Make sure we always dispose of disposables inside RestClient.Request()
parent
9cff0bbd7c
commit
7100475b90
|
@ -352,42 +352,46 @@ namespace OpenSim.Framework.Communications
|
||||||
m_log.DebugFormat("[LOGHTTP]: HTTP OUT {0} REST {1} to {2}", reqnum, _request.Method, _request.RequestUri);
|
m_log.DebugFormat("[LOGHTTP]: HTTP OUT {0} REST {1} to {2}", reqnum, _request.Method, _request.RequestUri);
|
||||||
|
|
||||||
// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
|
// IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
_response = (HttpWebResponse) _request.GetResponse();
|
using (_response = (HttpWebResponse) _request.GetResponse())
|
||||||
|
{
|
||||||
|
using (Stream src = _response.GetResponseStream())
|
||||||
|
{
|
||||||
|
int length = src.Read(_readbuf, 0, BufferSize);
|
||||||
|
while (length > 0)
|
||||||
|
{
|
||||||
|
_resource.Write(_readbuf, 0, length);
|
||||||
|
length = src.Read(_readbuf, 0, BufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO! Implement timeout, without killing the server
|
||||||
|
// this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
|
||||||
|
//ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
|
||||||
|
|
||||||
|
// _allDone.WaitOne();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (WebException e)
|
catch (WebException e)
|
||||||
{
|
{
|
||||||
HttpWebResponse errorResponse = e.Response as HttpWebResponse;
|
using (HttpWebResponse errorResponse = e.Response as HttpWebResponse)
|
||||||
if (null != errorResponse && HttpStatusCode.NotFound == errorResponse.StatusCode)
|
|
||||||
{
|
{
|
||||||
// This is often benign. E.g., requesting a missing asset will return 404.
|
if (null != errorResponse && HttpStatusCode.NotFound == errorResponse.StatusCode)
|
||||||
m_log.DebugFormat("[REST CLIENT] Resource not found (404): {0}", _request.Address.ToString());
|
{
|
||||||
}
|
// This is often benign. E.g., requesting a missing asset will return 404.
|
||||||
else
|
m_log.DebugFormat("[REST CLIENT] Resource not found (404): {0}", _request.Address.ToString());
|
||||||
{
|
}
|
||||||
m_log.Error(string.Format("[REST CLIENT] Error fetching resource from server: {0} ", _request.Address.ToString()), e);
|
else
|
||||||
|
{
|
||||||
|
m_log.Error(string.Format("[REST CLIENT] Error fetching resource from server: {0} ", _request.Address.ToString()), e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Stream src = _response.GetResponseStream();
|
|
||||||
int length = src.Read(_readbuf, 0, BufferSize);
|
|
||||||
while (length > 0)
|
|
||||||
{
|
|
||||||
_resource.Write(_readbuf, 0, length);
|
|
||||||
length = src.Read(_readbuf, 0, BufferSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// TODO! Implement timeout, without killing the server
|
|
||||||
// this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
|
|
||||||
//ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
|
|
||||||
|
|
||||||
// _allDone.WaitOne();
|
|
||||||
if (_response != null)
|
|
||||||
_response.Close();
|
|
||||||
if (_asyncException != null)
|
if (_asyncException != null)
|
||||||
throw _asyncException;
|
throw _asyncException;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue