compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.slimupdates
							parent
							
								
									c4ba2e5dfb
								
							
						
					
					
						commit
						716e6f20e1
					
				| 
						 | 
				
			
			@ -417,8 +417,8 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
 | 
			
		||||
        public List<SceneObjectPart> PlaySoundSlavePrims
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_LoopSoundSlavePrims; }
 | 
			
		||||
            set { m_LoopSoundSlavePrims = value; }
 | 
			
		||||
            get { return m_PlaySoundSlavePrims; }
 | 
			
		||||
            set { m_PlaySoundSlavePrims = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private SceneObjectPart m_LoopSoundMasterPrim = null;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -568,8 +568,8 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
 | 
			
		||||
        public List<SceneObjectPart> PlaySoundSlavePrims
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_LoopSoundSlavePrims; }
 | 
			
		||||
            set { m_LoopSoundSlavePrims = value; }
 | 
			
		||||
            get { return m_PlaySoundSlavePrims; }
 | 
			
		||||
            set { m_PlaySoundSlavePrims = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private SceneObjectPart m_LoopSoundMasterPrim = null;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue