Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

master-beforevarregion
dahlia 2014-01-20 11:54:36 -08:00
commit 719810e9d8
11 changed files with 467 additions and 43 deletions

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@ -482,21 +482,14 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; }
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
public UUID TelehubObject
{
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
/// <summary>
/// Connected Telehub object
/// </summary>
public UUID TelehubObject { get; set; }
// Our Connected Telehub's SpawnPoints
/// <summary>
/// Our connected Telehub's SpawnPoints
/// </summary>
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint

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@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void Initialise()
{
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]",

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@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
}
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
SceneObjectPart part;
@ -742,6 +742,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
default:
break;
}
if (client != null)
SendTelehubInfo(client);
}
@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnEstateManageTelehub += handleOnEstateManageTelehub;
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;

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@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
UUID = 5
}
public struct JsonStoreStats
{
public int StoreCount;
}
public delegate void TakeValueCallback(string s);
public interface IJsonStoreModule
{
JsonStoreStats GetStoreStats();
bool AttachObjectStore(UUID objectID);
bool CreateStore(string value, ref UUID result);
bool DestroyStore(UUID storeID);

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@ -3951,12 +3951,19 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// m_log.DebugFormat(
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike)
{
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
if (telehub != null)
{
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if (spawnpoints.Count > 1)
@ -3973,11 +3980,24 @@ namespace OpenSim.Region.Framework.Scenes
telehub.GroupRotation
);
}
else
else if (spawnpoints.Count == 1)
{
// We have a single SpawnPoint and will route the agent to it
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
else
{
m_log.DebugFormat(
"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
}
else
{
m_log.DebugFormat(
"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
return true;
}

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@ -0,0 +1,119 @@
/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Estate;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene telehub tests
/// </summary>
/// <remarks>
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
/// in the case of an error condition
/// </remarks>
[TestFixture]
public class SceneTelehubTests : OpenSimTestCase
{
/// <summary>
/// Test for desired behaviour when a telehub has no spawn points
/// </summary>
[Test]
public void TestNoTelehubSpawnPoints()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
/// <summary>
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
/// </summary>
[Test]
public void TestNoTelehubSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
scene.DeleteSceneObject(telehubSo, false);
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
}
}

View File

@ -0,0 +1,195 @@
/*
* Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Mono.Addins;
using System;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Net;
using System.Net.Sockets;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
public class JsonStoreCommandsModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_enabled = false;
private Scene m_scene = null;
//private IJsonStoreModule m_store;
private JsonStoreModule m_store;
#region Region Module interface
// -----------------------------------------------------------------
/// <summary>
/// Name of this shared module is it's class name
/// </summary>
// -----------------------------------------------------------------
public string Name
{
get { return this.GetType().Name; }
}
// -----------------------------------------------------------------
/// <summary>
/// Initialise this shared module
/// </summary>
/// <param name="scene">this region is getting initialised</param>
/// <param name="source">nini config, we are not using this</param>
// -----------------------------------------------------------------
public void Initialise(IConfigSource config)
{
try
{
if ((m_config = config.Configs["JsonStore"]) == null)
{
// There is no configuration, the module is disabled
// m_log.InfoFormat("[JsonStore] no configuration info");
return;
}
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
}
catch (Exception e)
{
m_log.Error("[JsonStore]: initialization error: {0}", e);
return;
}
if (m_enabled)
m_log.DebugFormat("[JsonStore]: module is enabled");
}
// -----------------------------------------------------------------
/// <summary>
/// everything is loaded, perform post load configuration
/// </summary>
// -----------------------------------------------------------------
public void PostInitialise()
{
}
// -----------------------------------------------------------------
/// <summary>
/// Nothing to do on close
/// </summary>
// -----------------------------------------------------------------
public void Close()
{
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
}
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
/// where we hook up events
/// </summary>
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled)
{
m_scene = scene;
m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>();
if (m_store == null)
{
m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
m_enabled = false;
return;
}
scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
"Display statistics about the state of the JsonStore module", "",
CmdStats);
}
}
/// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
#region Commands
private void CmdStats(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
JsonStoreStats stats = m_store.GetStoreStats();
MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
}
#endregion
}
}

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@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private Scene m_scene = null;
private Dictionary<UUID,JsonStore> m_JsonValueStore;
private UUID m_sharedStore;
#region Region Module interface
@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
m_sharedStore = UUID.Zero;
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
}
}
@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
if (m_enabled) {}
if (m_enabled)
{
}
}
/// -----------------------------------------------------------------
@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
#endregion
#region SceneEvents
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
}
#endregion
#region ScriptInvocationInteface
// -----------------------------------------------------------------
/// <summary>
///
/// </summary>
// -----------------------------------------------------------------
public JsonStoreStats GetStoreStats()
{
JsonStoreStats stats;
lock (m_JsonValueStore)
{
stats.StoreCount = m_JsonValueStore.Count;
}
return stats;
}
// -----------------------------------------------------------------
/// <summary>
///

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@ -60,6 +60,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private IScriptModuleComms m_comms;
private IJsonStoreModule m_store;
private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>();
#region Region Module interface
// -----------------------------------------------------------------
@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
scene.EventManager.OnScriptReset += HandleScriptReset;
scene.EventManager.OnRemoveScript += HandleScriptReset;
}
// -----------------------------------------------------------------
@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnScriptReset -= HandleScriptReset;
scene.EventManager.OnRemoveScript -= HandleScriptReset;
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
// -----------------------------------------------------------------
/// <summary>
/// </summary>
// -----------------------------------------------------------------
private void HandleScriptReset(uint localID, UUID itemID)
{
HashSet<UUID> stores;
lock (m_scriptStores)
{
if (! m_scriptStores.TryGetValue(itemID, out stores))
return;
m_scriptStores.Remove(itemID);
}
foreach (UUID id in stores)
m_store.DestroyStore(id);
}
// -----------------------------------------------------------------
/// <summary>
/// Called when all modules have been added for a region. This is
@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
if (! m_store.CreateStore(value, ref uuid))
GenerateRuntimeError("Failed to create Json store");
lock (m_scriptStores)
{
if (! m_scriptStores.ContainsKey(scriptID))
m_scriptStores[scriptID] = new HashSet<UUID>();
m_scriptStores[scriptID].Add(uuid);
}
return uuid;
}
@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
[ScriptInvocation]
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
{
lock(m_scriptStores)
{
if (m_scriptStores.ContainsKey(scriptID))
m_scriptStores[scriptID].Remove(storeID);
}
return m_store.DestroyStore(storeID) ? 1 : 0;
}

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@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
{
OnRegionHandShakeReply(this);
}
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this, true);
}
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

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@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
/// Parse a UUID stem into a full UUID.
/// </summary>
/// <remarks>
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
/// UUIDs are conceptually not hexadecmial numbers.
/// The fragment will come at the start of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
{
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
}
/// <summary>
/// Parse a UUID tail section into a full UUID.
/// </summary>
/// <remarks>
/// The fragment will come at the end of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
/// <param name='frag'>
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
/// given as the 'fragment'.
/// </param>
public static UUID ParseTail(string stem)
{
string rawUuid = stem.PadLeft(32, '0');
return UUID.Parse(rawUuid);
}
}
}