diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs index 860b80b708..33f9c76776 100644 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs @@ -91,6 +91,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation; //m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene); + LogHeader += "-" + scene.RegionInfo.RegionName; } //Called after AddRegion() has been called for all region modules of the scene @@ -882,6 +883,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule return; } //EVENTS PROCESSING + case SymmetricSyncMessage.MsgType.NewScript: case SymmetricSyncMessage.MsgType.UpdateScript: case SymmetricSyncMessage.MsgType.ScriptReset: case SymmetricSyncMessage.MsgType.ChatFromClient: @@ -1040,6 +1042,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule switch (msg.Type) { + case SymmetricSyncMessage.MsgType.NewScript: + HandleRemoteEvent_OnNewScript(init_actorID, evSeqNum, data); + break; case SymmetricSyncMessage.MsgType.UpdateScript: HandleRemoteEvent_OnUpdateScript(init_actorID, evSeqNum, data); break; @@ -1070,9 +1075,54 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule } } + /// + /// + /// + /// the ID of the actor that initiates the event + /// sequence num of the event from the actor + /// OSDMap data of event args + private void HandleRemoteEvent_OnNewScript(string actorID, ulong evSeqNum, OSDMap data) + { + m_log.Debug(LogHeader + ", " + m_actorID + ": received NewScript"); + + UUID agentID = data["agentID"].AsUUID(); + UUID primID = data["primID"].AsUUID(); + UUID itemID = data["itemID"].AsUUID(); + + string sogXml = data["sog"].AsString(); + SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogXml); + SceneObjectPart part = null; + + foreach (SceneObjectPart prim in sog.Parts) + { + if(prim.UUID.Equals(primID)){ + part = prim; + break; + } + } + if(part == null) + { + m_log.Warn(LogHeader+": part "+primID+" not exist in the serialized object, do nothing"); + return; + } + //Update the object first + Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog); + + if (updateResult == Scene.ObjectUpdateResult.Updated || updateResult == Scene.ObjectUpdateResult.New) + { + m_log.Debug(LogHeader + ": TriggerNewScriptLocally"); + //Next, trigger creating the new script + SceneObjectPart localPart = m_scene.GetSceneObjectPart(primID); + m_scene.EventManager.TriggerNewScriptLocally(agentID, localPart, itemID); + } + } + + /// /// Special actions for remote event UpdateScript /// + /// the ID of the actor that initiates the event + /// sequence num of the event from the actor /// OSDMap data of event args private void HandleRemoteEvent_OnUpdateScript(string actorID, ulong evSeqNum, OSDMap data) { @@ -1089,7 +1139,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule } /// - /// Special actions for remote event UpdateScript + /// Special actions for remote event ScriptReset /// /// OSDMap data of event args private void HandleRemoteEvent_OnScriptReset(string actorID, ulong evSeqNum, OSDMap data) @@ -1296,13 +1346,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule { switch (ev) { + case EventManager.EventNames.NewScript: + if (evArgs.Length < 3) + { + m_log.Error(LogHeader + " not enough event args for NewScript"); + return; + } + OnLocalNewScript((UUID)evArgs[0], (SceneObjectPart)evArgs[1], (UUID)evArgs[2]); + return; case EventManager.EventNames.UpdateScript: if (evArgs.Length < 5) { m_log.Error(LogHeader + " not enough event args for UpdateScript"); return; } - m_log.Debug(LogHeader + " PublishSceneEvent UpdateScript"); OnLocalUpdateScript((UUID)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2], (bool)evArgs[3], (UUID)evArgs[4]); return; case EventManager.EventNames.ScriptReset: @@ -1343,6 +1400,32 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule } } + /// + /// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors. + /// + /// ID of the client who creates the new script + /// the prim that contains the new script + private void OnLocalNewScript(UUID clientID, SceneObjectPart part, UUID itemID) + { + m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript"); + + SceneObjectGroup sog = part.ParentGroup; + if(sog==null){ + m_log.Warn(LogHeader + ": part " + part.UUID + " not in an SceneObjectGroup yet. Will not propagating new script event"); + //sog = new