diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 771a2ea40f..0462866293 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -144,7 +144,10 @@ namespace OpenSim.Region.Physics.OdePlugin internal UUID m_uuid { get; private set; } internal bool bad = false; - public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) + public OdeCharacter( + String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, + float capsule_radius, float tensor, float density, float height_fudge_factor, + float walk_divisor, float rundivisor) { m_uuid = UUID.Random(); diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 19fecf37e1..447304b0c7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -144,8 +144,6 @@ namespace OpenSim.Region.Physics.OdePlugin public uint m_localID { get; private set; } - private CollisionLocker ode; - private bool m_taintforce = false; private bool m_taintaddangularforce = false; private Vector3 m_force; @@ -203,13 +201,14 @@ namespace OpenSim.Region.Physics.OdePlugin internal int m_material = (int)Material.Wood; - public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, - Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) + public OdePrim( + String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, + Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) { Name = primName; m_vehicle = new ODEDynamics(); //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); - ode = dode; + if (!pos.IsFinite()) { pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), @@ -1390,7 +1389,6 @@ Console.WriteLine("CreateGeom:"); catch (AccessViolationException) { m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); - ode.dunlock(_parent_scene.world); return; } } @@ -1405,7 +1403,6 @@ Console.WriteLine("CreateGeom:"); catch (AccessViolationException) { m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); - ode.dunlock(_parent_scene.world); return; } } @@ -1421,7 +1418,6 @@ Console.WriteLine("CreateGeom:"); catch (AccessViolationException) { m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); - ode.dunlock(_parent_scene.world); return; } } @@ -1437,7 +1433,6 @@ Console.WriteLine("CreateGeom:"); catch (AccessViolationException) { m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); - ode.dunlock(_parent_scene.world); return; } } diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index ebd46ab83d..716161a9fe 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -48,14 +48,8 @@ namespace OpenSim.Region.Physics.OdePlugin { //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - private CollisionLocker m_ode; private OdeScene m_scene; - public OdePlugin() - { - m_ode = new CollisionLocker(); - } - public bool Init() { return true; @@ -69,7 +63,7 @@ namespace OpenSim.Region.Physics.OdePlugin // http://opensimulator.org/mantis/view.php?id=2750). d.InitODE(); - m_scene = new OdeScene(m_ode, sceneIdentifier); + m_scene = new OdeScene(sceneIdentifier); } return (m_scene); } diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index ffcb004e96..03ff6d8ab3 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -105,8 +105,6 @@ namespace OpenSim.Region.Physics.OdePlugin private readonly ILog m_log; // private Dictionary m_storedCollisions = new Dictionary(); - CollisionLocker ode; - private Random fluidRandomizer = new Random(Environment.TickCount); private const uint m_regionWidth = Constants.RegionSize; @@ -312,13 +310,12 @@ namespace OpenSim.Region.Physics.OdePlugin /// Sets many properties that ODE requires to be stable /// These settings need to be tweaked 'exactly' right or weird stuff happens. /// - public OdeScene(CollisionLocker dode, string sceneIdentifier) + public OdeScene(string sceneIdentifier) { m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier); OdeLock = new Object(); - ode = dode; nearCallback = near; triCallback = TriCallback; triArrayCallback = TriArrayCallback; @@ -767,8 +764,8 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (SEHException) { - m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); - ode.drelease(world); + m_log.Error( + "[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); base.TriggerPhysicsBasedRestart(); } catch (Exception e) @@ -1665,7 +1662,13 @@ namespace OpenSim.Region.Physics.OdePlugin pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z; - OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); + + OdeCharacter newAv + = new