKey(assetID)) - { - asset = this.Textures[assetID]; - } - else if (this.Assets.ContainsKey(assetID)) - { - asset = this.Assets[assetID]; - } - return asset; - } - - public void AddAsset(AssetBase asset) - { - // Console.WriteLine("adding asset " + asset.FullID.ToStringHyphenated()); - if (asset.Type == 0) - { - //Console.WriteLine("which is a texture"); - if (!this.Textures.ContainsKey(asset.FullID)) - { //texture - TextureImage textur = new TextureImage(asset); - this.Textures.Add(textur.FullID, textur); - this._assetServer.UploadNewAsset(asset); - } - } - else - { - if (!this.Assets.ContainsKey(asset.FullID)) - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - this._assetServer.UploadNewAsset(asset); - } - } - } - - /// - /// - /// - private void ProcessTextureQueue() - { - if (this.TextureRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - num = this.TextureRequests.Count; - - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.TextureRequests[i]; - if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID)) - { - TextureSender sender = new TextureSender(req); - sender.OnComplete += this.TextureSent; - lock (this.SendingTextures) - { - this.SendingTextures.Add(req.ImageInfo.FullID, sender); - } - } - - } - - this.TextureRequests.Clear(); - } - - /// - /// Event handler, called by a TextureSender object to say that texture has been sent - /// - /// - public void TextureSent(TextureSender sender) - { - if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID)) - { - lock (this.SendingTextures) - { - this.SendingTextures.Remove(sender.request.ImageInfo.FullID); - } - } - } - - public void AssetReceived(AssetBase asset, bool IsTexture) - { - if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server - { - //check if it is a texture or not - //then add to the correct cache list - //then check for waiting requests for this asset/texture (in the Requested lists) - //and move those requests into the Requests list. - if (IsTexture) - { - TextureImage image = new TextureImage(asset); - this.Textures.Add(image.FullID, image); - if (this.RequestedTextures.ContainsKey(image.FullID)) - { - AssetRequest req = this.RequestedTextures[image.FullID]; - req.ImageInfo = image; - if (image.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedTextures.Remove(image.FullID); - this.TextureRequests.Add(req); - } - } - else - { - AssetInfo assetInf = new AssetInfo(asset); - this.Assets.Add(assetInf.FullID, assetInf); - if (this.RequestedAssets.ContainsKey(assetInf.FullID)) - { - AssetRequest req = this.RequestedAssets[assetInf.FullID]; - req.AssetInf = assetInf; - if (assetInf.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.RequestedAssets.Remove(assetInf.FullID); - this.AssetRequests.Add(req); - } - } - } - } - - public void AssetNotFound(AssetBase asset) - { - //the asset server had no knowledge of requested asset - - } - - #region Assets - /// - /// - /// - /// - /// - public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) - { - LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); - //check to see if asset is in local cache, if not we need to request it from asset server. - - if (!this.Assets.ContainsKey(requestID)) - { - //not found asset - // so request from asset server - if (!this.RequestedAssets.ContainsKey(requestID)) - { - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = requestID; - request.TransferRequestID = transferRequest.TransferInfo.TransferID; - this.RequestedAssets.Add(requestID, request); - this._assetServer.RequestAsset(requestID, false); - } - return; - } - //it is in our cache - AssetInfo asset = this.Assets[requestID]; - - //work out how many packets it should be sent in - // and add to the AssetRequests list - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = requestID; - req.TransferRequestID = transferRequest.TransferInfo.TransferID; - req.AssetInf = asset; - - if (asset.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - - this.AssetRequests.Add(req); - } - - /// - /// - /// - private void ProcessAssetQueue() - { - if (this.AssetRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - - if (this.AssetRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.AssetRequests.Count; - } - else - { - num = 5; - } - AssetRequest req; - for (int i = 0; i < num; i++) - { - req = (AssetRequest)this.AssetRequests[i]; - - TransferInfoPacket Transfer = new TransferInfoPacket(); - Transfer.TransferInfo.ChannelType = 2; - Transfer.TransferInfo.Status = 0; - Transfer.TransferInfo.TargetType = 0; - Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); - Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; - Transfer.TransferInfo.TransferID = req.TransferRequestID; - req.RequestUser.OutPacket(Transfer); - - if (req.NumPackets == 1) - { - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - TransferPacket.TransferData.Data = req.AssetInf.Data; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - else - { - //more than one packet so split file up , for now it can't be bigger than 2000 bytes - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk = new byte[1000]; - Array.Copy(req.AssetInf.Data, chunk, 1000); - TransferPacket.TransferData.Data = chunk; - TransferPacket.TransferData.Status = 0; - req.RequestUser.OutPacket(TransferPacket); - - TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 1; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = req.TransferRequestID; - byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; - Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); - TransferPacket.TransferData.Data = chunk1; - TransferPacket.TransferData.Status = 1; - req.RequestUser.OutPacket(TransferPacket); - } - - } - - //remove requests that have been completed - for (int i = 0; i < num; i++) - { - this.AssetRequests.RemoveAt(0); - } - - } - - public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) - { - AssetInfo newAsset = new AssetInfo(); - newAsset.Data = new byte[sourceAsset.Data.Length]; - Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); - newAsset.FullID = LLUUID.Random(); - newAsset.Type = sourceAsset.Type; - newAsset.InvType = sourceAsset.InvType; - return (newAsset); - } - #endregion - - #region Textures - /// - /// - /// - /// - /// - public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID) - { - //Console.WriteLine("texture request for " + imageID.ToStringHyphenated()); - //check to see if texture is in local cache, if not request from asset server - if (!this.Textures.ContainsKey(imageID)) - { - if (!this.RequestedTextures.ContainsKey(imageID)) - { - //not is cache so request from asset server - AssetRequest request = new AssetRequest(); - request.RequestUser = userInfo; - request.RequestAssetID = imageID; - request.IsTextureRequest = true; - this.RequestedTextures.Add(imageID, request); - this._assetServer.RequestAsset(imageID, true); - } - return; - } - - //Console.WriteLine("texture already in cache"); - TextureImage imag = this.Textures[imageID]; - AssetRequest req = new AssetRequest(); - req.RequestUser = userInfo; - req.RequestAssetID = imageID; - req.IsTextureRequest = true; - req.ImageInfo = imag; - - if (imag.Data.LongLength > 600) - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; - } - else - { - req.NumPackets = 1; - } - this.TextureRequests.Add(req); - } - - public TextureImage CloneImage(LLUUID newOwner, TextureImage source) - { - TextureImage newImage = new TextureImage(); - newImage.Data = new byte[source.Data.Length]; - Array.Copy(source.Data, newImage.Data, source.Data.Length); - //newImage.filename = source.filename; - newImage.FullID = LLUUID.Random(); - newImage.Name = source.Name; - return (newImage); - } - #endregion - - private IAssetServer LoadAssetDll(string dllName) - { - Assembly pluginAssembly = Assembly.LoadFrom(dllName); - IAssetServer server = null; - - foreach (Type pluginType in pluginAssembly.GetTypes()) - { - if (pluginType.IsPublic) - { - if (!pluginType.IsAbstract) - { - Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); - - if (typeInterface != null) - { - IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); - server = plug.GetAssetServer(); - break; - } - - typeInterface = null; - } - } - } - pluginAssembly = null; - return server; - } - - public class AssetRequest - { - public IClientAPI RequestUser; - public LLUUID RequestAssetID; - public AssetInfo AssetInf; - public TextureImage ImageInfo; - public LLUUID TransferRequestID; - public long DataPointer = 0; - public int NumPackets = 0; - public int PacketCounter = 0; - public bool IsTextureRequest; - //public bool AssetInCache; - //public int TimeRequested; - - public AssetRequest() - { - - } - } - - public class AssetInfo : AssetBase - { - public AssetInfo() - { - - } - - public AssetInfo(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - - public class TextureImage : AssetBase - { - public TextureImage() - { - - } - - public TextureImage(AssetBase aBase) - { - Data = aBase.Data; - FullID = aBase.FullID; - Type = aBase.Type; - InvType = aBase.InvType; - Name = aBase.Name; - Description = aBase.Description; - } - } - - public class TextureSender - { - public AssetRequest request; - public event DownloadComplete OnComplete; - Thread m_thread; - public TextureSender(AssetRequest req) - { - request = req; - //Console.WriteLine("creating worker thread for texture " + req.ImageInfo.FullID.ToStringHyphenated()); - //Console.WriteLine("texture data length is " + req.ImageInfo.Data.Length); - // Console.WriteLine("in " + req.NumPackets + " packets"); - //ThreadPool.QueueUserWorkItem(new WaitCallback(SendTexture), new object()); - - //need some sort of custom threadpool here, as using the .net one, overloads it and stops the handling of incoming packets etc - //but don't really want to create a thread for every texture download - m_thread = new Thread(new ThreadStart(SendTexture)); - m_thread.IsBackground = true; - m_thread.Start(); - } - - public void SendTexture() - { - //Console.WriteLine("starting to send sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); - while (request.PacketCounter != request.NumPackets) - { - SendPacket(); - Thread.Sleep(500); - } - - //Console.WriteLine("finished sending texture " + request.ImageInfo.FullID.ToStringHyphenated()); - if (OnComplete != null) - { - OnComplete(this); - } - } - - public void SendPacket() - { - AssetRequest req = request; - // Console.WriteLine("sending " + req.ImageInfo.FullID); - - // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) - if (req.PacketCounter == 0) - { - //first time for this request so send imagedata packet - if (req.NumPackets == 1) - { - //only one packet so send whole file - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = 1; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = req.ImageInfo.Data; - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.l= time; - //System.Console.WriteLine("sent texture: " + req.ImageInfo.FullID); - // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); - } - else - { - //more than one packet so split file up - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = (ushort)req.NumPackets; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.Data.Length; - im.ImageData.Data = new byte[600]; - Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); - im.ImageID.Codec = 2; - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent first packet of texture: - // Console.WriteLine("sending packet 1 for " + req.ImageInfo.FullID.ToStringHyphenated()); - } - } - else - { - //Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated()); - //send imagepacket - //more than one packet so split file up - ImagePacketPacket im = new ImagePacketPacket(); - im.ImageID.Packet = (ushort)req.PacketCounter; - im.ImageID.ID = req.ImageInfo.FullID; - int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); - if (size > 1000) size = 1000; - im.ImageData.Data = new byte[size]; - Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); - req.RequestUser.OutPacket(im); - req.PacketCounter++; - //req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); - } - - } - } - } -} - diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index c99c3651fb..956f2b45b9 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -81,8 +81,10 @@ namespace OpenSim.Region.ClientStack public event RequestMapBlocks OnRequestMapBlocks; public event TeleportLocationRequest OnTeleportLocationRequest; + public event CreateNewInventoryItem OnCreateNewInventoryItem; public event CreateInventoryFolder OnCreateNewInventoryFolder; public event FetchInventoryDescendents OnFetchInventoryDescendents; + public event FetchInventory OnFetchInventory; public event RequestTaskInventory OnRequestTaskInventory; public event UUIDNameRequest OnNameFromUUIDRequest; @@ -549,7 +551,7 @@ namespace OpenSim.Region.ClientStack } - public void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) + public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { Encoding enc = Encoding.ASCII; uint FULL_MASK_PERMISSIONS = 2147483647; diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs index 109f7e6555..a785eff42b 100644 --- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs +++ b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs @@ -33,7 +33,8 @@ using OpenSim.Assets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; + namespace OpenSim.Region.ClientStack { diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 267e7ee296..1613aa10ad 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -387,11 +387,9 @@ namespace OpenSim.Region.ClientStack { CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; this.OnCreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); - //m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); } break; case PacketType.CreateInventoryItem: - //Console.WriteLine(Pack.ToString()); CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) { @@ -399,20 +397,28 @@ namespace OpenSim.Region.ClientStack } else { - // Console.Write(Pack.ToString()); - this.CreateInventoryItem(createItem); + if (this.OnCreateNewInventoryItem != null) + { + this.OnCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID, createItem.InventoryBlock.FolderID, createItem.InventoryBlock.CallbackID, + Util.FieldToString(createItem.InventoryBlock.Description), Util.FieldToString(createItem.InventoryBlock.Name), createItem.InventoryBlock.InvType, + createItem.InventoryBlock.Type, createItem.InventoryBlock.WearableType, createItem.InventoryBlock.NextOwnerMask); + } } break; case PacketType.FetchInventory: - //Console.WriteLine("fetch item packet"); - FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; - m_inventoryCache.FetchInventory(this, FetchInventory); + if (this.OnFetchInventory != null) + { + FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; + for (int i = 0; i < FetchInventory.InventoryData.Length; i++) + { + this.OnFetchInventory(this, FetchInventory.InventoryData[i].ItemID, FetchInventory.InventoryData[i].OwnerID); + } + } break; case PacketType.FetchInventoryDescendents: if (this.OnFetchInventoryDescendents != null) { FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; - // m_inventoryCache.FetchInventoryDescendents(this, Fetch); this.OnFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID, Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems, Fetch.InventoryData.SortOrder); } break; @@ -450,7 +456,6 @@ namespace OpenSim.Region.ClientStack } break; case PacketType.RequestTaskInventory: - // Console.WriteLine(Pack.ToString()); RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; if (this.OnRequestTaskInventory != null) { diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 90ca60008c..3fd3a4610d 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -40,7 +40,8 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Inventory; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; + using Timer=System.Timers.Timer; namespace OpenSim.Region.ClientStack diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 7b15ab44b4..596cdbe82d 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs @@ -33,7 +33,7 @@ using OpenSim.Assets; using OpenSim.Framework; using OpenSim.Framework.Types; using OpenSim.Framework.Interfaces; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; namespace OpenSim.Region.ClientStack { diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 1651ec2cdd..d91cd952e0 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -36,11 +36,11 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; -using OpenSim.Region.Caches; using OpenSim.Region.Environment; using libsecondlife; using OpenSim.Region.Environment.Scenes; using OpenSim.Framework.Communications; +using OpenSim.Framework.Communications.Caches; namespace OpenSim.Region.ClientStack { diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 2c10df949b..ec64bad333 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs @@ -35,7 +35,7 @@ using OpenSim.Framework; using OpenSim.Framework.Types; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; namespace OpenSim.Region.ClientStack { diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs index 3ce0cc5a82..0c4045334c 100644 --- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs +++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs @@ -28,6 +28,7 @@ using OpenSim.Framework.Communications; using OpenSim.Framework.Types; using OpenSim.Framework.Servers; +using OpenSim.Framework.Communications.Caches; namespace OpenSim.Region.Communications.Local { @@ -36,8 +37,8 @@ namespace OpenSim.Region.Communications.Local public LocalBackEndServices SandBoxServices = new LocalBackEndServices(); public LocalUserServices UserServices; - public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) - : base(serversInfo, httpServer) + public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) + : base(serversInfo, httpServer, assetCache) { UserServices = new LocalUserServices(this, serversInfo); UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll"); diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index 9322f3b613..47968fcd62 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs @@ -161,12 +161,21 @@ namespace OpenSim.Region.Communications.Local /// /// /// - public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (this.regionHosts.ContainsKey(regionHandle)) { // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); - this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); + this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); + return true; + } + return false; + } + + public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) + { + if (this.regionHosts.ContainsKey(regionHandle)) + { return true; } return false; diff --git