Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
719810e9d8
|
@ -482,21 +482,14 @@ namespace OpenSim.Framework
|
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set { m_LoadedCreationID = value; }
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}
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// Connected Telehub object
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private UUID m_TelehubObject = UUID.Zero;
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public UUID TelehubObject
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{
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get
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{
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return m_TelehubObject;
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}
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set
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{
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m_TelehubObject = value;
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}
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}
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/// <summary>
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/// Connected Telehub object
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/// </summary>
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public UUID TelehubObject { get; set; }
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// Our Connected Telehub's SpawnPoints
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/// <summary>
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/// Our connected Telehub's SpawnPoints
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/// </summary>
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public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
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// Add a SpawnPoint
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|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void Initialise()
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{
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m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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|
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@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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{
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SceneObjectPart part;
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@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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default:
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break;
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}
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SendTelehubInfo(client);
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if (client != null)
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SendTelehubInfo(client);
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}
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private void SendSimulatorBlueBoxMessage(
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@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
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client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
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client.OnEstateChangeInfo += handleEstateChangeInfo;
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client.OnEstateManageTelehub += handleOnEstateManageTelehub;
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client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
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client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
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client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
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client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
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|
|
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@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
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UUID = 5
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}
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public struct JsonStoreStats
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{
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public int StoreCount;
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}
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public delegate void TakeValueCallback(string s);
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public interface IJsonStoreModule
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{
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JsonStoreStats GetStoreStats();
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bool AttachObjectStore(UUID objectID);
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bool CreateStore(string value, ref UUID result);
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bool DestroyStore(UUID storeID);
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|
|
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@ -3951,32 +3951,52 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// m_log.DebugFormat(
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// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
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// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
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if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
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RegionInfo.EstateSettings.AllowDirectTeleport == false &&
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!viahome && !godlike)
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{
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SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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// Can have multiple SpawnPoints
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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if (spawnpoints.Count > 1)
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|
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if (telehub != null)
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{
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// We have multiple SpawnPoints, Route the agent to a random or sequential one
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if (SpawnPointRouting == "random")
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acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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// Can have multiple SpawnPoints
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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if (spawnpoints.Count > 1)
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{
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// We have multiple SpawnPoints, Route the agent to a random or sequential one
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if (SpawnPointRouting == "random")
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acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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else
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acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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}
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else if (spawnpoints.Count == 1)
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{
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// We have a single SpawnPoint and will route the agent to it
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acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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}
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else
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acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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||||
);
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{
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m_log.DebugFormat(
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"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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}
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}
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else
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{
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// We have a single SpawnPoint and will route the agent to it
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acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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m_log.DebugFormat(
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"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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}
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return true;
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|
|
|
@ -0,0 +1,119 @@
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/*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Estate;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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||||
using OpenSim.Tests.Common.Mock;
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||||
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||||
namespace OpenSim.Region.Framework.Scenes.Tests
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||||
{
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||||
/// <summary>
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||||
/// Scene telehub tests
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||||
/// </summary>
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||||
/// <remarks>
|
||||
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
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||||
/// in the case of an error condition
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||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class SceneTelehubTests : OpenSimTestCase
|
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{
|
||||
/// <summary>
|
||||
/// Test for desired behaviour when a telehub has no spawn points
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||||
/// </summary>
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||||
[Test]
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||||
public void TestNoTelehubSpawnPoints()
|
||||
{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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||||
|
||||
EstateManagementModule emm = new EstateManagementModule();
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|
||||
SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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||||
SceneHelpers.SetupSceneModules(scene, emm);
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|
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UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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|
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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|
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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||||
|
||||
// Must still be possible to successfully log in
|
||||
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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||||
|
||||
UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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|
||||
SceneHelpers.AddScenePresence(scene, ua);
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|
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Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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}
|
||||
|
||||
/// <summary>
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||||
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
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||||
/// </summary>
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||||
[Test]
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||||
public void TestNoTelehubSceneObject()
|
||||
{
|
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TestHelpers.InMethod();
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||||
// TestHelpers.EnableLogging();
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|
||||
EstateManagementModule emm = new EstateManagementModule();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, emm);
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|
||||
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
|
||||
|
||||
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
|
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||
|
||||
scene.DeleteSceneObject(telehubSo, false);
|
||||
|
||||
// Must still be possible to successfully log in
|
||||
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
||||
|
||||
UserAccount ua
|
||||
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
||||
|
||||
SceneHelpers.AddScenePresence(scene, ua);
|
||||
|
||||
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright (c) Contributors
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using Mono.Addins;
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
|
||||
|
||||
public class JsonStoreCommandsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfig m_config = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
private Scene m_scene = null;
|
||||
//private IJsonStoreModule m_store;
|
||||
private JsonStoreModule m_store;
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Name of this shared module is it's class name
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public string Name
|
||||
{
|
||||
get { return this.GetType().Name; }
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Initialise this shared module
|
||||
/// </summary>
|
||||
/// <param name="scene">this region is getting initialised</param>
|
||||
/// <param name="source">nini config, we are not using this</param>
|
||||
// -----------------------------------------------------------------
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
try
|
||||
{
|
||||
if ((m_config = config.Configs["JsonStore"]) == null)
|
||||
{
|
||||
// There is no configuration, the module is disabled
|
||||
// m_log.InfoFormat("[JsonStore] no configuration info");
|
||||
return;
|
||||
}
|
||||
|
||||
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[JsonStore]: initialization error: {0}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
m_log.DebugFormat("[JsonStore]: module is enabled");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// everything is loaded, perform post load configuration
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Nothing to do on close
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
/// where we hook up events
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>();
|
||||
if (m_store == null)
|
||||
{
|
||||
m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
|
||||
m_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
|
||||
"Display statistics about the state of the JsonStore module", "",
|
||||
CmdStats);
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
private void CmdStats(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
JsonStoreStats stats = m_store.GetStoreStats();
|
||||
MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
|
||||
|
@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
private Scene m_scene = null;
|
||||
|
||||
private Dictionary<UUID,JsonStore> m_JsonValueStore;
|
||||
|
||||
private UUID m_sharedStore;
|
||||
|
||||
#region Region Module interface
|
||||
|
@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
m_sharedStore = UUID.Zero;
|
||||
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
|
||||
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
|
||||
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled) {}
|
||||
if (m_enabled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
|
@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
#endregion
|
||||
|
||||
#region SceneEvents
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ScriptInvocationInteface
|
||||
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public JsonStoreStats GetStoreStats()
|
||||
{
|
||||
JsonStoreStats stats;
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
{
|
||||
stats.StoreCount = m_JsonValueStore.Count;
|
||||
}
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
|
|
|
@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
private IScriptModuleComms m_comms;
|
||||
private IJsonStoreModule m_store;
|
||||
|
||||
|
||||
private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>();
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset += HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript += HandleScriptReset;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset -= HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript -= HandleScriptReset;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
private void HandleScriptReset(uint localID, UUID itemID)
|
||||
{
|
||||
HashSet<UUID> stores;
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.TryGetValue(itemID, out stores))
|
||||
return;
|
||||
m_scriptStores.Remove(itemID);
|
||||
}
|
||||
|
||||
foreach (UUID id in stores)
|
||||
m_store.DestroyStore(id);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
|
@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
if (! m_store.CreateStore(value, ref uuid))
|
||||
GenerateRuntimeError("Failed to create Json store");
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID] = new HashSet<UUID>();
|
||||
|
||||
m_scriptStores[scriptID].Add(uuid);
|
||||
}
|
||||
return uuid;
|
||||
}
|
||||
|
||||
|
@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
[ScriptInvocation]
|
||||
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
|
||||
{
|
||||
lock(m_scriptStores)
|
||||
{
|
||||
if (m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID].Remove(storeID);
|
||||
}
|
||||
|
||||
return m_store.DestroyStore(storeID) ? 1 : 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
}
|
||||
|
||||
if (OnCompleteMovementToRegion != null)
|
||||
{
|
||||
OnCompleteMovementToRegion(this, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
||||
|
|
|
@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
|
|||
/// Parse a UUID stem into a full UUID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
|
||||
/// UUIDs are conceptually not hexadecmial numbers.
|
||||
/// The fragment will come at the start of the UUID. The rest will be 0s
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
|
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a UUID tail section into a full UUID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The fragment will come at the end of the UUID. The rest will be 0s
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='frag'>
|
||||
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
|
||||
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
|
||||
/// given as the 'fragment'.
|
||||
/// </param>
|
||||
public static UUID ParseTail(string stem)
|
||||
{
|
||||
string rawUuid = stem.PadLeft(32, '0');
|
||||
|
||||
return UUID.Parse(rawUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue