Checks the number of ThreadPool and IOCP threads on startup and bumps up the numbers to .NET defaults of 500/1000 if need be

prioritization
John Hurliman 2009-10-06 15:51:56 -07:00
parent 9cb5db3621
commit 7199976d48
1 changed files with 12 additions and 0 deletions

View File

@ -91,6 +91,18 @@ namespace OpenSim
m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config"); m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
} }
// Increase the number of IOCP threads available. Mono defaults to a tragically low number
int workerThreads, iocpThreads;
System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
if (workerThreads < 500 || iocpThreads < 1000)
{
workerThreads = 500;
iocpThreads = 1000;
m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
}
// Check if the system is compatible with OpenSimulator. // Check if the system is compatible with OpenSimulator.
// Ensures that the minimum system requirements are met // Ensures that the minimum system requirements are met
m_log.Info("Performing compatibility checks... "); m_log.Info("Performing compatibility checks... ");