Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.0.7.2-post-fixes
parent
26be9ed08e
commit
71b11f557d
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@ -45,6 +45,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private const int IMAGE_PACKET_SIZE = 1000;
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private const int IMAGE_PACKET_SIZE = 1000;
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private const int FIRST_PACKET_SIZE = 600;
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private const int FIRST_PACKET_SIZE = 600;
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/// <summary>
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/// If we've requested an asset but not received it in this ticks timeframe, then allow a duplicate
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/// request from the client to trigger a fresh asset request.
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/// </summary>
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/// <remarks>
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/// There are 10,000 ticks in a millisecond
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/// </remarks>
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private const int ASSET_REQUEST_TIMEOUT = 100000000;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public uint LastSequence;
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public uint LastSequence;
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@ -57,8 +66,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public UUID AgentID;
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public UUID AgentID;
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public IInventoryAccessModule InventoryAccessModule;
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public IInventoryAccessModule InventoryAccessModule;
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private OpenJPEG.J2KLayerInfo[] m_layers;
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private OpenJPEG.J2KLayerInfo[] m_layers;
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/// <summary>
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/// Has this request decoded the asset data?
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/// </summary>
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public bool IsDecoded { get; private set; }
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public bool IsDecoded { get; private set; }
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/// <summary>
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/// Has this request received the required asset data?
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/// </summary>
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public bool HasAsset { get; private set; }
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public bool HasAsset { get; private set; }
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/// <summary>
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/// Time in milliseconds at which the asset was requested.
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/// </summary>
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public long AssetRequestTime { get; private set; }
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public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
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public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
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private uint m_currentPacket;
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private uint m_currentPacket;
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@ -123,10 +146,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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if (!HasAsset)
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if (!HasAsset)
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{
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{
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if (!m_assetRequested)
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if (!m_assetRequested || DateTime.UtcNow.Ticks > AssetRequestTime + ASSET_REQUEST_TIMEOUT)
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{
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{
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// m_log.DebugFormat(
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// "[J2KIMAGE]: Requesting asset {0} from request in packet {1}, already requested? {2}, due to timeout? {3}",
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// TextureID, LastSequence, m_assetRequested, DateTime.UtcNow.Ticks > AssetRequestTime + ASSET_REQUEST_TIMEOUT);
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m_assetRequested = true;
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m_assetRequested = true;
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// m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID);
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AssetRequestTime = DateTime.UtcNow.Ticks;
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AssetService.Get(TextureID.ToString(), this, AssetReceived);
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AssetService.Get(TextureID.ToString(), this, AssetReceived);
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}
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}
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}
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}
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@ -101,9 +101,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Do a linear search for this texture download
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// Do a linear search for this texture download
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lock (m_syncRoot)
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lock (m_syncRoot)
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{
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m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
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m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
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}
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if (imgrequest != null)
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if (imgrequest != null)
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{
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{
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@ -124,8 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
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// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
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// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
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//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
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// m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
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//Check the packet sequence to make sure this isn't older than
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//Check the packet sequence to make sure this isn't older than
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//one we've already received
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//one we've already received
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