a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs index 9df09010b9..47d3148582 100644 --- a/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs +++ b/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs @@ -1,13 +1,15 @@ using OpenSim.Framework.Communications; using OpenSim.Framework.Types; using OpenSim.Framework.Servers; +using OpenSim.Framework.Communications.Caches; + namespace OpenSim.Region.Communications.OGS1 { public class CommunicationsOGS1 : CommunicationsManager { - public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer ) :base(serversInfo, httpServer) + public CommunicationsOGS1(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache ) :base(serversInfo, httpServer, assetCache) { OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer); GridServer = gridInterComms; diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index aadf85a5d3..69d0d57364 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs @@ -382,13 +382,13 @@ namespace OpenSim.Region.Communications.OGS1 /// /// /// - public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { try { if (this.listeners.ContainsKey(regionHandle)) { - this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); + this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); return true; } RegionInfo regInfo = this.RequestNeighbourInfo(regionHandle); @@ -400,7 +400,7 @@ namespace OpenSim.Region.Communications.OGS1 "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); if (remObject != null) { - retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position); + retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying); } else { @@ -420,6 +420,15 @@ namespace OpenSim.Region.Communications.OGS1 return false; } } + + public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID) + { + if (this.listeners.ContainsKey(regionHandle)) + { + return true; + } + return false; + } #endregion #region Methods triggered by calls from external instances @@ -453,13 +462,13 @@ namespace OpenSim.Region.Communications.OGS1 /// /// /// - public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position) + public bool IncomingArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { try { if (this.listeners.ContainsKey(regionHandle)) { - this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); + this.listeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying); return true; } } diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs index 87d62c86a2..ae08e9cfb3 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs @@ -5,7 +5,7 @@ using OpenSim.Framework.Types; namespace OpenSim.Region.Communications.OGS1 { public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); - public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); + public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); public sealed class InterRegionSingleton { @@ -39,11 +39,11 @@ namespace OpenSim.Region.Communications.OGS1 return false; } - public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (OnArrival != null) { - return OnArrival(regionHandle, agentID, position); + return OnArrival(regionHandle, agentID, position, isFlying); } return false; } @@ -69,11 +69,11 @@ namespace OpenSim.Region.Communications.OGS1 } } - public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { try { - return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); + return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying); } catch (System.Runtime.Remoting.RemotingException e) { diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index f421529964..93e49596a8 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs @@ -587,6 +587,16 @@ namespace OpenSim.Region.Environment.Scenes #endregion + #region Inventory + public void GetInventory(IClientAPI client, uint localID) + { + if (localID == this.m_localId) + { + client.SendTaskInventory(this.m_uuid, 0, new byte[0]); + } + } + #endregion + public void UpdateExtraParam(ushort type, bool inUse, byte[] data) { this.m_Shape.ExtraParams = new byte[data.Length + 7]; diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index e96373772f..126b636cd5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs @@ -26,11 +26,14 @@ * */ using System; +using System.IO; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; +using OpenSim.Framework.Communications.Caches; +using OpenSim.Framework.Data; namespace OpenSim.Region.Environment.Scenes { @@ -139,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { - ScenePresence avatar = null; + ScenePresence avatar = null; if (this.Avatars.ContainsKey(fromAgentID)) { avatar = this.Avatars[fromAgentID]; @@ -343,6 +346,29 @@ namespace OpenSim.Region.Environment.Scenes } } } + + /// + /// + /// + /// + /// + public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) + { + Primitive prim = null; + foreach (EntityBase ent in Entities.Values) + { + if (ent is SceneObject) + { + prim = ((SceneObject)ent).HasChildPrim(primLocalID); + if (prim != null) + { + prim.GetInventory(remoteClient, primLocalID); + break; + } + } + } + } + /// /// /// @@ -622,6 +648,50 @@ namespace OpenSim.Region.Environment.Scenes } } + /// + /// temporary method to test out creating new inventory items + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + /// + public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) + { + CachedUserInfo userInfo = commsManager.UserProfilesCache.GetUserDetails(remoteClient.AgentId); + if (userInfo != null) + { + AssetBase asset = new AssetBase(); + asset.Name = name; + asset.Description = description; + asset.InvType = invType; + asset.Type = type; + asset.FullID = LLUUID.Random(); + asset.Data = new byte[0]; + this.assetCache.AddAsset(asset); + + InventoryItemBase item = new InventoryItemBase(); + item.avatarID = remoteClient.AgentId; + item.creatorsID = remoteClient.AgentId; + item.inventoryID = LLUUID.Random(); + item.assetID = asset.FullID; + item.inventoryDescription = description; + item.inventoryName = name; + item.type = invType; + item.parentFolderID = folderID; + item.inventoryCurrentPermissions = 2147483647; + item.inventoryNextPermissions = nextOwnerMask; + + userInfo.ItemReceive(remoteClient.AgentId, item); + remoteClient.SendInventoryItemUpdate(item); + } + } + /// /// Sends prims to a client /// diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 64676f0510..518a53f1a0 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -37,7 +37,7 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Scripting; using OpenSim.Region.Terrain; @@ -550,13 +550,14 @@ namespace OpenSim.Region.Environment.Scenes m_estateManager.sendRegionHandshake(client); CreateAndAddScenePresence(client); m_LandManager.sendParcelOverlay(client); - //commsManager.UserProfilesCache.AddNewUser(client.AgentId); + commsManager.UserProfilesCache.AddNewUser(client.AgentId); } protected virtual void SubscribeToClientEvents(IClientAPI client) { client.OnRegionHandShakeReply += SendLayerData; //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); + client.OnModifyTerrain += ModifyTerrain; client.OnChatFromViewer += SimChat; client.OnInstantMessage += InstantMessage; client.OnRequestWearables += InformClientOfNeighbours; @@ -592,9 +593,11 @@ namespace OpenSim.Region.Environment.Scenes new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); - - //client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; + + // client.OnCreateNewInventoryItem += CreateNewInventoryItem; + // client.OnCreateNewInventoryFolder += commsManager.UserProfilesCache.HandleCreateInventoryFolder; // client.OnFetchInventoryDescendents += commsManager.UserProfilesCache.HandleFecthInventoryDescendents; + // client.OnRequestTaskInventory += RequestTaskInventory; } protected ScenePresence CreateAndAddScenePresence(IClientAPI client) @@ -819,13 +822,13 @@ namespace OpenSim.Region.Environment.Scenes } } - public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) + public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) { if (regionHandle == m_regInfo.RegionHandle) { if (Avatars.ContainsKey(agentID)) { - Avatars[agentID].MakeAvatar(position); + Avatars[agentID].MakeAvatar(position, isFlying); } } } @@ -909,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes agent.startpos = new LLVector3(128, 128, 70); agent.child = true; commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); - commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); + commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position, false); remoteClient.SendRegionTeleport(regionHandle, 13, reg.ExternalEndPoint, 4, (1 << 4)); } @@ -922,9 +925,9 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) + public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) { - return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); + return commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying); } public void performParcelPrimCountUpdate() diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index c91c654554..3c2193e4ea 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs @@ -32,7 +32,7 @@ using libsecondlife; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; -using OpenSim.Region.Caches; +using OpenSim.Framework.Communications.Caches; using OpenSim.Region.Terrain; using OpenSim.Framework; diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index 294087f9e4..d51363435a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs @@ -40,13 +40,8 @@ namespace OpenSim.Region.Environment.Scenes private Encoding enc = Encoding.ASCII; private Dictionary ChildPrimitives = new Dictionary(); //list of all primitive id's that are part of this group public Primitive rootPrimitive; - private new Scene m_world; protected ulong m_regionHandle; - private bool physicsEnabled = false; // HOUSEKEEPING : Do we really need this? - private PhysicsScene m_PhysScene; // HOUSEKEEPING : Do we really need this? - private PhysicsActor m_PhysActor; // HOUSEKEEPING : Do we really need this? - private EventManager m_eventManager; public bool isSelected = false; diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2bb4fb29f8..e81ac7bab6 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -66,6 +66,7 @@ namespace OpenSim.Region.Environment.Scenes private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this? protected RegionInfo m_regionInfo; + protected ulong crossingFromRegion = 0; private Vector3[] Dir_Vectors = new Vector3[6]; private enum Dir_ControlFlags @@ -183,10 +184,11 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - public void MakeAvatar(LLVector3 pos) + public void MakeAvatar(LLVector3 pos, bool isFlying) { //this.childAvatar = false; this.Pos = pos; + this._physActor.Flying = isFlying; this.newAvatar = true; this.childAgent = false; } @@ -194,8 +196,8 @@ namespace OpenSim.Region.Environment.Scenes protected void MakeChildAgent() { this.Velocity = new LLVector3(0, 0, 0); - this.Pos = new LLVector3(128, 128, 70); this.childAgent = true; + //this.Pos = new LLVector3(128, 128, 70); } /// @@ -551,11 +553,11 @@ namespace OpenSim.Region.Environment.Scenes RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); if (neighbourRegion != null) { - bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); + bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); if (res) { - this.MakeChildAgent(); this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); + this.MakeChildAgent(); } } } diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index e64d9f0031..b8e6af5e6f 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -66,8 +66,10 @@ namespace SimpleApp public event NewAvatar OnNewAvatar; public event GenericCall6 OnRemoveAvatar; + public event CreateNewInventoryItem OnCreateNewInventoryItem; public event CreateInventoryFolder OnCreateNewInventoryFolder; public event FetchInventoryDescendents OnFetchInventoryDescendents; + public event FetchInventory OnFetchInventory; public event RequestTaskInventory OnRequestTaskInventory; public event UUIDNameRequest OnNameFromUUIDRequest; @@ -142,7 +144,7 @@ namespace SimpleApp public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { } public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items) { } - public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { } + public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs index 6704a19d9d..1a69e74128 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs @@ -5,10 +5,11 @@ using OpenSim.Framework.Communications; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; -using OpenSim.Region.Caches; + using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Terrain; using OpenSim.Region.Environment; +using OpenSim.Framework.Communications.Caches; using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence; diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 5c16d6b716..a5bc9996ae 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -8,10 +8,11 @@ using OpenSim.Framework.Interfaces; using OpenSim.Framework.Servers; using OpenSim.Framework.Types; using OpenSim.Physics.Manager; -using OpenSim.Region.Caches; + using OpenSim.Region.Capabilities; using OpenSim.Region.ClientStack; using OpenSim.Region.Communications.Local; +using OpenSim.Framework.Communications.Caches; using OpenSim.Region.GridInterfaces.Local; using System.Timers; using OpenSim.Region.Environment.Scenes; @@ -47,7 +48,7 @@ namespace SimpleApp { base.StartUp(); - m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer); + m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache); m_log.Notice(m_log.LineInfo); diff --git a/prebuild.xml b/prebuild.xml index ae1d26efbe..83c5142380 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -157,54 +157,6 @@ - - - - ../../../bin/ - - - - - ../../../bin/ - - - - ../../../bin/ - - - - - - - - - - - - - - ../../../bin/ - - - - - ../../../bin/ - - - - ../../../bin/ - - - - - - - - - - - - @@ -427,6 +379,33 @@ + + + + ../../../bin/ + + + + + ../../../bin/ + + + + ../../../bin/ + + + + + + + + + + + + + + @@ -532,10 +511,9 @@ + - - @@ -571,7 +549,6 @@ - @@ -636,7 +613,6 @@ - @@ -673,13 +649,11 @@ - -