Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie 2011-07-05 03:13:39 +02:00
commit 719e0702be
27 changed files with 558 additions and 172 deletions

View File

@ -1,10 +1,39 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Nini.Config;
using log4net;
@ -12,11 +41,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.ClientStack.Linden
{
@ -79,7 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
private bool m_persistBakedTextures = false;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile;
private bool m_dumpAssetsToFile = false;
private string m_regionName;
public BunchOfCaps(Scene scene, Caps caps)
@ -439,7 +471,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Convert raw uploaded data into the appropriate asset and item.
/// </summary>
/// <param name="assetID"></param>
/// <param name="inventoryItem"></param>
@ -448,6 +480,10 @@ namespace OpenSim.Region.ClientStack.Linden
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
m_log.DebugFormat(
"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
assetID, inventoryItem, inventoryType, assetType);
sbyte assType = 0;
sbyte inType = 0;
@ -474,6 +510,156 @@ namespace OpenSim.Region.ClientStack.Linden
break;
}
}
else if (inventoryType == "object")
{
inType = (sbyte)InventoryType.Object;
assType = (sbyte)AssetType.Object;
List<Vector3> positions = new List<Vector3>();
List<Quaternion> rotations = new List<Quaternion>();
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
SceneObjectGroup grp = null;
List<UUID> textures = new List<UUID>();
for (int i = 0; i < texture_list.Count; i++)
{
AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
textureAsset.Data = texture_list[i].AsBinary();
m_assetService.Store(textureAsset);
textures.Add(textureAsset.FullID);
}
for (int i = 0; i < mesh_list.Count; i++)
{
PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
Primitive.TextureEntry textureEntry
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
OSDMap inner_instance_list = (OSDMap)instance_list[i];
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
for (uint face = 0; face < face_list.Count; face++)
{
OSDMap faceMap = (OSDMap)face_list[(int)face];
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
if(faceMap.ContainsKey("fullbright"))
f.Fullbright = faceMap["fullbright"].AsBoolean();
if (faceMap.ContainsKey ("diffuse_color"))
f.RGBA = faceMap["diffuse_color"].AsColor4();
int textureNum = faceMap["image"].AsInteger();
float imagerot = faceMap["imagerot"].AsInteger();
float offsets = (float)faceMap["offsets"].AsReal();
float offsett = (float)faceMap["offsett"].AsReal();
float scales = (float)faceMap["scales"].AsReal();
float scalet = (float)faceMap["scalet"].AsReal();
if(imagerot != 0)
f.Rotation = imagerot;
if(offsets != 0)
f.OffsetU = offsets;
if (offsett != 0)
f.OffsetV = offsett;
if (scales != 0)
f.RepeatU = scales;
if (scalet != 0)
f.RepeatV = scalet;
if (textures.Count > textureNum)
f.TextureID = textures[textureNum];
else
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
textureEntry.FaceTextures[face] = f;
}
pbs.TextureEntry = textureEntry.GetBytes();
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
meshAsset.Data = mesh_list[i].AsBinary();
m_assetService.Store(meshAsset);
pbs.SculptEntry = true;
pbs.SculptTexture = meshAsset.FullID;
pbs.SculptType = (byte)SculptType.Mesh;
pbs.SculptData = meshAsset.Data;
Vector3 position = inner_instance_list["position"].AsVector3();
Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger();
OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
int base_mask = permissions["base_mask"].AsInteger();
int everyone_mask = permissions["everyone_mask"].AsInteger();
UUID creator_id = permissions["creator_id"].AsUUID();
UUID group_id = permissions["group_id"].AsUUID();
int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
int next_owner_mask = permissions["next_owner_mask"].AsInteger();
UUID owner_id = permissions["owner_id"].AsUUID();
int owner_mask = permissions["owner_mask"].AsInteger();
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
prim.Scale = scale;
prim.OffsetPosition = position;
rotations.Add(rotation);
positions.Add(position);
prim.UUID = UUID.Random();
prim.CreatorID = creator_id;
prim.OwnerID = owner_id;
prim.GroupID = group_id;
prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName;
prim.Description = "";
prim.BaseMask = (uint)base_mask;
prim.EveryoneMask = (uint)everyone_mask;
prim.GroupMask = (uint)group_mask;
prim.NextOwnerMask = (uint)next_owner_mask;
prim.OwnerMask = (uint)owner_mask;
if (grp == null)
grp = new SceneObjectGroup(prim);
else
grp.AddPart(prim);
}
// Fix first link number
if (grp.Parts.Length > 1)
grp.RootPart.LinkNum++;
Vector3 rootPos = positions[0];
grp.AbsolutePosition = rootPos;
for (int i = 0; i < positions.Count; i++)
{
Vector3 offset = positions[i] - rootPos;
grp.Parts[i].OffsetPosition = offset;
}
for (int i = 0; i < rotations.Count; i++)
{
if (i != 0)
grp.Parts[i].RotationOffset = rotations[i];
}
grp.UpdateGroupRotationR(rotations[0]);
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
@ -506,8 +692,6 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
/// <summary>
///
/// </summary>
@ -632,7 +816,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw asset upload data via the capability.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -670,6 +854,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -679,6 +864,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -719,7 +905,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded asset data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
@ -752,6 +938,7 @@ namespace OpenSim.Region.ClientStack.Linden
return res;
}
///Left this in and commented in case there are unforseen issues
//private void SaveAssetToFile(string filename, byte[] data)
//{
@ -761,6 +948,7 @@ namespace OpenSim.Region.ClientStack.Linden
// bw.Close();
// fs.Close();
//}
private static void SaveAssetToFile(string filename, byte[] data)
{
string assetPath = "UserAssets";
@ -839,7 +1027,7 @@ namespace OpenSim.Region.ClientStack.Linden
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OSDArray();
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
@ -905,7 +1093,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
/// <summary>
///
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>

View File

@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// one and we're done otherwise, ask for a rebake
if (checkonly) return false;
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake", face.TextureID);
client.SendRebakeAvatarTextures(face.TextureID);
}
}
m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);

View File

@ -50,6 +50,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary>
public int MaxTransferDistance { get; set; }
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List<Scene> m_Scenes = new List<Scene>();
@ -78,13 +83,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
InitialiseCommon(source);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}
/// <summary>
/// Initialize config common for this module and any descendents.
/// </summary>
/// <param name="source"></param>
protected virtual void InitialiseCommon(IConfigSource source)
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
}
public virtual void PostInitialise()
{
}
@ -114,7 +132,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
public virtual void RemoveRegion(Scene scene)
{
if (!m_Enabled)
@ -129,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (!m_Enabled)
return;
}
#endregion
@ -205,8 +221,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} {2}@{3}",
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID, finalDestination.ServerURI);
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
int curCellY = (int)(curY / Constants.RegionSize);
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
@ -217,6 +243,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, destCellX, destCellY,
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
MaxTransferDistance));
return;
}
//
// This is it
//

View File

@ -67,10 +67,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
m_log.InfoFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
}

View File

@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (m_UserCache.ContainsKey(id))
return;
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData);
UserData user = new UserData();
user.Id = id;
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id);
if (account != null)

View File

@ -91,6 +91,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
return;
}
m_log.DebugFormat("MAP NAME=({0})", mapName);
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@ -103,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (info != null)
regionInfos.Add(info);
}
else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
else if (regionInfos.Count == 0)
remoteClient.SendAlertMessage("Hyperlink could not be established.");
//m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);

View File

@ -36,4 +36,4 @@ namespace OpenSim.Region.Framework.Interfaces
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
}
}
}

View File

@ -1347,7 +1347,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null)
if (containingFolder != null)
{
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
@ -1359,15 +1359,25 @@ namespace OpenSim.Region.Framework.Scenes
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
if (linkedItem != null)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
// We don't need to send the folder if source and destination of the link are in the same
// folder.
if (linkedItem.Folder != containingFolder.ID)
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
client.SendInventoryFolderDetails(
client.AgentId, folder.ID, contents.Items, contents.Folders,
containingFolder.Version, fetchFolders, fetchItems);
}
}

View File

@ -2706,8 +2706,10 @@ namespace OpenSim.Region.Framework.Scenes
{
string homeURL = string.Empty;
string first = aCircuit.firstname, last = aCircuit.lastname;
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
homeURL = aCircuit.ServiceURLs["HomeURI"].ToString();
if (aCircuit.lastname.StartsWith("@"))
{
string[] parts = aCircuit.firstname.Split('.');
@ -2717,6 +2719,7 @@ namespace OpenSim.Region.Framework.Scenes
last = parts[1];
}
}
uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
}
}
@ -3530,7 +3533,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// In all cases, add or update the circuit data with the new agent circuit data and teleport flags
agent.teleportFlags = teleportFlags;
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);

