* This limits avatar to the heightfield height if they teleport or cross a border to a position below it. After teleporting, you can go under the terrain if you like as usual.
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c892ddcd20
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7137b13498
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@ -592,7 +592,12 @@ namespace OpenSim.Region.Environment.Scenes
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// Name, UUID, m_scene.RegionInfo.RegionName);
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// Name, UUID, m_scene.RegionInfo.RegionName);
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m_isChildAgent = false;
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m_isChildAgent = false;
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float posZLimit = (float)m_scene.GetLandHeight((int)pos.X, (int)pos.Y);
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float newPosZ = posZLimit + m_avHeight;
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if (posZLimit >= (pos.Z -(m_avHeight/2)) && !(Single.IsInfinity(newPosZ) && Single.IsNaN(newPosZ)))
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{
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pos.Z = newPosZ;
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}
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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AddToPhysicalScene();
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AddToPhysicalScene();
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