Commitig the Avination implementation of llTeleportAgent and
llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like their SL counterparts because that permission is not yet understood by TPVs based on v1.x.0.7.4.1
parent
1f3218e53f
commit
71ba85137f
|
@ -4169,6 +4169,100 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ScriptSleep(5000);
|
ScriptSleep(5000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
UUID agentId = new UUID();
|
||||||
|
|
||||||
|
Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||||
|
Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
|
||||||
|
|
||||||
|
if (UUID.TryParse(agent, out agentId))
|
||||||
|
{
|
||||||
|
ScenePresence presence = World.GetScenePresence(agentId);
|
||||||
|
if (presence != null && presence.PresenceType != PresenceType.Npc)
|
||||||
|
{
|
||||||
|
// agent must not be a god
|
||||||
|
if (presence.GodLevel >= 200) return;
|
||||||
|
|
||||||
|
if (destination == String.Empty)
|
||||||
|
destination = World.RegionInfo.RegionName;
|
||||||
|
|
||||||
|
// agent must be over the owners land
|
||||||
|
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||||
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
|
{
|
||||||
|
DoLLTeleport(presence, destination, targetPos, targetLookAt);
|
||||||
|
}
|
||||||
|
else // or must be wearing the prim
|
||||||
|
{
|
||||||
|
if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
|
||||||
|
{
|
||||||
|
DoLLTeleport(presence, destination, targetPos, targetLookAt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
|
||||||
|
{
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
UUID agentId = new UUID();
|
||||||
|
|
||||||
|
ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
|
||||||
|
|
||||||
|
Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||||
|
Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
|
||||||
|
if (UUID.TryParse(agent, out agentId))
|
||||||
|
{
|
||||||
|
ScenePresence presence = World.GetScenePresence(agentId);
|
||||||
|
if (presence != null && presence.PresenceType != PresenceType.Npc)
|
||||||
|
{
|
||||||
|
// agent must not be a god
|
||||||
|
if (presence.GodLevel >= 200) return;
|
||||||
|
|
||||||
|
// agent must be over the owners land
|
||||||
|
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||||
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
|
{
|
||||||
|
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||||
|
}
|
||||||
|
else // or must be wearing the prim
|
||||||
|
{
|
||||||
|
if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
|
||||||
|
{
|
||||||
|
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
|
||||||
|
{
|
||||||
|
UUID assetID = KeyOrName(destination);
|
||||||
|
|
||||||
|
// The destinaion is not an asset ID and also doesn't name a landmark.
|
||||||
|
// Use it as a sim name
|
||||||
|
if (assetID == UUID.Zero)
|
||||||
|
{
|
||||||
|
World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBase lma = World.AssetService.Get(assetID.ToString());
|
||||||
|
if (lma == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (lma.Type != (sbyte)AssetType.Landmark)
|
||||||
|
return;
|
||||||
|
|
||||||
|
AssetLandmark lm = new AssetLandmark(lma);
|
||||||
|
|
||||||
|
World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
|
||||||
|
}
|
||||||
|
|
||||||
public void llTextBox(string agent, string message, int chatChannel)
|
public void llTextBox(string agent, string message, int chatChannel)
|
||||||
{
|
{
|
||||||
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
|
||||||
|
|
|
@ -403,6 +403,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
|
void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
|
||||||
void llTargetRemove(int number);
|
void llTargetRemove(int number);
|
||||||
void llTeleportAgentHome(string agent);
|
void llTeleportAgentHome(string agent);
|
||||||
|
void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
|
||||||
|
void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt);
|
||||||
void llTextBox(string avatar, string message, int chat_channel);
|
void llTextBox(string avatar, string message, int chat_channel);
|
||||||
LSL_String llToLower(string source);
|
LSL_String llToLower(string source);
|
||||||
LSL_String llToUpper(string source);
|
LSL_String llToUpper(string source);
|
||||||
|
|
|
@ -1833,6 +1833,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
m_LSL_Functions.llTargetRemove(number);
|
m_LSL_Functions.llTargetRemove(number);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
|
||||||
|
{
|
||||||
|
m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt)
|
||||||
|
{
|
||||||
|
m_LSL_Functions.llTeleportAgentGlobalCoords(agent, global, pos, lookAt);
|
||||||
|
}
|
||||||
|
|
||||||
public void llTeleportAgentHome(string agent)
|
public void llTeleportAgentHome(string agent)
|
||||||
{
|
{
|
||||||
m_LSL_Functions.llTeleportAgentHome(agent);
|
m_LSL_Functions.llTeleportAgentHome(agent);
|
||||||
|
|
Loading…
Reference in New Issue