SceneObjectGroup(part); + return; + } + //For simplicity, we just leverage a SOP's serialization method to transmit the information of new inventory item for the script). + //This can certainly be optimized later (e.g. only sending serialization of the inventory item) + OSDMap data = new OSDMap(); + data["agentID"] = OSD.FromUUID(clientID); + data["primID"] = OSD.FromUUID(part.UUID); + data["itemID"] = OSD.FromUUID(itemID); //id of the new inventory item of the part + data["sog"] = OSD.FromString(SceneObjectSerializer.ToXml2Format(sog)); + + SendSceneEvent(SymmetricSyncMessage.MsgType.NewScript, data); + } + /// /// The handler for (locally initiated) event OnUpdateScript: publish it to other actors. /// diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/ScriptEngineSyncModule.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/ScriptEngineSyncModule.cs index cc9213b722..ee6ab985bc 100755 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/ScriptEngineSyncModule.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/ScriptEngineSyncModule.cs @@ -89,8 +89,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule //for local OnUpdateScript, we'll handle it the same way as a remove OnUpdateScript. //RegionSyncModule will capture a locally initiated OnUpdateScript event and publish it to other actors. + m_scene.EventManager.OnNewScript += ScriptEngine_OnNewScript; m_scene.EventManager.OnUpdateScript += ScriptEngine_OnUpdateScript; //m_scene.EventManager.OnUpdateScriptBySync += ScriptEngine_OnUpdateScript; + + LogHeader += "-" + m_actorID + "-" + m_scene.RegionInfo.RegionName; } //Called after AddRegion() has been called for all region modules of the scene. @@ -182,6 +185,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule m_scene.DeleteAllSceneObjects(); } + public void ScriptEngine_OnNewScript(UUID agentID, SceneObjectPart part, UUID itemID) + { + m_log.Debug(LogHeader + " ScriptEngine_OnUpdateScript"); + + m_scene.SymSync_OnNewScript(agentID, itemID, part); + } + //Assumption, when this function is triggered, the new script asset has already been saved. public void ScriptEngine_OnUpdateScript(UUID agentID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID) { diff --git a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/SymmetricSyncMessage.cs b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/SymmetricSyncMessage.cs index b093a16702..8e5f09bb8f 100755 --- a/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/SymmetricSyncMessage.cs +++ b/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/SymmetricSyncMessage.cs @@ -34,6 +34,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule //RegionStatus, ActorID, //events + NewScript, UpdateScript, ScriptReset, ChatFromClient, diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index f3b5e17677..0d5d3a749e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -50,6 +50,7 @@ namespace OpenSim.Region.Framework.Scenes //the events that we'll handle specially in sym-sync public enum EventNames { + NewScript, UpdateScript, ScriptReset, ChatFromClient, //chats from avatars @@ -65,6 +66,30 @@ namespace OpenSim.Region.Framework.Scenes m_scene = scene; } + #region UpdateScript + //triggered by client.OnRezScript + public override void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) + { + //publish the event to other actors who are intersted in it + if (m_scene.RegionSyncModule != null) + { + Object[] eventArgs = new Object[3]; + eventArgs[0] = (Object)clientID; + eventArgs[1] = (Object)part; + eventArgs[2] = (Object)itemID; + m_scene.RegionSyncModule.PublishSceneEvent(EventNames.NewScript, eventArgs); + } + + //trigger event locally, + TriggerNewScriptLocally(clientID, part, itemID); + } + //public void TriggerNewScriptLocally(UUID clientID, UUID itemId, UUID primId, UUID newAssetID) + public void TriggerNewScriptLocally(UUID clientID, SceneObjectPart part, UUID itemID) + { + base.TriggerNewScript(clientID, part, itemID); + } + #endregion //UpdateScript + #region UpdateScript public override void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) { @@ -80,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes m_scene.RegionSyncModule.PublishSceneEvent(EventNames.UpdateScript, eventArgs); } - //trigger event locally, as the legacy code does + //trigger event