View File

@ -806,7 +806,8 @@ namespace OpenSim.Region.Framework.Scenes
actor.Orientation = GetWorldRotation();
// Tell the physics engines that this prim changed.
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
if (m_parentGroup.Scene != null)
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
}
if (!m_parentGroup.m_dupeInProgress)
@ -1117,6 +1118,9 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
if (IsAttachment)
return GroupPosition;
return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
}
}

View File

@ -2251,10 +2251,9 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Warn("Sit requested on unknown object: " + targetID.ToString());
}
SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity);
}
/*
public void SitRayCastAvatarPosition(SceneObjectPart part)
{
@ -2797,7 +2796,6 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
@ -2912,7 +2910,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// If we aren't using a cached appearance, then clear out the baked textures
if (! cachedappearance)
if (!cachedappearance)
{
m_appearance.ResetAppearance();
if (m_scene.AvatarFactory != null)

View File

@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
MainConsole.Instance.OutputFormat(
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
"{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
}
});
}

View File

@ -417,9 +417,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat(
// "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
// scene.RegionInfo.RegionName, agentID);
m_log.DebugFormat(
"[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}",
scene.RegionInfo.RegionName, agentID);
ScenePresence avatar = scene.GetScenePresence(agentID);
string avatarName = avatar.Name;

View File

@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("MessagingModule", "Default") != Name))
|| (groupsConfig.GetString("MessagingModule", "GroupsMessagingModule") != Name))
{
m_groupMessagingEnabled = false;
return;

View File

@ -200,7 +200,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
{
m_connectorEnabled = false;
return;

View File

@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// if groups aren't enabled, we're not needed.
// if we're not specified as the connector to use, then we're not wanted
if ((groupsConfig.GetBoolean("Enabled", false) == false)
|| (groupsConfig.GetString("ServicesConnectorModule", "Default") != Name))
|| (groupsConfig.GetString("ServicesConnectorModule", "XmlRpcGroupsServicesConnector") != Name))
{
m_connectorEnabled = false;
return;

View File

@ -36,6 +36,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -175,6 +176,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
m_scene.EventManager.TriggerLoginsEnabled(m_scene.RegionInfo.RegionName);
m_scene.SceneGridService.InformNeighborsThatRegionisUp(m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
}
}

View File

@ -25,10 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Avatar.NPC;
@ -40,6 +43,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
public class NPCModule : IRegionModule, INPCModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private const bool m_enabled = false;
private Mutex m_createMutex;
@ -59,6 +64,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private UUID p_cloneAppearanceFrom;
private UUID p_returnUuid;
public void Initialise(Scene scene, IConfigSource source)
{
m_createMutex = new Mutex(false);
m_timer = new Timer(500);
m_timer.Elapsed += m_timer_Elapsed;
m_timer.Start();
scene.RegisterModuleInterface<INPCModule>(this);
}
private AvatarAppearance GetAppearance(UUID target, Scene scene)
{
if (m_appearanceCache.ContainsKey(target))
@ -76,6 +92,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
{
m_log.DebugFormat(
"[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}",
firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom);
// Block.
m_createMutex.WaitOne();
@ -137,46 +157,67 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
}
public void Initialise(Scene scene, IConfigSource source)
{
m_createMutex = new Mutex(false);
m_timer = new Timer(500);
m_timer.Elapsed += m_timer_Elapsed;
m_timer.Start();
scene.RegisterModuleInterface<INPCModule>(this);
}
void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
lock (p_lock)
try
{
if (p_inUse)
lock (p_lock)
{
p_inUse = false;
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
p_scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
if (p_inUse)
{
AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
p_inUse = false;
NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene);
npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;
acd.firstname = p_firstname;
acd.lastname = p_lastname;
acd.ServiceURLs = new Dictionary<string, object>();
AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene);
AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true);
acd.Appearance = npcAppearance;
p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
p_scene.AddNewClient(npcAvatar);
ScenePresence sp;
if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
{
m_log.DebugFormat(
"[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
// Shouldn't call this - temporary.
sp.CompleteMovement(npcAvatar);
// sp.SendAppearanceToAllOtherAgents();
//
// // Send animations back to the avatar as well
// sp.Animator.SendAnimPack();
}
else
{
m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
p_returnUuid = npcAvatar.AgentId;
sp.Appearance.SetTextureEntries(x.Texture);
sp.Appearance.SetVisualParams((byte[])x.VisualParams.Clone());
sp.SendAppearanceToAllOtherAgents();
m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid);
}
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
p_returnUuid = npcAvatar.AgentId;
}
}
catch (Exception ex)
{
m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace);
}
}
public void PostInitialise()

View File

@ -977,7 +977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
CheckThreatLevel(ThreatLevel.None, "osDrawFilledPolygon");
CheckThreatLevel(ThreatLevel.None, "osDrawPolygon");
m_host.AddScriptLPS(1);
@ -1248,7 +1248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return String.Empty;
}
public void osSetWindParam(string plugin, string param, float value)
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
m_host.AddScriptLPS(1);
@ -1258,13 +1258,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
module.WindParamSet(plugin, param, value);
module.WindParamSet(plugin, param, (float)value);
}
catch (Exception) { }
}
}
public float osGetWindParam(string plugin, string param)
public LSL_Float osGetWindParam(string plugin, string param)
{
CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
m_host.AddScriptLPS(1);
@ -1416,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// What actually is the difference to the LL function?
//
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
m_host.AddScriptLPS(1);
@ -2222,12 +2222,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = SpeedModifier;
avatar.SpeedModifier = (float)SpeedModifier;
}
public void osKickAvatar(string FirstName,string SurName,string alert)
@ -2308,14 +2308,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
}
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
}

View File

@ -129,8 +129,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
// Wind Module Functions
string osWindActiveModelPluginName();
void osSetWindParam(string plugin, string param, float value);
float osGetWindParam(string plugin, string param);
void osSetWindParam(string plugin, string param, LSL_Float value);
LSL_Float osGetWindParam(string plugin, string param);
// Parcel commands
void osParcelJoin(vector pos1, vector pos2);
@ -180,7 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);
void osSetSpeed(string UUID, float SpeedModifier);
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);

View File

@ -106,16 +106,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osWindActiveModelPluginName();
}
// Not yet plugged in as available OSSL functions, so commented out
// void osSetWindParam(string plugin, string param, float value)
// {
// m_OSSL_Functions.osSetWindParam(plugin, param, value);
// }
//
// float osGetWindParam(string plugin, string param)
// {
// return m_OSSL_Functions.osGetWindParam(plugin, param);
// }
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
m_OSSL_Functions.osSetWindParam(plugin, param, value);
}
public LSL_Float osGetWindParam(string plugin, string param)
{
return m_OSSL_Functions.osGetWindParam(plugin, param);
}
public void osParcelJoin(vector pos1, vector pos2)
{
@ -714,7 +713,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
}
public void osSetSpeed(string UUID, float SpeedModifier)
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
}

View File

@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// Get some config
WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
// Get file prefix from scriptengine name and make it file system safe:
FilePrefix = "CommonCompiler";
@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
FilePrefix = FilePrefix.Replace(c, '_');
}
// First time we start? Delete old files
if (in_startup)
{
in_startup = false;
DeleteOldFiles();
CreateScriptsDirectory();
// First time we start? Delete old files
if (DeleteScriptsOnStartup)
DeleteOldFiles();
}
// Map name and enum type of our supported languages
@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
/// <summary>
/// Delete old script files
/// Create the directory where compiled scripts are stored.
/// </summary>
private void DeleteOldFiles()
private void CreateScriptsDirectory()
{
// CREATE FOLDER IF IT DOESNT EXIST
if (!Directory.Exists(ScriptEnginesPath))
{
try
@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
}
}
}
/// <summary>
/// Delete old script files
/// </summary>
private void DeleteOldFiles()
{
foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
{

