* Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server * This shouldn't affect existing operations.0.6.0-stable
parent
1ef7a05b3e
commit
714e1f6786
|
@ -123,6 +123,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
{
|
||||
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
|
||||
|
||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||
// on the same region server and multiple examples a single object archive to be imported
|
||||
// to the same scene (when this is possible).
|
||||
sceneObject.ResetIDs();
|
||||
|
||||
// Make the master the owner/creator of everything imported for now
|
||||
LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
|
@ -130,11 +135,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
part.CreatorID = masterAvatarId;
|
||||
part.OwnerID = masterAvatarId;
|
||||
part.LastOwnerID = masterAvatarId;
|
||||
|
||||
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
|
||||
// on the same region server and multiple examples a single object archive to be imported
|
||||
// to the same scene (when this is possible).
|
||||
//part.UUID = LLUUID.Random();
|
||||
}
|
||||
|
||||
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
|
||||
|
|
|
@ -2047,7 +2047,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="vel"></param>
|
||||
/// <param name="param"></param>
|
||||
/// <returns></returns>
|
||||
public virtual SceneObjectGroup RezObject(SceneObjectPart sourcePart, TaskInventoryItem item, LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param)
|
||||
public virtual SceneObjectGroup RezObject(
|
||||
SceneObjectPart sourcePart, TaskInventoryItem item,
|
||||
LLVector3 pos, LLQuaternion rot, LLVector3 vel, int param)
|
||||
{
|
||||
// Rez object
|
||||
if (item != null)
|
||||
|
|
Loading…
Reference in New Issue