OdeCharacter( + avName, this, pos, size, avPIDD, avPIDP, + avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, + avMovementDivisorWalk, avMovementDivisorRun); + newAv.Flying = isFlying; newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; @@ -1721,7 +1724,7 @@ namespace OpenSim.Region.Physics.OdePlugin OdePrim newPrim; lock (OdeLock) { - newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, ode); + newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical); lock (_prims) _prims.Add(newPrim); @@ -2158,84 +2161,80 @@ namespace OpenSim.Region.Physics.OdePlugin lock (prim) { RemoveCollisionEventReporting(prim); - lock (ode) + + if (prim.prim_geom != IntPtr.Zero) { - if (prim.prim_geom != IntPtr.Zero) + prim.ResetTaints(); + + if (prim.IsPhysical) { - prim.ResetTaints(); - - if (prim.IsPhysical) + prim.disableBody(); + if (prim.childPrim) { - prim.disableBody(); - if (prim.childPrim) - { - prim.childPrim = false; - prim.Body = IntPtr.Zero; - prim.m_disabled = true; - prim.IsPhysical = false; - } - - + prim.childPrim = false; + prim.Body = IntPtr.Zero; + prim.m_disabled = true; + prim.IsPhysical = false; } - // we don't want to remove the main space - // If the geometry is in the targetspace, remove it from the target space - //m_log.Warn(prim.m_targetSpace); - //if (prim.m_targetSpace != IntPtr.Zero) - //{ - //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) - //{ - - //if (d.GeomIsSpace(prim.m_targetSpace)) - //{ - //waitForSpaceUnlock(prim.m_targetSpace); - //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom); - prim.m_targetSpace = IntPtr.Zero; - //} - //else - //{ - // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + - //((OdePrim)prim).m_targetSpace.ToString()); - //} - - //} - //} - //m_log.Warn(prim.prim_geom); - - if (!prim.RemoveGeom()) - m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene"); - - lock (_prims) - _prims.Remove(prim); - - //If there are no more geometries in the sub-space, we don't need it in the main space anymore - //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) - //{ - //if (prim.m_targetSpace != null) - //{ - //if (d.GeomIsSpace(prim.m_targetSpace)) - //{ - //waitForSpaceUnlock(prim.m_targetSpace); - //d.SpaceRemove(space, prim.m_targetSpace); - // free up memory used by the space. - //d.SpaceDestroy(prim.m_targetSpace); - //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position); - //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]); - //} - //else - //{ - //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + - //((OdePrim) prim).m_targetSpace.ToString()); - //} - //} - //} - - if (SupportsNINJAJoints) - { - RemoveAllJointsConnectedToActorThreadLocked(prim); - } } + // we don't want to remove the main space + + // If the geometry is in the targetspace, remove it from the target space + //m_log.Warn(prim.m_targetSpace); + + //if (prim.m_targetSpace != IntPtr.Zero) + //{ + //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom)) + //{ + + //if (d.GeomIsSpace(prim.m_targetSpace)) + //{ + //waitForSpaceUnlock(prim.m_targetSpace); + //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom); + prim.m_targetSpace = IntPtr.Zero; + //} + //else + //{ + // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + + //((OdePrim)prim).m_targetSpace.ToString()); + //} + + //} + //} + //m_log.Warn(prim.prim_geom); + + if (!prim.RemoveGeom()) + m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene"); + + lock (_prims) + _prims.Remove(prim); + + //If there are no more geometries in the sub-space, we don't need it in the main space anymore + //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) + //{ + //if (prim.m_targetSpace != null) + //{ + //if (d.GeomIsSpace(prim.m_targetSpace)) + //{ + //waitForSpaceUnlock(prim.m_targetSpace); + //d.SpaceRemove(space, prim.m_targetSpace); + // free up memory used by the space. + //d.SpaceDestroy(prim.m_targetSpace); + //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position); + //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]); + //} + //else + //{ + //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" + + //((OdePrim) prim).m_targetSpace.ToString()); + //} + //} + //} + + if (SupportsNINJAJoints) + RemoveAllJointsConnectedToActorThreadLocked(prim); } } } @@ -2835,16 +2834,9 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); catch (Exception e) { m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e); - ode.dunlock(world); } step_time -= ODE_STEPSIZE; - //} - //else - //{ - //fps = 0; - //} - //} } lock (_characters)