View File

@ -63,7 +63,7 @@ namespace OpenSim.Services.GridService
protected GatekeeperServiceConnector m_GatekeeperConnector;
protected UUID m_ScopeID = UUID.Zero;
protected bool m_Check4096 = true;
// protected bool m_Check4096 = true;
protected string m_MapTileDirectory = string.Empty;
protected string m_ThisGatekeeper = string.Empty;
protected Uri m_ThisGatekeeperURI = null;
@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService
if (scope != string.Empty)
UUID.TryParse(scope, out m_ScopeID);
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
// m_Check4096 = gridConfig.GetBoolean("Check4096", true);
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
@ -311,14 +311,18 @@ namespace OpenSim.Services.GridService
return true;
}
uint x, y;
if (m_Check4096 && !Check4096(handle, out x, out y))
{
RemoveHyperlinkRegion(regInfo.RegionID);
reason = "Region is too far (" + x + ", " + y + ")";
m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
return false;
}
// We are now performing this check for each individual teleport in the EntityTransferModule instead. This
// allows us to give better feedback when teleports fail because of the distance reason (which can't be
// done here) and it also hypergrid teleports that are within range (possibly because the source grid
// itself has regions that are very far apart).
// uint x, y;
// if (m_Check4096 && !Check4096(handle, out x, out y))
// {
// //RemoveHyperlinkRegion(regInfo.RegionID);
// reason = "Region is too far (" + x + ", " + y + ")";
// m_log.Info("[HYPERGRID LINKER]: Unable to link, region is too far (" + x + ", " + y + ")");
// //return false;
// }
regInfo.RegionID = regionID;
@ -369,60 +373,59 @@ namespace OpenSim.Services.GridService
}
}
/// <summary>
/// Cope with this viewer limitation.
/// </summary>
/// <param name="regInfo"></param>
/// <returns></returns>
public bool Check4096(ulong realHandle, out uint x, out uint y)
{
uint ux = 0, uy = 0;
Utils.LongToUInts(realHandle, out ux, out uy);
x = ux / Constants.RegionSize;
y = uy / Constants.RegionSize;
const uint limit = (4096 - 1) * Constants.RegionSize;
uint xmin = ux - limit;
uint xmax = ux + limit;
uint ymin = uy - limit;
uint ymax = uy + limit;
// World map boundary checks
if (xmin < 0 || xmin > ux)
xmin = 0;
if (xmax > int.MaxValue || xmax < ux)
xmax = int.MaxValue;
if (ymin < 0 || ymin > uy)
ymin = 0;
if (ymax > int.MaxValue || ymax < uy)
ymax = int.MaxValue;
// Check for any regions that are within the possible teleport range to the linked region
List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
if (regions.Count == 0)
{
return false;
}
else
{
// Check for regions which are not linked regions
List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
if (availableRegions.Count() == 0)
return false;
}
return true;
}
// Not currently used
// /// <summary>
// /// Cope with this viewer limitation.
// /// </summary>
// /// <param name="regInfo"></param>
// /// <returns></returns>
// public bool Check4096(ulong realHandle, out uint x, out uint y)
// {
// uint ux = 0, uy = 0;
// Utils.LongToUInts(realHandle, out ux, out uy);
// x = ux / Constants.RegionSize;
// y = uy / Constants.RegionSize;
//
// const uint limit = (4096 - 1) * Constants.RegionSize;
// uint xmin = ux - limit;
// uint xmax = ux + limit;
// uint ymin = uy - limit;
// uint ymax = uy + limit;
// // World map boundary checks
// if (xmin < 0 || xmin > ux)
// xmin = 0;
// if (xmax > int.MaxValue || xmax < ux)
// xmax = int.MaxValue;
// if (ymin < 0 || ymin > uy)
// ymin = 0;
// if (ymax > int.MaxValue || ymax < uy)
// ymax = int.MaxValue;
//
// // Check for any regions that are within the possible teleport range to the linked region
// List<GridRegion> regions = m_GridService.GetRegionRange(m_ScopeID, (int)xmin, (int)xmax, (int)ymin, (int)ymax);
// if (regions.Count == 0)
// {
// return false;
// }
// else
// {
// // Check for regions which are not linked regions
// List<GridRegion> hyperlinks = m_GridService.GetHyperlinks(m_ScopeID);
// IEnumerable<GridRegion> availableRegions = regions.Except(hyperlinks);
// if (availableRegions.Count() == 0)
// return false;
// }
//
// return true;
// }
private void AddHyperlinkRegion(GridRegion regionInfo, ulong regionHandle)
{
RegionData rdata = m_GridService.RegionInfo2RegionData(regionInfo);
int flags = (int)OpenSim.Data.RegionFlags.Hyperlink + (int)OpenSim.Data.RegionFlags.NoDirectLogin + (int)OpenSim.Data.RegionFlags.RegionOnline;
rdata.Data["flags"] = flags.ToString();
m_Database.Store(rdata);
}
private void RemoveHyperlinkRegion(UUID regionID)