locally, TriggerUpdateScriptLocally(clientId, itemId, primId, isScriptRunning, newAssetID); } public void TriggerUpdateScriptLocally(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) @@ -2378,8 +2403,32 @@ namespace OpenSim.Region.Framework.Scenes } } } - - //OnUpdateTaskInventoryScriptAsset: triggered after Scene receives client's upload of updated script and stores it as asset + + public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); + public event NewScript OnNewScript; + public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) + { + NewScript handlerNewScript = OnNewScript; + if (handlerNewScript != null) + { + foreach (NewScript d in handlerNewScript.GetInvocationList()) + { + try + { + d(clientID, part, itemID); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + + + //TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); public event UpdateScript OnUpdateScript; public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 2c6ab2ee6b..9f1a31e7d8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes * */ //SYMMETRIC SYNC: Distributed Scene Graph implementation - m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateTaskInventoryScriptAsset, agentID: " + remoteClient.AgentId); + m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateScript, agentID: " + remoteClient.AgentId); //Trigger OnUpdateScript event. EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID); @@ -369,6 +369,14 @@ namespace OpenSim.Region.Framework.Scenes #endregion #region SYMMETRIC SYNC + public void SymSync_OnNewScript(UUID avatarID, UUID itemID, SceneObjectPart part) + { + TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); + + part.Inventory.CreateScriptInstance(item, 0, false, DefaultScriptEngine, 0); + part.ParentGroup.ResumeScripts(); + } + //only a script engine actor is supposed to call this function public ArrayList SymSync_OnUpdateScript(UUID avatarID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID) { @@ -1663,6 +1671,10 @@ namespace OpenSim.Region.Framework.Scenes return; part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); + part.GetProperties(remoteClient); + + //SYMMETRIC SYNC + /* Original OpenSim code, commented out // TODO: switch to posting on_rez here when scripts // have state in inventory part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); @@ -1670,8 +1682,26 @@ namespace OpenSim.Region.Framework.Scenes // m_log.InfoFormat("[PRIMINVENTORY]: " + // "Rezzed script {0} into prim local ID {1} for user {2}", // item.inventoryName, localID, remoteClient.Name); - part.GetProperties(remoteClient); + //part.GetProperties(remoteClient); part.ParentGroup.ResumeScripts(); + * */ + if (RegionSyncModule != null) + { + part.SyncInfoUpdate(); + EventManager.TriggerNewScript(remoteClient.AgentId, part, copyID); + } + else + { + part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); + + // m_log.InfoFormat("[PRIMINVENTORY]: " + + // "Rezzed script {0} into prim local ID {1} for user {2}", + // item.inventoryName, localID, remoteClient.Name); + //part.GetProperties(remoteClient); + part.ParentGroup.ResumeScripts(); + } + //end of SYMMETRIC SYNC + } else { @@ -1730,8 +1760,25 @@ namespace OpenSim.Region.Framework.Scenes part.Inventory.AddInventoryItem(taskItem, false); part.GetProperties(remoteClient); - part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); - part.ParentGroup.ResumeScripts(); + //SYMMETRIC SYNC + //part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); + //part.ParentGroup.ResumeScripts(); + if (RegionSyncModule != null) + { + part.SyncInfoUpdate(); + EventManager.TriggerNewScript(remoteClient.AgentId, part, taskItem.ItemID); + } + else + { + part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); + + // m_log.InfoFormat("[PRIMINVENTORY]: " + + // "Rezzed script {0} into prim local ID {1} for user {2}", + // item.inventoryName, localID, remoteClient.Name); + //part.GetProperties(remoteClient); + part.ParentGroup.ResumeScripts(); + } + //end of SYMMETRIC SYNC } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 52611df715..ab567fbcb0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -69,8 +69,6 @@ namespace OpenSim.Region.Framework.Scenes EventManager.TriggerOnChatBroadcast(this, args); else EventManager.TriggerOnChatFromWorld(this, args); - - m_log.Debug("end of SimChat"); } ///