View File

@ -83,9 +83,24 @@ namespace OpenSim.Services.UserAccountService
"create user",
"create user [<first> [<last> [<pass> [<email>]]]]",
"Create a new user", HandleCreateUser);
MainConsole.Instance.Commands.AddCommand("UserService", false, "reset user password",
MainConsole.Instance.Commands.AddCommand("UserService", false,
"reset user password",
"reset user password [<first> [<last> [<password>]]]",
"Reset a user password", HandleResetUserPassword);
MainConsole.Instance.Commands.AddCommand("UserService", false,
"set user level",
"set user level [<first> [<last> [<level>]]]",
"Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
+ "this account will be treated as god-moded. "
+ "It will also affect the 'login level' command. ",
HandleSetUserLevel);
MainConsole.Instance.Commands.AddCommand("UserService", false,
"show account",
"show account <first> <last>",
"Show account details for the given user", HandleShowAccount);
}
}
@ -337,6 +352,36 @@ namespace OpenSim.Services.UserAccountService
CreateUser(firstName, lastName, password, email);
}
protected void HandleShowAccount(string module, string[] cmdparams)
{
if (cmdparams.Length != 4)
{
MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
return;
}
string firstName = cmdparams[2];
string lastName = cmdparams[3];
UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);
if (ua == null)
{
MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
return;
}
MainConsole.Instance.OutputFormat("Name: {0}", ua.Name);
MainConsole.Instance.OutputFormat("ID: {0}", ua.PrincipalID);
MainConsole.Instance.OutputFormat("Title: {0}", ua.UserTitle);
MainConsole.Instance.OutputFormat("E-mail: {0}", ua.Email);
MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
MainConsole.Instance.OutputFormat("Level: {0}", ua.UserLevel);
MainConsole.Instance.OutputFormat("Flags: {0}", ua.UserFlags);
foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
}
protected void HandleResetUserPassword(string module, string[] cmdparams)
{
string firstName;
@ -357,16 +402,58 @@ namespace OpenSim.Services.UserAccountService
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: No such user");
{
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
return;
}
bool success = false;
if (m_AuthenticationService != null)
success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
if (!success)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Unable to reset password for account {0} {1}.",
firstName, lastName);
MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
else
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Password reset for user {0} {1}", firstName, lastName);
MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
}
protected void HandleSetUserLevel(string module, string[] cmdparams)
{
string firstName;
string lastName;
string rawLevel;
int level;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null) {
MainConsole.Instance.OutputFormat("No such user");
return;
}
if (cmdparams.Length < 6)
rawLevel = MainConsole.Instance.CmdPrompt("User level");
else rawLevel = cmdparams[5];
if(int.TryParse(rawLevel, out level) == false) {
MainConsole.Instance.OutputFormat("Invalid user level");
return;
}
account.UserLevel = level;
bool success = StoreUserAccount(account);
if (!success)
MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
else
MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
}
#endregion

View File

@ -443,8 +443,8 @@
;; to ConfigurableWind and uncomment the following.
; avg_strength = 5.0
; avg_direction = 0.0
; var_strength = 0.0
; var_direction = 0.0
; var_strength = 5.0
; var_direction = 30.0
; rate_change = 1.0
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0

View File

@ -504,6 +504,10 @@
; Distance in meters that shouts should travel. Default is 100m
shout_distance = 100
[EntityTransfer]
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
max_distance = 4095
[Messaging]
; Control which region module is used for instant messaging.
@ -855,11 +859,6 @@
;exclude_list=User 1,User 2,User 3
[CMS]
enabled = false
;channel = 345
; The following settings control the progression of daytime
; in the Sim. The defaults are the same as the commented out settings
[Sun]
@ -1120,6 +1119,12 @@
;; Path to script assemblies
; ScriptEnginesPath = "ScriptEngines"
; Whether to delete previously compiled scripts when the sim starts. If you disable this
; then startup will be faster. However, then it becomes your responsibility to delete the
; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
; longer compatible.
DeleteScriptsOnStartup = true
[OpenGridProtocol]
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..

View File

@ -63,9 +63,6 @@
;;--- For MySql region storage (alternative)
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
;; With hypergrid, perform distance check for the creation of a linked region
; Check4096 = true
;; Directory for map tile images of remote regions
; MapTileDirectory = "./maptiles"